Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
EN Publishing
Elements of Magic - Mythic Earth (post-release proofread complete!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 2638855" data-attributes="member: 8461"><p>Here are a couple more tradition feats I thought of (and one associated mage feat). Both of the tradition feats are inspired by <em>Dragonlance</em>. Specifically, they're High Sorcery, and how High Sorcery was powered by draining magic items in the Fifth Age. Please feel free to use these as well.</p><p></p><p><strong>Astronomancy [Tradition]</strong></p><p>You believe your magic comes from the power of celestial bodies.</p><p><strong>Prerequisites:</strong> Knowledge (nature) 4 ranks.</p><p><strong>Benefit:</strong> You gain access to the magic skills Attack, Defend, and Divine.</p><p>Every month the heavens align favorably for you, granting you a +2 bonus to your caster levels. However, opposite this time they align against you, and you take a -2 penalty.</p><p><strong>Rituals:</strong> Rituals for this tradition involve drawing a chart of the heavens to map the paths of power you’re invoking. Doing so requires a Knowledge (nature) check with the DC equal to (5 + ½ the spell’s level).</p><p><strong>Mishaps:</strong> Mishaps in this ritual misalign your stellar connection, and the celestial power temporarily overloads through your body, leaving you staggered for a number of rounds equal to 1/4 the attempted spell’s level.</p><p></p><p><strong>Leeching [Tradition]</strong></p><p>You believe your magic comes from draining the power of magic items.</p><p><strong>Benefits:</strong> You gain access to all magical skills. However, you may only cast spells if you have at least one active magic item on your person. Casting a spontaneous spell leaves all of your magic items inoperative for one round while they recharge themselves. A signature spell only leaves a single magic item inoperative for 1 round instead of all of your magic items. When casting a spontaneous spell, you may, as a swift action, perform a touch attack against an adjacent creature. If the touch attack succeeds, one of their magic items (determined randomly) is rendered inoperative for 1 round, and none of your items are drained. If the touched target has no magic items, yours are drained as normal. You may not use this touch attack in conjunction with another spell or special ability.</p><p><strong>Rituals:</strong> Rituals for this tradition must use a magic item to drain. A magic item drained by way of this ritual remains inoperative for one minute per spell level.</p><p><strong>Mishaps:</strong> Mishaps in this ritual place too great a drain on your items. All of the magic items on your person are inoperative for a number of rounds equal to 1/3 the attempted spell’s level.</p><p></p><p><strong>Targeted Leeching [Mage]</strong></p><p>You can drain specific items from your enemies to power your spells.</p><p><strong>Prerequisite:</strong> Leeching tradition feat.</p><p><strong>Benefit:</strong> When making a touch attack against a creature to cast a spontaneous spell, you may deliberately target a single magic item. The touch attack is made against the target’s normal AC plus a size bonus for the size of the magic item. Visible items under a cover (e.g. a sword in a sheath, a ring under a glove, etc.) are viable targets.</p><p><strong>Normal:</strong> When making a touch attack to drain a magic item on another creature, the drained item is determined randomly.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 2638855, member: 8461"] Here are a couple more tradition feats I thought of (and one associated mage feat). Both of the tradition feats are inspired by [I]Dragonlance[/I]. Specifically, they're High Sorcery, and how High Sorcery was powered by draining magic items in the Fifth Age. Please feel free to use these as well. [B]Astronomancy [Tradition][/B] You believe your magic comes from the power of celestial bodies. [B]Prerequisites:[/B] Knowledge (nature) 4 ranks. [B]Benefit:[/B] You gain access to the magic skills Attack, Defend, and Divine. Every month the heavens align favorably for you, granting you a +2 bonus to your caster levels. However, opposite this time they align against you, and you take a -2 penalty. [B]Rituals:[/B] Rituals for this tradition involve drawing a chart of the heavens to map the paths of power you’re invoking. Doing so requires a Knowledge (nature) check with the DC equal to (5 + ½ the spell’s level). [B]Mishaps:[/B] Mishaps in this ritual misalign your stellar connection, and the celestial power temporarily overloads through your body, leaving you staggered for a number of rounds equal to 1/4 the attempted spell’s level. [B]Leeching [Tradition][/B] You believe your magic comes from draining the power of magic items. [B]Benefits:[/B] You gain access to all magical skills. However, you may only cast spells if you have at least one active magic item on your person. Casting a spontaneous spell leaves all of your magic items inoperative for one round while they recharge themselves. A signature spell only leaves a single magic item inoperative for 1 round instead of all of your magic items. When casting a spontaneous spell, you may, as a swift action, perform a touch attack against an adjacent creature. If the touch attack succeeds, one of their magic items (determined randomly) is rendered inoperative for 1 round, and none of your items are drained. If the touched target has no magic items, yours are drained as normal. You may not use this touch attack in conjunction with another spell or special ability. [B]Rituals:[/B] Rituals for this tradition must use a magic item to drain. A magic item drained by way of this ritual remains inoperative for one minute per spell level. [B]Mishaps:[/B] Mishaps in this ritual place too great a drain on your items. All of the magic items on your person are inoperative for a number of rounds equal to 1/3 the attempted spell’s level. [B]Targeted Leeching [Mage][/B] You can drain specific items from your enemies to power your spells. [B]Prerequisite:[/B] Leeching tradition feat. [B]Benefit:[/B] When making a touch attack against a creature to cast a spontaneous spell, you may deliberately target a single magic item. The touch attack is made against the target’s normal AC plus a size bonus for the size of the magic item. Visible items under a cover (e.g. a sword in a sheath, a ring under a glove, etc.) are viable targets. [B]Normal:[/B] When making a touch attack to drain a magic item on another creature, the drained item is determined randomly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Elements of Magic - Mythic Earth (post-release proofread complete!)
Top