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Elements of Magic - Mythic Earth (post-release proofread complete!)
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<blockquote data-quote="RangerWickett" data-source="post: 2661775" data-attributes="member: 63"><p>[hq]I mean, that for a teleport spell the familiarity of the target sets the DC. A scryed place should increase the familiarity somewhat.[/hq]</p><p></p><p>It'd probably count as 'viewed once' (DC 10).</p><p></p><p>[hq]Hmm, I'd like it better, if you can drop the control part and gain the ability to communicate for the entire duration freely. As I see it, you could only send one-way messages and this only once, unless you take Telepathic Domination.[/hq]</p><p></p><p>I think two-way communication is fine for telepathic command, but each person should only be able to communicate something as complex as the command's actual complexity. By which I mean that if you cast Telepathic Command, Standard on someone, you could send a message that's one or two sentences long, and that person could reply with a similar length message. Real telepathic communication would require 'complex,' which would be unlimited, and both you and the target could talk back and forth.</p><p></p><p>[hq]"If you roll a natural 20 on your spellcasting check to cast a Create spell, affected creatures</p><p>suffer a –4 penalty to their saves to resist. Create spells that do not grant saves are</p><p>unaffected." How do I cast spells, which don't require saves? The touch spell option isn't available.[/hq]</p><p></p><p>I meant that some Create spells simply don't require saves by their very nature. If you create a sword, rolling a nat 20 doesn't matter. But if you try to create a cage to trap someone, rolling a nat 20 makes it harder for them to resist.</p><p></p><p>[hq]What about alignment? In D&D it is still big.</p><p></p><p>Also I'm wondering about the 20 gp conversion for one craft point.[/hq]</p><p></p><p>What would you like to know about using alignment in this system? Attack could theoretically gain a set of aligned energy types. Divine could gain the ability to discern alignments (already sorta included with Reading), and Illusion could hide it (also already sorta covered). The rest of the magical skills don't really need alignment rules, because unlike core EOM, targeting isn't limited by element or alignment or creature type.</p><p></p><p>The 20 gp per 1 CP cost is a pretty much a reverse engineering of the costs in EOM-R. I kept most MP costs in EOM-R equivalent to spell level costs for ME, and just divided gp cost by 20 to get CP cost.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2661775, member: 63"] [hq]I mean, that for a teleport spell the familiarity of the target sets the DC. A scryed place should increase the familiarity somewhat.[/hq] It'd probably count as 'viewed once' (DC 10). [hq]Hmm, I'd like it better, if you can drop the control part and gain the ability to communicate for the entire duration freely. As I see it, you could only send one-way messages and this only once, unless you take Telepathic Domination.[/hq] I think two-way communication is fine for telepathic command, but each person should only be able to communicate something as complex as the command's actual complexity. By which I mean that if you cast Telepathic Command, Standard on someone, you could send a message that's one or two sentences long, and that person could reply with a similar length message. Real telepathic communication would require 'complex,' which would be unlimited, and both you and the target could talk back and forth. [hq]"If you roll a natural 20 on your spellcasting check to cast a Create spell, affected creatures suffer a –4 penalty to their saves to resist. Create spells that do not grant saves are unaffected." How do I cast spells, which don't require saves? The touch spell option isn't available.[/hq] I meant that some Create spells simply don't require saves by their very nature. If you create a sword, rolling a nat 20 doesn't matter. But if you try to create a cage to trap someone, rolling a nat 20 makes it harder for them to resist. [hq]What about alignment? In D&D it is still big. Also I'm wondering about the 20 gp conversion for one craft point.[/hq] What would you like to know about using alignment in this system? Attack could theoretically gain a set of aligned energy types. Divine could gain the ability to discern alignments (already sorta included with Reading), and Illusion could hide it (also already sorta covered). The rest of the magical skills don't really need alignment rules, because unlike core EOM, targeting isn't limited by element or alignment or creature type. The 20 gp per 1 CP cost is a pretty much a reverse engineering of the costs in EOM-R. I kept most MP costs in EOM-R equivalent to spell level costs for ME, and just divided gp cost by 20 to get CP cost. [/QUOTE]
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