Slife
First Post
Indeed. It exists for the sole purpose of the players and DMLi Shenron said:A fundamental point.
Indeed. It exists for the sole purpose of the players and DMLi Shenron said:A fundamental point.
Slife said:Indeed. It exists for the sole purpose of the players and DM
Li Shenron said:No. That would be "fun!".![]()
It could be buying power. Humans who sold their soul to the various evil outsiders, and those who worship the god of slaughter or the hand and eye or that necromancer guy would deal with monsters, hell, some even rule them.Clavis said:Money doesn't just mean buying power in terms of goods and services, it can also symbolize status. So, humanoids might want to collect human money not because they want to trade with humans, but because the amount of human money they collect symbolizes their status and power within their own communities. An Orc that has a lot of human money has obviously killed, beaten, and raped a lot of humans, and will thus be more respected among his own kind than an Orc that can't prove his power in that way. Because humanoids really can't spend their wealth, money would actually tend to accumulate in their communities, staying there for generations. Therefore, humanoids really would have hoards of treasure, by virtue of the fact that they never put their money back into circulation.
Slife said:Can a game be fun with nobody playing it?
Warren Okuma said:It could be buying power. Humans who sold their soul to the various evil outsiders, and those who worship the god of slaughter or the hand and eye or that necromancer guy would deal with monsters, hell, some even rule them.
Hairfoot said:In a game which focusses on magic, monsters, and high heroics, realism* is only a relative notion. But what elements do you believe a campaign should contain or omit to become [deep breath] verisimilitudinous, and how much trouble should a GM put into maintaining it?
For instance, why do monsters in the wilderness have cash? If a tribe of wild gnolls is reviled by the local civilised communities, who are they trading with? And if the GM substitutes trade goods for money, does it spoil the fun to have the PCs haul away a cartload of prime grain instead of 100gp?
* If, for you, "realistic" is one of those trigger-terms (like "anime" or "spiked chain") which makes your blood boil and inspires you to write lengthy posts telling the OP that he has no imagination, is playing the game wrong, and is probably ugly, you may be better off not reading further.
That's one I like to use, too: kill the monsters, take their stuff, and take their bits for spell components!William drake said:I do however think that perhaps they should be Worth money: their skin, their vital organs. Perhaps they can be taken into town and sold to the local wizards who use parts of their bodies for magical compents in their spells
I've told this one before, but it fits here.Hairfoot said:Some great discussion here. I wasn't expecting such considered replies to the thread.
I think the biggest quandary I've had with verisimilitude are the economic ramifications of dumping piles of gold in to small, local economies, and I like Clavis' rationale for treasure-hoarding, even when trade isn't a priority for monsters.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.