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Elements of Magic - Mythic Earth (post-release proofread complete!)

This thread is for questions, announcements, and teasers of the latest release in the Elements of Magic series, Mythic Earth.

The unknown and the secret are essential to human nature. Without mystery, people wither and die.

In the time before the dark ages, magic was as common on earth as it is in the numerous fantasy settings of fiction. But at the Battle of Camlann in England, King Arthur’s knights defeated the army of the magical races, led by the knight Mordred, and in so doing, Arthur won a victory for all humanity. The magical races agreed at the point of a sword to leave the human world – Terra – and return to their own fey realm – Gaia, a world that once closely adjoined Terra, but henceforth would grow further and further apart.

Most who hear stories like this one would call them mere myth. After all, magic is not real, and such tales are just stories told by our ignorant, superstitious ancestors. The truth, if there is such a thing, is that the story is a myth, but it is a myth believed in by creatures we ourselves would call magical. For the insidious thing about magic is that it conforms to the beliefs of humanity. Myths are not just stories told for entertainment; they are how cultures explain and understand the world, and even the most ‘advanced’ cultures have their own myths, because there will always be mystery.

Elements of Magic – Mythic Earth gives you the rules to create magic as it is seen in the myths that are alive in every setting, ancient or modern. Mythic Earth presents rules compatible with both Fantasy d20 and Modern d20, and is an update of the flexible spell creation system of Elements of Magic. Additionally, whether you want to explore the myths of the real world, or you want to play in a fantasy world of your own creation, this book will help you understand the role myths play in history and society, and will aid you in composing adventures with mythic resonance.

Mythic Earth will help you bring the grandeur of myths and the intricacies of superstition and folklore to life in your games. From street magicians and voodoo priests to Chinese sorcerers and the various stripes of witches, all the magical beliefs of humanity and the infinite worlds of fantasy are yours to wield as you explore the mysteries of Mythic Earth.


September 7, 2005 - EOM:ME teaser document is finished. Once it's uploaded, we'll post a link here.

September 30, 2005 - EOM:ME went on sale at RPGNow and Drive-Thru RPG. Print on Demand is not yet available, but we're trying to get it set up as soon as possible, because the author really wants a copy of his book. *grin*

October 10, 2005 - Due to comments here and abroad, various revisions are being made, and when they're ready, a notice will be sent out to all customers encouraging them to download the latest version. See a post dated today to download a .doc file with the most significant changes.
 
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genshou

First Post
RangerWickett said:
The Long Road storyhour is an account of my playtest campaign with the Mythic Earth rules. It's been a great success. Nothing like a field test to make you realize what you need the rules to do.
And a good SH it is! I've fallen in love with the setting already, despite the fact that I just wanted to rip the magic system out and use it in an Urban Arcana game.
 






genshou said:
*Hugs Morrus, RangerWickett, and the rest of the E.N. Publishing team* Just barely downloaded it and can't wait to read through it!

The teaser is great!!

I'm really really looking forward to the release of Mythic Earth!
I want to use it for a fantasy game, how complete is the appendix for using it for fantasy?

:)
 

The book is on sale now at RPGNow and Drive-Thru RPG. Print on Demand is not yet available, unfortunately. We have the files ready, but logistics are slowly us down. It's highly illogical.


Elements of Magic - Mythic Earth brings myths to life in your game

[imager]http://www.enworld.org/shop/images/engs/product101/mec.JPG[/imager]The unknown and the secret are essential to human nature. Without mystery, people wither and die.

Elements of Magic – Mythic Earth presents a magic system that creates the stirring, compelling magic seen in the myths that are alive in every setting, ancient or modern. Adventure in a postmodern retelling of the Arthurian legends, take on the role of historical Chinese mages struggling against the encroaching magical traditions of diabolical westerners, or create all new mythic adventures set in your own fantasy world. In Mythic Earth you will find the rules to capture the tone and essence of countless mythic traditions, real and imagined.

Compatible with both Fantasy d20 and Modern d20, and drawing on the best aspects of the flexible spell creation system of Elements of Magic, Mythic Earth is a stand-alone rules supplement that can be integrated into any d20 game, adding new layers to the meaning of what magic is.

Whether you want to explore the myths of the real world, or to play in a fantasy world of your own creation, this book will help you understand the role myths play in history and society, and will aid you in composing adventures with mythic resonance. Mythic Earth will help you bring the grandeur of myths and the intricacies of superstition and folklore to life in your games. From street magicians and voodoo priests to Chinese sorcerers and the various stripes of witches, all the magical beliefs of humanity and the infinite worlds of fantasy are yours to wield as you explore the mysteries of Mythic Earth.


Cover illustration by J.L. Jones.

How does that look?
 
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