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D&D (2024) Modest Ranger Fix

So at level 20 you get a flat 2d6 per attack with no resource expense and no drawbacks. This is too much. As much as I hate to say it, there's a reason why HM has concentration: because it's a flat damage multiplier with drawbacks. If you remove concentration from it, then it becomes free damage for anywhere between 1-24 hrs that the DM cannot mitigate, because instant spell effects cannot be counterspelled or dispelled once they set in. All damage multipliers that have a duration longer than a minute require concentration, and before you mention Divine Favor--it's a 1d4, it lasts a minute and requires using spell slots after every encounter, which a Paladin might use for smites instead.
 

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So at level 20 you get a flat 2d6 per attack with no resource expense and no drawbacks.
paladins get +1d8 damage on every attack at 11th level...
this is a capstone feature, even with +2d6 it's a average capstone,
compare to barbarian:
+2 attack, +2 damage, +2 AC, +40 HP, +2 STR save, +2 CON save., +2 Athletics,
 

I don't have a problem with the damage; my issue is the lack of resource cost. With the other features he added at previous levels, you only have to apply one use of your free HM casts to have 24-hr extra 2d6 per attack without concentration. Your other free casts become dead weight, and serve no purpose at this point. A more balanced approach would be removing concentration but reducing duration to a minute, like the Goolock or Fey Wanderer
 

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