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Elemental Sorcerer Spell ideas
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<blockquote data-quote="cbwjm" data-source="post: 7956253" data-attributes="member: 6788732"><p>Acid stream is on the wizard list as well.</p><p></p><p>I do think that they could do with expanding the elemental spells a bit, primarily so that every player of a draconic sorcerer feels like they have some on-theme options at each spell level no matter which bloodline they've chosen. I don't think that every level requires these spells to be a damaging spell (as in a spell that does nothing but damage) but options similar to some of the 3e options you've mentioned which provide a status effect would be good.</p><p></p><p>I often look at existing spells and think how they could be altered. I could see something like a ice-based version of hold person which freezes the target in ice requiring a strength save to escape instead of wisdom.</p><p></p><p>Ice-walking could be an ice themed version of spiderclimb which lets the caster walk on ice and snow as if it was regular ground instead of difficult terrain. That would be a pretty niche spell though, probably not worth it in the long run.</p><p></p><p>Spells I have made version of:</p><p></p><p>Frost Orb. A 3rd-level cold-based version of fireball I created dealt 6d6 cold damage and turned its AoE into slick ice making it difficult terrain.</p><p></p><p>Acid Wave. A 1st-level acid-based version of burning hands dealt less initial damage but had the chance for secondary damage providing higher damage on a failed saving throw. I actually like acid stream better.</p><p></p><p>Ball Lightning. 5th-level lightning spell. Quite possibly the same spell you've mentioned from 3e. It acts like a lightning based version of melf's minute meteors but with higher damage and the added effect of being a light source</p><p></p><p>Corrosive Mist. 3rd-level acid spell. Creates an area of mist that deals acid damage.</p><p></p><p>I also created a couple of spells specifically for draconic sorcerers. Essentially just magic missile and scorching ray but the damage type matches the damage type of your draconic bloodline.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7956253, member: 6788732"] Acid stream is on the wizard list as well. I do think that they could do with expanding the elemental spells a bit, primarily so that every player of a draconic sorcerer feels like they have some on-theme options at each spell level no matter which bloodline they've chosen. I don't think that every level requires these spells to be a damaging spell (as in a spell that does nothing but damage) but options similar to some of the 3e options you've mentioned which provide a status effect would be good. I often look at existing spells and think how they could be altered. I could see something like a ice-based version of hold person which freezes the target in ice requiring a strength save to escape instead of wisdom. Ice-walking could be an ice themed version of spiderclimb which lets the caster walk on ice and snow as if it was regular ground instead of difficult terrain. That would be a pretty niche spell though, probably not worth it in the long run. Spells I have made version of: Frost Orb. A 3rd-level cold-based version of fireball I created dealt 6d6 cold damage and turned its AoE into slick ice making it difficult terrain. Acid Wave. A 1st-level acid-based version of burning hands dealt less initial damage but had the chance for secondary damage providing higher damage on a failed saving throw. I actually like acid stream better. Ball Lightning. 5th-level lightning spell. Quite possibly the same spell you've mentioned from 3e. It acts like a lightning based version of melf's minute meteors but with higher damage and the added effect of being a light source Corrosive Mist. 3rd-level acid spell. Creates an area of mist that deals acid damage. I also created a couple of spells specifically for draconic sorcerers. Essentially just magic missile and scorching ray but the damage type matches the damage type of your draconic bloodline. [/QUOTE]
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