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Elements of Magic - Mythic Earth (post-release proofread complete!)
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<blockquote data-quote="RangerWickett" data-source="post: 2678458" data-attributes="member: 63"><p>For d20 Modern I did it because figuring out a Purchase DC for an item with multiple magical effects is hard. To buy a +3 longsword that shoots fireballs, do you have to make two Wealth checks? Do you reverse engineer the costs and add them together, then figure out a new Purchase DC? As it is, I think the second option is better, but it doesn't address certain problems.</p><p></p><p>A key element of the Wealth system is that anything over DC 15 costs you at least 1 Wealth point automatically. If you turn two DC 25 items into one DC 29 item, it becomes much cheaper to acquire the two effects. If you had a Wealth of 14 and you wanted to buy two DC 25 items, the first one would knock your Wealth down by 2d6+1 (leaving you with, on average, Wealth 6), and the second item would reduce your Wealth another 2d6+1, probably leaving you a pauper. If on the other hand you just had to buy one DC 29 item, it only costs you 2d6+1 again.</p><p></p><p>For D&D, though, yeah, feel free to add on as many magical effects as you want onto one item, but like in EOM-R I'd recommend you not allow a single item to have more than one 'attack enhancement' on it. So if you want a +2 flaming sword, you need to have a single spell for +2 flaming. You can't put two cheaper spells -- one for +2, one for flaming.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2678458, member: 63"] For d20 Modern I did it because figuring out a Purchase DC for an item with multiple magical effects is hard. To buy a +3 longsword that shoots fireballs, do you have to make two Wealth checks? Do you reverse engineer the costs and add them together, then figure out a new Purchase DC? As it is, I think the second option is better, but it doesn't address certain problems. A key element of the Wealth system is that anything over DC 15 costs you at least 1 Wealth point automatically. If you turn two DC 25 items into one DC 29 item, it becomes much cheaper to acquire the two effects. If you had a Wealth of 14 and you wanted to buy two DC 25 items, the first one would knock your Wealth down by 2d6+1 (leaving you with, on average, Wealth 6), and the second item would reduce your Wealth another 2d6+1, probably leaving you a pauper. If on the other hand you just had to buy one DC 29 item, it only costs you 2d6+1 again. For D&D, though, yeah, feel free to add on as many magical effects as you want onto one item, but like in EOM-R I'd recommend you not allow a single item to have more than one 'attack enhancement' on it. So if you want a +2 flaming sword, you need to have a single spell for +2 flaming. You can't put two cheaper spells -- one for +2, one for flaming. [/QUOTE]
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