Jord
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Height 7’ 8”; Weight 400# ; Hair:. ; Age 25; Patron Deity:
Sex: Male Race: Goliath Class: Cleric 5
Alignment: Neutral Size: Medium Type: Humanoid
Init +1; Passive Wisdom (Perception) 13
Languages : Common, Giant
AC 18
HP 50 (HD: 8 + 4x8 + 10 Con )
Saving Throw Proficiencies: Wisdom, Charisma
Speed 30ft.
Proficiency Bonus: +3
Special Actions
Combat gear: Warhammer +6 1d8+3
Abilities Str 16, Dex 12, Con 14 , Int 10, Wis 16, Cha 10
Racial Traits: +2 Str, +1 Con,
Stone’s Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest..
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Mountain Born. You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Background: Outlander
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument
One language of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of travelers clothes and a belt pouch with 10 gp
Feature: W a n d e r e r: You have an excellent memory for maps and geography, and you can always recall the general layout o f terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Personality Trait: I have a lesson for every situation, drawn from observing nature
Bond: An injury to the unspoiled wilderness of my home is an injury to me.
Ideal: Nature: The natural world is more important than all the constructs of civilization
Flaw: I remember every insult I have ever received and nurse a silent resentment towards anyone who has ever wronged me.
Class Features:
Spellcasting
Divine Domain
Channel Divinity 1/rest
Divine Domain Feature
Destroy Undead (CR ½)
Class Proficiencies: Armor: Light, Medium and Heavy Armor, Shields
Weapons: Simple and Martial Weapons
Tools: None
Saving throws: Wisdom and Charisma
Skills: Choose 2 from Arcana, History, Insight, Medicine, Persuasion, and Religion.
Skills (P proficiency)
+1 Acrobatics
+3 Animal Handling
+1 Arcana
+6 Athletics P
+0 Deception
+1 History
+6 Insight P
+0 Intimidation
+1 Investigation
+3 Medicine
+1 Nature
+3 Perception
+0 Performance
+0 Persuasion
+4 Religion P
+1 Sleight of Hand
+1 Stealth
+6 Survival P
Feats:
Spells Per Day: 8 Spells prepared per day
1st: 4
2nd: 3
3rd: 2
Cantrips known: Light, Mending, Sacred Flame, Thaumaturgy
1st: Cure Wounds, Guiding Bolt, Sanctuary, Detect Magic
2nd: Spiritual Weapon, Silence
3rd: Dispel magic, Meld Into Stone
Equipment: 750 gp, uncommon magic item
Warhammer
Chainmail
Shield
Light crossbow
20 quarrels
Explorer’s pack
Holy symbol
Stone of Good Luck (+1 to saving throws and ability checks)
Background: Jord grew up in the mountains, high and away from most people, and certainly away from the rapid changes that were occurring down in the lowlands. Jord received his calling at a young age, The Warrior had called him to serve, and he answered. He serves his people well, protecting them from dangers, healing those who needed it.
When Jord was 24 he received another calling, again from the Warrior, although it might have been the Crone. He had heard of the changes going on in the lowlands but had paid little heed to them. Now he was being asked to travel to the lowlands, away from his people and the high peaks he loved. There he was to demonstrate the power of the Warrior, to show the people that Magic was still present as was the Warrior. Rather than proselytizing he would be an exemplar, showing the power.
Jord is still a bit uncertain about all this technology that is appearing. In and of itself it wasn’t bad. For wasn’t his armor and warhammer forged by technology? Yet he was troubled by some of it. Some of these new “machaineis” had the potential to allow more people into his mountains, and worse, tunnel into them. The mountains were sacred, so that would not do. Some of the other “machaineis” weren’t as bad. So far.
Appearance: Jord stands well over seven feet tall, his bald head covered with the traditional tattoos of goliaths. His face is usually placid. But when angry, the scowl that crosses it is unsettling. When on the rare occasion he smiles or even more rarely laughs, it is with the entirety of his face.
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