RangerWickett
Legend
James Wyatt wrote about elementals here: http://www.wizards.com/DnD/Article.aspx?x=dnd/4wand/20121211
I generally like what's there. However, I hope they can spare enough Monster Manual space to take one of the things I like best from 4e: monster variety.
I mean, sure, I know that classically an efreeti gets powers X, Y, and Z, but if that set of powers is the only one that shows up in the 'official' Monster Manual, it ever so slightly encourages people to think they all do that. By contrast, you could easily prompt a lot of creativity if you had, say, two extra examples of efreet. That alone would prompt GMs and players to think, "Oh yeah, these guys can have a lot of diversity."
So you have monster entries for "efreeti," "efreeti soldier," and "efreeti deceiver." The basic entry is the iconic efreeti. The soldier is less powerful and has none of the shapeshifting magic powers; basically he's a grunt, an efreeti who gets bossed around by those who have actual magic. From a gameplay standpoint, he also gives the GM a handy way to give an efreeti lord some bodyguards without having to track a dozen guys shapeshifting and creating illusions.
Then you have the efreeti deceiver, who plays down the 'burn burn burn' aspect, and plays up the 'shapeshift, trickery, and misleading people into bad situations' aspect. You want the party harassed by an efreeti in the desert, trying to lead them to their deaths, or want a merchant who uses her powers to gain control of a mortal city? I bet you'd be more likely to plan those sorts of plots if the Monster Manual presents an efreeti deceiver than if you just have the "jack of all trades" efreeti.
So basically, I like what they have. I just don't want them to populate the entire City of Brass with thousands of efreet with identical stats.
I generally like what's there. However, I hope they can spare enough Monster Manual space to take one of the things I like best from 4e: monster variety.
I mean, sure, I know that classically an efreeti gets powers X, Y, and Z, but if that set of powers is the only one that shows up in the 'official' Monster Manual, it ever so slightly encourages people to think they all do that. By contrast, you could easily prompt a lot of creativity if you had, say, two extra examples of efreet. That alone would prompt GMs and players to think, "Oh yeah, these guys can have a lot of diversity."
So you have monster entries for "efreeti," "efreeti soldier," and "efreeti deceiver." The basic entry is the iconic efreeti. The soldier is less powerful and has none of the shapeshifting magic powers; basically he's a grunt, an efreeti who gets bossed around by those who have actual magic. From a gameplay standpoint, he also gives the GM a handy way to give an efreeti lord some bodyguards without having to track a dozen guys shapeshifting and creating illusions.
Then you have the efreeti deceiver, who plays down the 'burn burn burn' aspect, and plays up the 'shapeshift, trickery, and misleading people into bad situations' aspect. You want the party harassed by an efreeti in the desert, trying to lead them to their deaths, or want a merchant who uses her powers to gain control of a mortal city? I bet you'd be more likely to plan those sorts of plots if the Monster Manual presents an efreeti deceiver than if you just have the "jack of all trades" efreeti.
So basically, I like what they have. I just don't want them to populate the entire City of Brass with thousands of efreet with identical stats.