Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Elementalists (Roster)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenris" data-source="post: 6974438" data-attributes="member: 2820"><p>Jord</p><p>[sblock]</p><p>[ATTACH]79284[/ATTACH][ATTACH]79284[/ATTACH]</p><p>Height 7’ 8”; Weight 400# ; Hair:. ; Age 25; Patron Deity:</p><p>Sex: Male Race: Goliath Class: Cleric 5</p><p>Alignment: Neutral Size: Medium Type: Humanoid</p><p>Init +1; Passive Wisdom (Perception) 13</p><p>Languages : Common, Giant</p><p></p><p>AC 18</p><p>HP 50 (HD: 8 + 4x8 + 10 Con ) </p><p>Saving Throw Proficiencies: Wisdom, Charisma</p><p>Speed 30ft.</p><p>Proficiency Bonus: +3</p><p>Special Actions</p><p>Combat gear: Warhammer +6 1d8+3</p><p></p><p>Abilities Str 16, Dex 12, Con 14 , Int 10, Wis 16, Cha 10</p><p>Racial Traits: +2 Str, +1 Con, </p><p>Stone’s Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.. </p><p>Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. </p><p>Mountain Born. You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.</p><p>Background: Outlander </p><p> Skill Proficiencies: Athletics, Survival</p><p> Tool Proficiencies: One type of musical instrument</p><p> One language of your choice</p><p>Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of travelers clothes and a belt pouch with 10 gp</p><p>Feature: W a n d e r e r: You have an excellent memory for maps and geography, and you can always recall the general layout o f terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p><p></p><p> </p><p>Personality Trait: I have a lesson for every situation, drawn from observing nature</p><p>Bond: An injury to the unspoiled wilderness of my home is an injury to me.</p><p>Ideal: Nature: The natural world is more important than all the constructs of civilization</p><p>Flaw: I remember every insult I have ever received and nurse a silent resentment towards anyone who has ever wronged me.</p><p></p><p></p><p></p><p>Class Features: </p><p> Spellcasting</p><p> Divine Domain</p><p>Channel Divinity 1/rest</p><p>Divine Domain Feature</p><p>Destroy Undead (CR ½)</p><p> </p><p> </p><p>Class Proficiencies: Armor: Light, Medium and Heavy Armor, Shields</p><p> Weapons: Simple and Martial Weapons</p><p> Tools: None</p><p> Saving throws: Wisdom and Charisma</p><p>Skills: Choose 2 from Arcana, History, Insight, Medicine, Persuasion, and Religion.</p><p></p><p>Skills (P proficiency)</p><p>+1 Acrobatics </p><p>+3 Animal Handling</p><p> +1 Arcana </p><p> +6 Athletics P</p><p>+0 Deception </p><p>+1 History </p><p>+6 Insight P</p><p>+0 Intimidation</p><p>+1 Investigation </p><p>+3 Medicine</p><p>+1 Nature</p><p>+3 Perception </p><p>+0 Performance</p><p>+0 Persuasion </p><p>+4 Religion P</p><p>+1 Sleight of Hand</p><p>+1 Stealth </p><p>+6 Survival P</p><p></p><p>Feats: </p><p></p><p>Spells Per Day: 8 Spells prepared per day</p><p></p><p>1st: 4</p><p>2nd: 3</p><p>3rd: 2</p><p></p><p>Cantrips known: Light, Mending, Sacred Flame, Thaumaturgy</p><p>1st: Cure Wounds, Guiding Bolt, Sanctuary, Detect Magic</p><p>2nd: Spiritual Weapon, Silence</p><p>3rd: Dispel magic, Meld Into Stone</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Equipment: 750 gp, uncommon magic item</p><p>Warhammer</p><p>Chainmail</p><p>Shield</p><p>Light crossbow</p><p>20 quarrels</p><p>Explorer’s pack</p><p>Holy symbol</p><p>Stone of Good Luck (+1 to saving throws and ability checks)</p><p></p><p></p><p>Background: Jord grew up in the mountains, high and away from most people, and certainly away from the rapid changes that were occurring down in the lowlands. Jord received his calling at a young age, The Warrior had called him to serve, and he answered. He serves his people well, protecting them from dangers, healing those who needed it.</p><p></p><p>When Jord was 24 he received another calling, again from the Warrior, although it might have been the Crone. He had heard of the changes going on in the lowlands but had paid little heed to them. Now he was being asked to travel to the lowlands, away from his people and the high peaks he loved. There he was to demonstrate the power of the Warrior, to show the people that Magic was still present as was the Warrior. Rather than proselytizing he would be an exemplar, showing the power. </p><p></p><p>Jord is still a bit uncertain about all this technology that is appearing. In and of itself it wasn’t bad. For wasn’t his armor and warhammer forged by technology? Yet he was troubled by some of it. Some of these new “machaineis” had the potential to allow more people into his mountains, and worse, tunnel into them. The mountains were sacred, so that would not do. Some of the other “machaineis” weren’t as bad. So far.