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<blockquote data-quote="JustinCase" data-source="post: 6973951" data-attributes="member: 6776182"><p><strong>Xobru</strong></p><p></p><p>elf (water genasi) warlock 5</p><p></p><p>[sblock=Basic Information]</p><p><strong>Name:</strong> Xobruentyvir Aenovindë</p><p><strong>Sex:</strong> Male</p><p><strong>Race (subrace):</strong> elf (water genasi)</p><p><strong>Class/Level:</strong> warlock 5</p><p><strong>Alignment:</strong> Neutral </p><p><strong>Size:</strong> Medium</p><p><strong>Type:</strong> Humanoid (elf)</p><p><strong>Speed:</strong> 30ft.; swim 30ft.</p><p><strong>Init:</strong> +3</p><p><strong>Prof. Bonus:</strong> +3</p><p><strong>Passive Perception:</strong> 14 (Darkvision 60ft)</p><p></p><p><strong>DEFENSE</strong></p><p><strong>AC:</strong> 14</p><p><strong>Maximum HP:</strong> 45</p><p><strong>Current HP:</strong> 45</p><p><strong>Saves:</strong> Wisdom +4, Charisma +6</p><p></p><p><strong>OFFENSE</strong></p><p><strong>Melee:</strong> Spear +3 (1d6 piercing; thrown 20/60, versatile 1d8)</p><p><strong>Ranged:</strong> Spear +6 (1d6+3 piercing; thrown 20/60)</p><p><strong>Spell:</strong> Eldritch Blast +6 (1d10+3 force; 2 rays, push target up to 10 feet away)</p><p></p><p><strong>STATISTICS</strong></p><p>Str 10 (+0), Dex 16 (+3) , Con 12 (+1), Int 12 (+1), Wis 12 (+1), Cha 16 (+3)</p><p>[/sblock][sblock=Features and proficiencies]</p><p><strong>RACIAL FEATURES & PROFICIENCIES</strong></p><p><strong>Ability scores:</strong> Dexterity +2, Wisdom +1</p><p><strong>Darkvision:</strong> 60 ft.</p><p><strong>Swim speed:</strong> 30 ft.</p><p><strong>Fey Ancestry:</strong> Advantage versus charmed; magic can't put you to sleep</p><p><strong>Trance:</strong> Treat 4 hours of meditation as 8 hour rest</p><p><strong>Amphibious:</strong> Can breath both air and water</p><p><strong>Resistance:</strong> Acid damage</p><p><strong>Call To The Wave:</strong> You know the Shape Water cantrip and can cast Create Or Destroy Water once per long rest</p><p><strong>Proficiencies:</strong> Perception</p><p><strong>Languages:</strong> Common, Elvish</p><p></p><p><strong>BACKGROUND FEATURES & PROFICIENCIES</strong></p><p>Sailor</p><p><strong>Skill Proficiencies:</strong> Athletics, Acrobatics (replaces Perception)</p><p><strong>Tool Proficiencies:</strong> Navigator's tools, Vehicles (water)</p><p><strong>Ship's Passage:</strong> Can secure free passage on sailing ship for self and companions in return for assistance to the crew during the voyage.</p><p><strong></strong></p><p><strong>CLASS FEATURES & PROFICIENCIES</strong></p><p><strong>Armor Proficiencies:</strong> Light armor</p><p><strong>Weapons Proficiencies: </strong>Simple weapons</p><p><strong>Tools Proficiencies:</strong> none</p><p><strong>Skill Proficiencies:</strong> Arcana, History</p><p><strong>Pact Magic:</strong> Can cast spells</p><p><strong>Otherworldly Patron:</strong> Great Old One (Awakened Mind, expanded spell list)</p><p><strong>Eldritch Invocations:</strong> Agonizing Blast, Repelling Blast, Voice Of The Chain Master</p><p><strong>Pact Boon:</strong> Pact Of The Chain; octopus familiar</p><p><strong>Ability Score Improvement:</strong> Dexterity +1, Charisma +1</p><p></p><p><strong>SKILLS</strong> (Proficient in bold)</p><p><strong>+6 (dex) Acrobatics</strong></p><p>+1 (wis) Animal Handling</p><p><strong>+4 (int) Arcana</strong></p><p><strong>+3 (str) Athletics</strong></p><p>+3 (cha) Deception</p><p><strong>+4 (int) History</strong></p><p>+1 (wis) Insight</p><p>+3 (cha) Intimidation</p><p>+1 (int) Investigation</p><p>+1 (wis) Medicine</p><p>+1 (int) Nature</p><p><strong>+4 (wis) Perception</strong></p><p>+3 (cha) Performance</p><p>+3 (cha) Persuasion</p><p>+1 (int) Religion</p><p>+3 (dex) Sleight of Hand</p><p>+3 (dex) Stealth</p><p>+1 (wis) Survival</p><p>[/sblock][sblock=Spells]</p><p><strong>Cantrips known:</strong></p><p>. Shape Water</p><p>. Eldritch Blast</p><p>. Minor Illusion</p><p>. Chill Touch</p><p></p><p><strong>Spells known:</strong></p><p>. Create Or Destroy Water (1/LR)</p><p>. Dissonant Whispers</p><p>. Crown Of Madness</p><p>. Detect Thoughts</p><p>. Suggestion</p><p>. Fear</p><p>. Hunger Of Hadar</p><p>. Find Familiar (ritual)</p><p></p><p><strong>Spell slots:</strong> 2; level 3rd; DC14</p><p>[/sblock][sblock=Equipment]</p><p><strong>COMBAT GEAR</strong></p><p>Spear</p><p>Handaxe</p><p>Dagger x2</p><p>Leather armor</p><p></p><p><strong>OTHER GEAR</strong></p><p>Decanter of Endless Water</p><p>Arcane focus: crystal</p><p>Scholar's pack:</p><p>. backpack</p><p>. book of lore</p><p>. bottle of ink</p><p>. ink pen</p><p>. 10 sheets parchment</p><p>. little bag of sand</p><p>. small knife</p><p>Belaying pin (club)</p><p>Silken rope 50 ft.</p><p>Lucky charm</p><p>Common clothes</p><p>Belt pouch</p><p>Navigator's tools</p><p>Rations x10</p><p>Row boat</p><p>Bucket</p><p></p><p><strong>MONEY</strong></p><p>494 gp</p><p>9 sp</p><p>5 cp</p><p>[/sblock][sblock=Appearance & bio]</p><p><strong>PHYSICAL APPEARANCE</strong></p><p>At first sight, Xobru looks like any elf; slender and graceful, pale-skinned and blue-eyed, with wavy long black hair usually worn loose. But his skin is speckled with tiny bluish dots, his hair always feels a little wet, and his eyes... some claim their color changes with the tides. </p><p>Xobru is usually seen wearing a simple leather armor and carrying a large spear. A white crystal shaped like a pearl hangs around his neck on a fine silver chain.</p><p>A smart and mischievous octopus named Hadar follows the elf around, often curling itself around the spear but occassionally being carried around in a bucket of water.</p><p> </p><p><strong>PERSONALITY</strong></p><p><strong>Personality Traits:</strong> I've spent so long underwater that I have almost forgotten how to deal with people on the surface. I am always calm, no matter what the situation.</p><p><strong>Ideal:</strong> I want to use my powers to benefit the world.</p><p><strong>Bond:</strong> My patron has provided me with knowledge and power, and I eagerly await more.</p><p><strong>Flaw:</strong> Knowledge and power tempt me even if I know the price is too high. Also, I go out of my way to disrupt the plans of any pirates I encounter.</p><p></p><p><strong>BIO</strong></p><p>As an infant, Xobruentyvir Aenovindë was the only survivor of a shipwreck and was found among the debris by the inhabitants of Aenovind, a small elven town on the shores of the Endless Ocean. Growing up among the caring elves, Xobru nevertheless felt like an outsider. He was inexplicably drawn to the sea, spending most of his free time wandering the shores and dreaming of sailing on one of the ships he saw sailing the horizon.</p><p>Upon reaching maturity, Xobru said his farewells, travelled to the city of Greenport, and signed up with the merchant's ship Mother Of Pearl. He planned on spending just a season or two on the ship, but the elf was moved by the comraderie aboard the vessel and stayed on for almost eight years.</p><p>When the merchant who owned the ship passed away, Mother Of Pearl was sold to an unkind man rumored to be a former bandit. Most of the crew found employ elsewhere and Xobru ended up aboard The Kraken Lady, a fast ship hired to track down pirates. For the first time, Xobru met a ship wizard; an elderly human channeling the wind and water to aid the ship and hinder their foes. Because of the restrictions on magic, the wizard refused to teach anyone, so Xobru watched, intrigued, how magic saved their lives more than once.