frankthedm
First Post
I do think lightning has enough of a mythic connection with elemental Air for both to be linked.
Earth and Acid however is stretching it IMHO.
Earth and Acid however is stretching it IMHO.
AirPlane Sailing said:I strongly hope that they rethink energies and elements entirely.
What I would dearly like to see is that each energy and element type is given a minor, major and intense 'side effect', which becomes one of the main differentiators, and could potentially be applied to any kind of damaging spell.
e.g. (off the top of my head)
Fire:
minor: ignites papers and tinder
major: ignites material and wood
intense: heats metal
Earth:
minor: makes things dirty
major: knocks things back
intense: can bury things
Water:
minor: makes things wet
major: makes things slippery
intense: can cause drowning effects
(Could also use some of the mechanical effects from the psionics handbook too, perhaps)
Nikosandros said:Also the various orbs spell from CA (and now in SC) have nice side effects that depend on the specific energy.
Could someone summarize what AE did for those of us not as familiar with the system?Nifft said:I like what Arcana Evolved did.
Cheers, -- N
Damned good point. I've always liked the idea of some kind of "For every ten points of electrical damage you take, add +1 to the Fort save DC to resist being stunned for a round" mechanic, or something along those lines.Plane Sailing said:One of the 3e problems, to my mind, is that there is no regularity between energy types. Orb spells have side effects, but fireball, lightning bolt and cone of cold don't?
The idiosyncratic special effects of damage types in various spells is something that ought to curl up, expire and apply for its death certificate IMO!
Masquerade said:Could someone summarize what AE did for those of us not as familiar with the system?