</p><p></p><p></p><p>Appearance: Jord stands well over seven feet tall, his bald head covered with the traditional tattoos of goliaths. His face is usually placid. But when angry, the scowl that crosses it is unsettling. When on the rare occasion he smiles or even more rarely laughs, it is with the entirety of his face.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Fenris, post: 6974438, member: 2820"] Jord [sblock] [ATTACH=CONFIG]79284._xfImport[/ATTACH][ATTACH=CONFIG]79284._xfImport[/ATTACH] Height 7’ 8”; Weight 400# ; Hair:. ; Age 25; Patron Deity: Sex: Male Race: Goliath Class: Cleric 5 Alignment: Neutral Size: Medium Type: Humanoid Init +1; Passive Wisdom (Perception) 13 Languages : Common, Giant AC 18 HP 50 (HD: 8 + 4x8 + 10 Con ) Saving Throw Proficiencies: Wisdom, Charisma Speed 30ft. Proficiency Bonus: +3 Special Actions Combat gear: Warhammer +6 1d8+3 Abilities Str 16, Dex 12, Con 14 , Int 10, Wis 16, Cha 10 Racial Traits: +2 Str, +1 Con, Stone’s Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born. You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide. Background: Outlander Skill Proficiencies: Athletics, Survival Tool Proficiencies: One type of musical instrument One language of your choice Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of travelers clothes and a belt pouch with 10 gp Feature: W a n d e r e r: You have an excellent memory for maps and geography, and you can always recall the general layout o f terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. Personality Trait: I have a lesson for every situation, drawn from observing nature Bond: An injury to the unspoiled wilderness of my home is an injury to me. Ideal: Nature: The natural world is more important than all the constructs of civilization Flaw: I remember every insult I have ever received and nurse a silent resentment towards anyone who has ever wronged me. Class Features: Spellcasting Divine Domain Channel Divinity 1/rest Divine Domain Feature Destroy Undead (CR ½) Class Proficiencies: Armor: Light, Medium and Heavy Armor, Shields Weapons: Simple and Martial Weapons Tools: None Saving throws: Wisdom and Charisma Skills: Choose 2 from Arcana, History, Insight, Medicine, Persuasion, and Religion. Skills (P proficiency) +1 Acrobatics +3 Animal Handling +1 Arcana +6 Athletics P +0 Deception +1 History +6 Insight P +0 Intimidation +1 Investigation +3 Medicine +1 Nature +3 Perception +0 Performance +0 Persuasion +4 Religion P +1 Sleight of Hand +1 Stealth +6 Survival P Feats: Spells Per Day: 8 Spells prepared per day 1st: 4 2nd: 3 3rd: 2 Cantrips known: Light, Mending, Sacred Flame, Thaumaturgy 1st: Cure Wounds, Guiding Bolt, Sanctuary, Detect Magic 2nd: Spiritual Weapon, Silence 3rd: Dispel magic, Meld Into Stone Equipment: 750 gp, uncommon magic item Warhammer Chainmail Shield Light crossbow 20 quarrels Explorer’s pack Holy symbol Stone of Good Luck (+1 to saving throws and ability checks) Background: Jord grew up in the mountains, high and away from most people, and certainly away from the rapid changes that were occurring down in the lowlands. Jord received his calling at a young age, The Warrior had called him to serve, and he answered. He serves his people well, protecting them from dangers, healing those who needed it. When Jord was 24 he received another calling, again from the Warrior, although it might have been the Crone. He had heard of the changes going on in the lowlands but had paid little heed to them. Now he was being asked to travel to the lowlands, away from his people and the high peaks he loved. There he was to demonstrate the power of the Warrior, to show the people that Magic was still present as was the Warrior. Rather than proselytizing he would be an exemplar, showing the power. Jord is still a bit uncertain about all this technology that is appearing. In and of itself it wasn’t bad. For wasn’t his armor and warhammer forged by technology? Yet he was troubled by some of it. Some of these new “machaineis” had the potential to allow more people into his mountains, and worse, tunnel into them. The mountains were sacred, so that would not do. Some of the other “machaineis” weren’t as bad. So far. Appearance: Jord stands well over seven feet tall, his bald head covered with the traditional tattoos of goliaths. His face is usually placid. But when angry, the scowl that crosses it is unsettling. When on the rare occasion he smiles or even more rarely laughs, it is with the entirety of his face. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Elementalists (Roster)
Top