Hairfoot
First Post
In a game which focusses on magic, monsters, and high heroics, realism* is only a relative notion. But what elements do you believe a campaign should contain or omit to become [deep breath] verisimilitudinous, and how much trouble should a GM put into maintaining it?
For instance, why do monsters in the wilderness have cash? If a tribe of wild gnolls is reviled by the local civilised communities, who are they trading with? And if the GM substitutes trade goods for money, does it spoil the fun to have the PCs haul away a cartload of prime grain instead of 100gp?
* If, for you, "realistic" is one of those trigger-terms (like "anime" or "spiked chain") which makes your blood boil and inspires you to write lengthy posts telling the OP that he has no imagination, is playing the game wrong, and is probably ugly, you may be better off not reading further.
For instance, why do monsters in the wilderness have cash? If a tribe of wild gnolls is reviled by the local civilised communities, who are they trading with? And if the GM substitutes trade goods for money, does it spoil the fun to have the PCs haul away a cartload of prime grain instead of 100gp?
* If, for you, "realistic" is one of those trigger-terms (like "anime" or "spiked chain") which makes your blood boil and inspires you to write lengthy posts telling the OP that he has no imagination, is playing the game wrong, and is probably ugly, you may be better off not reading further.