</p><p>One fateful day, however, the pirates won. There were just too many enemies, and not even the wizard could stop them. Many of The Kraken Lady's crew died in battle, and the rest were put in chains, weighed down and thrown overboard. He struggled mightily, but Xobru was also tossed in the sea, sinking to dark depths even his elven eyes had trouble piercing. </p><p>He was going to die. Panick came over Xobru, a primal surge of strength... but it wasn't enough. He was still tied up, at the bottom of the Endless Ocean amidst his dead or dying crewmates similarly struggling.</p><p>When at last he couldn't hold his breath anymore, water rushing into his lungs... Xobru exhaled as naturally as if it were air. He could breath water! Amazed by this unexpected discovery, his spirits dampened quickly. He was still in chains, far removed from anyone to free him or even feed him, and the only things moving within sight were the dying. Nothing around him offered any hope.</p><p>He couldn't tell you how many days passed in the depths were the sunlight doesn't venture. Mad with hunger, chained in helplessness, the elf hallucinated until one huge, terrible fishlike creature approached. It was as large as a ship, gleaming white, and its three eyes mesmerized Xobru; he could swear he heard its voice inside his head with promises of being released and learning ancient knowledge long forgotten.Being in no state to argue, Xobru mentally screamed, begging to be free, doing anything just to be able to move freely again.</p><p>Thus began his training, his servitude, to the ancient aboleth calling itself Aranshoon. For six years, Xobru stayed with the mysterious creature that never revealed any of its goals, following its every command however pointless or absurd. Sometimes the instructions were dangerous, sometimes repulsive, and other times very easy; but whatever the demand, in return Xobru was taught a little bit more of the magic of the ocean and of the mind. He was even shown how to summon a familiar; the mischievous octopus he nicknamed Hadar has followed Xobru ever since.</p><p>The last of his patron's instructions was to return to the surface. No further details; just go and that's it. So here Xobru finds himself, back in the surface world he knows but which looks so strange after all he's experienced - and after gaining all this power to wield as he pleases...</p><p>[/sblock]</p><p></p><p>Jan 2nd: Spell slots used before taking a rest: 1/2</p></blockquote><p></p>
[QUOTE="JustinCase, post: 6973951, member: 6776182"] [b]Xobru[/b] elf (water genasi) warlock 5 [sblock=Basic Information] [B]Name:[/B] Xobruentyvir Aenovindë [B]Sex:[/B] Male [B]Race (subrace):[/B] elf (water genasi) [B]Class/Level:[/B] warlock 5 [B]Alignment:[/B] Neutral [B]Size:[/B] Medium [B]Type:[/B] Humanoid (elf) [B]Speed:[/B] 30ft.; swim 30ft. [B]Init:[/B] +3 [B]Prof. Bonus:[/B] +3 [B]Passive Perception:[/B] 14 (Darkvision 60ft) [B]DEFENSE[/B] [B]AC:[/B] 14 [B]Maximum HP:[/B] 45 [B]Current HP:[/B] 45 [B]Saves:[/B] Wisdom +4, Charisma +6 [B]OFFENSE[/B] [B]Melee:[/B] Spear +3 (1d6 piercing; thrown 20/60, versatile 1d8) [B]Ranged:[/B] Spear +6 (1d6+3 piercing; thrown 20/60) [B]Spell:[/B] Eldritch Blast +6 (1d10+3 force; 2 rays, push target up to 10 feet away) [B]STATISTICS[/B] Str 10 (+0), Dex 16 (+3) , Con 12 (+1), Int 12 (+1), Wis 12 (+1), Cha 16 (+3) [/sblock][sblock=Features and proficiencies] [B]RACIAL FEATURES & PROFICIENCIES[/B] [B]Ability scores:[/B] Dexterity +2, Wisdom +1 [B]Darkvision:[/B] 60 ft. [B]Swim speed:[/B] 30 ft. [B]Fey Ancestry:[/B] Advantage versus charmed; magic can't put you to sleep [B]Trance:[/B] Treat 4 hours of meditation as 8 hour rest [B]Amphibious:[/B] Can breath both air and water [B]Resistance:[/B] Acid damage [B]Call To The Wave:[/B] You know the Shape Water cantrip and can cast Create Or Destroy Water once per long rest [B]Proficiencies:[/B] Perception [B]Languages:[/B] Common, Elvish [B]BACKGROUND FEATURES & PROFICIENCIES[/B] Sailor [B]Skill Proficiencies:[/B] Athletics, Acrobatics (replaces Perception) [B]Tool Proficiencies:[/B] Navigator's tools, Vehicles (water) [B]Ship's Passage:[/B] Can secure free passage on sailing ship for self and companions in return for assistance to the crew during the voyage. [B] CLASS FEATURES & PROFICIENCIES[/B] [B]Armor Proficiencies:[/B] Light armor [B]Weapons Proficiencies: [/B]Simple weapons [B]Tools Proficiencies:[/B] none [B]Skill Proficiencies:[/B] Arcana, History [B]Pact Magic:[/B] Can cast spells [B]Otherworldly Patron:[/B] Great Old One (Awakened Mind, expanded spell list) [B]Eldritch Invocations:[/B] Agonizing Blast, Repelling Blast, Voice Of The Chain Master [B]Pact Boon:[/B] Pact Of The Chain; octopus familiar [B]Ability Score Improvement:[/B] Dexterity +1, Charisma +1 [B]SKILLS[/B] (Proficient in bold) [B]+6 (dex) Acrobatics[/B] +1 (wis) Animal Handling [B]+4 (int) Arcana[/B] [B]+3 (str) Athletics[/B] +3 (cha) Deception [B]+4 (int) History[/B] +1 (wis) Insight +3 (cha) Intimidation +1 (int) Investigation +1 (wis) Medicine +1 (int) Nature [B]+4 (wis) Perception[/B] +3 (cha) Performance +3 (cha) Persuasion +1 (int) Religion +3 (dex) Sleight of Hand +3 (dex) Stealth +1 (wis) Survival [/sblock][sblock=Spells] [B]Cantrips known:[/B] . Shape Water . Eldritch Blast . Minor Illusion . Chill Touch [B]Spells known:[/B] . Create Or Destroy Water (1/LR) . Dissonant Whispers . Crown Of Madness . Detect Thoughts . Suggestion . Fear . Hunger Of Hadar . Find Familiar (ritual) [B]Spell slots:[/B] 2; level 3rd; DC14 [/sblock][sblock=Equipment] [B]COMBAT GEAR[/B] Spear Handaxe Dagger x2 Leather armor [B]OTHER GEAR[/B] Decanter of Endless Water Arcane focus: crystal Scholar's pack: . backpack . book of lore . bottle of ink . ink pen . 10 sheets parchment . little bag of sand . small knife Belaying pin (club) Silken rope 50 ft. Lucky charm Common clothes Belt pouch Navigator's tools Rations x10 Row boat Bucket [B]MONEY[/B] 494 gp 9 sp 5 cp [/sblock][sblock=Appearance & bio] [B]PHYSICAL APPEARANCE[/B] At first sight, Xobru looks like any elf; slender and graceful, pale-skinned and blue-eyed, with wavy long black hair usually worn loose. But his skin is speckled with tiny bluish dots, his hair always feels a little wet, and his eyes... some claim their color changes with the tides. Xobru is usually seen wearing a simple leather armor and carrying a large spear. A white crystal shaped like a pearl hangs around his neck on a fine silver chain. A smart and mischievous octopus named Hadar follows the elf around, often curling itself around the spear but occassionally being carried around in a bucket of water. [B]PERSONALITY[/B] [B]Personality Traits:[/B] I've spent so long underwater that I have almost forgotten how to deal with people on the surface. I am always calm, no matter what the situation. [B]Ideal:[/B] I want to use my powers to benefit the world. [B]Bond:[/B] My patron has provided me with knowledge and power, and I eagerly await more. [B]Flaw:[/B] Knowledge and power tempt me even if I know the price is too high. Also, I go out of my way to disrupt the plans of any pirates I encounter. [B]BIO[/B] As an infant, Xobruentyvir Aenovindë was