UngeheuerLich
Legend
If it makes you happy, go for it.Currently my Bugbear Ranger/Rogue is using the Favored Foe option instead of Hunter's Mark.
If it makes you happy, go for it.Currently my Bugbear Ranger/Rogue is using the Favored Foe option instead of Hunter's Mark.
Honestly, both features suck because of mandatory Concentration.Currently my Bugbear Ranger/Rogue is using the Favored Foe option instead of Hunter's Mark.
Mandatory concentration within reason. Being able to concentrate for just a minute in order to maintain a spell sounds plausible to me because in RL we are quite capable of focusing our attention on something for the same amount of time. Concentrating to maintain a spell for 8 or even 24 hours is ridiculous. No one is capable of being that focused. In setting or in RL, we're constantly being distracted by everything around us.Honestly, both features suck because of mandatory Concentration.
SW5E, Scout class and Ranger's query ability.if it were offered i would be more than eagre to swap out the free HM and associated improvements for a greatly nerfed sneak attack progression.
problem with favored enemy is that it didn't give global benefits that are best used vs that favored enemy.I think Revised Ranger's spin on Favoured Enemy was close to something workable, it just didn't move far enough away from the original feature, so you've still got that "welp, my choice isn't in this campaign, guess that's that" problem.
or rework Favored foe's bonus HM to smite like ability.Offering solutions.
Warlock's Eldritch Smite works the same as it did before; no action, spend spell slot after you hit, deal extra damage.
Thus, I think Paladin Smite shouldn't cost a bonus action, it just needs to be limited to once per round to limit novas.
Divine Favor doesn't have concentration either.
THUS, I think Hunter's Mark and Hex could safely lose their concentration requirement. Rangers and Warlocks can get an ability to apply these signature spells alongside an attack. In return, remove the ability to move them after someone dies. Also, go back to the playtest version, where the damage is 1/round and scales with level.
Then, have the ranger and warlock get a benefit when their hunters mark/hex target is defeated (rangers can get inspiration, fiendlocks can get their dark One's Blessing like in 4E, and so on).
Smite is +2d8 damage, or 9 damage. If +1d6 lasts for 2 rounds, that's 7, and if it lasts for 3 rounds that's 10.5.
problem with favored enemy is that it didn't give global benefits that are best used vs that favored enemy.
I.E. favored enemy dragons:
Advantage or Dex saves and resistance to one energy damage used by dragons.
draconic language as a ribbon.