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Elemental Sorcerer Spell ideas
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<blockquote data-quote="NotAYakk" data-source="post: 7956266" data-attributes="member: 72555"><p>Alpha spell:</p><p></p><p><strong>Lighting Lash </strong>- Sorcerer 2</p><p>1 Action - 1 minute (c)</p><p>SM(a 1 inch length of thread)</p><p></p><p>A lash of lighting swings out of your hand. Make a melee spell attack on a creature within 15'. If you hit, the creature takes 2d8 lighting damage and must make a strength saving throw or be grappled and restrained. The escape DC is your spell save DC.</p><p></p><p>On your turn you can either deal 2d8 damage to a restrained creature as a bonus action, or you can release any restrained creatures and make a new attack on a creature within 15' as an action, but not both.</p><p></p><p><strong>At higher levels</strong>: When using a 3rd or higher level slot, the damage increases by 1d8 for every slot level higher than 2.</p><p></p><p><strong>Greenfire</strong> - Sorcerer 2</p><p>1 Action - 1 round</p><p>VS</p><p>10' radius circle within 60'</p><p></p><p>10' tall green flames erupt from the ground in a 10' radius circle until the end of your next turn. The area is considered difficult terrain, and emits a dim light in a 20' radius. Any creature that begins its turn within the flames or enters them on its turn for the first time takes 2d10 acid damage, constitution save for half.</p><p></p><p><strong>At higher levels: </strong>When using a 3rd or higher level spell slot, the damage increases by 1d10 for each slot level higher than 2.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7956266, member: 72555"] Alpha spell: [B]Lighting Lash [/B]- Sorcerer 2 1 Action - 1 minute (c) SM(a 1 inch length of thread) A lash of lighting swings out of your hand. Make a melee spell attack on a creature within 15'. If you hit, the creature takes 2d8 lighting damage and must make a strength saving throw or be grappled and restrained. The escape DC is your spell save DC. On your turn you can either deal 2d8 damage to a restrained creature as a bonus action, or you can release any restrained creatures and make a new attack on a creature within 15' as an action, but not both. [B]At higher levels[/B]: When using a 3rd or higher level slot, the damage increases by 1d8 for every slot level higher than 2. [B]Greenfire[/B] - Sorcerer 2 1 Action - 1 round VS 10' radius circle within 60' 10' tall green flames erupt from the ground in a 10' radius circle until the end of your next turn. The area is considered difficult terrain, and emits a dim light in a 20' radius. Any creature that begins its turn within the flames or enters them on its turn for the first time takes 2d10 acid damage, constitution save for half. [B]At higher levels: [/B]When using a 3rd or higher level spell slot, the damage increases by 1d10 for each slot level higher than 2. [/QUOTE]
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