the only survivor of a shipwreck and was found among the debris by the inhabitants of Aenovind, a small elven town on the shores of the Endless Ocean. Growing up among the caring elves, Xobru nevertheless felt like an outsider. He was inexplicably drawn to the sea, spending most of his free time wandering the shores and dreaming of sailing on one of the ships he saw sailing the horizon. Upon reaching maturity, Xobru said his farewells, travelled to the city of Greenport, and signed up with the merchant's ship Mother Of Pearl. He planned on spending just a season or two on the ship, but the elf was moved by the comraderie aboard the vessel and stayed on for almost eight years. When the merchant who owned the ship passed away, Mother Of Pearl was sold to an unkind man rumored to be a former bandit. Most of the crew found employ elsewhere and Xobru ended up aboard The Kraken Lady, a fast ship hired to track down pirates. For the first time, Xobru met a ship wizard; an elderly human channeling the wind and water to aid the ship and hinder their foes. Because of the restrictions on magic, the wizard refused to teach anyone, so Xobru watched, intrigued, how magic saved their lives more than once. One fateful day, however, the pirates won. There were just too many enemies, and not even the wizard could stop them. Many of The Kraken Lady's crew died in battle, and the rest were put in chains, weighed down and thrown overboard. He struggled mightily, but Xobru was also tossed in the sea, sinking to dark depths even his elven eyes had trouble piercing. He was going to die. Panick came over Xobru, a primal surge of strength... but it wasn't enough. He was still tied up, at the bottom of the Endless Ocean amidst his dead or dying crewmates similarly struggling. When at last he couldn't hold his breath anymore, water rushing into his lungs... Xobru exhaled as naturally as if it were air. He could breath water! Amazed by this unexpected discovery, his spirits dampened quickly. He was still in chains, far removed from anyone to free him or even feed him, and the only things moving within sight were the dying. Nothing around him offered any hope. He couldn't tell you how many days passed in the depths were the sunlight doesn't venture. Mad with hunger, chained in helplessness, the elf hallucinated until one huge, terrible fishlike creature approached. It was as large as a ship, gleaming white, and its three eyes mesmerized Xobru; he could swear he heard its voice inside his head with promises of being released and learning ancient knowledge long forgotten.Being in no state to argue, Xobru mentally screamed, begging to be free, doing anything just to be able to move freely again. Thus began his training, his servitude, to the ancient aboleth calling itself Aranshoon. For six years, Xobru stayed with the mysterious creature that never revealed any of its goals, following its every command however pointless or absurd. Sometimes the instructions were dangerous, sometimes repulsive, and other times very easy; but whatever the demand, in return Xobru was taught a little bit more of the magic of the ocean and of the mind. He was even shown how to summon a familiar; the mischievous octopus he nicknamed Hadar has followed Xobru ever since. The last of his patron's instructions was to return to the surface. No further details; just go and that's it. So here Xobru finds himself, back in the surface world he knows but which looks so strange after all he's experienced - and after gaining all this power to wield as he pleases... [/sblock] Jan 2nd: Spell slots used before taking a rest: 1/2 [/QUOTE]
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