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Elements of Magic - Mythic Earth (post-release proofread complete!)
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<blockquote data-quote="RangerWickett" data-source="post: 2698970" data-attributes="member: 63"><p>You could do that, sure. Honestly, I just didn't include it because I don't think charged items are interesting narrativistically or mechanically. I prefer magic items to be either strictly one-use, or something you can use forever. The half-way point of things like wands just irritate the hell out of me. I had forgotten about the die degradation, which is an okay idea, and easier to deal with than tracking charges for all your items, but I still don't see the point.</p><p></p><p>How often, in pre-D&D fantasy literature, were there items that had limited charges? Shopping in my mind is not what makes gaming fun. Sure, tricking out your character with the best gear can be cool, but once you have good gear, you ought to be able to keep it.</p><p></p><p>So yeah, there were a fair number of core rule things I could have converted for Mythic Earth (and many of them I did convert for EOM-R), but I decided some of them weren't worth keeping. You can accomplish effectively the same sort of things with less book-keeping.</p><p></p><p>I mean, hell, you <em>could</em>, if you wanted, create an item that gained charges based on how long a character of a given class possessed it, and then expended charges at different rates based on the phase of the moon. That would be much more interesting than simply having 50 charges and ticking them off as you use them.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2698970, member: 63"] You could do that, sure. Honestly, I just didn't include it because I don't think charged items are interesting narrativistically or mechanically. I prefer magic items to be either strictly one-use, or something you can use forever. The half-way point of things like wands just irritate the hell out of me. I had forgotten about the die degradation, which is an okay idea, and easier to deal with than tracking charges for all your items, but I still don't see the point. How often, in pre-D&D fantasy literature, were there items that had limited charges? Shopping in my mind is not what makes gaming fun. Sure, tricking out your character with the best gear can be cool, but once you have good gear, you ought to be able to keep it. So yeah, there were a fair number of core rule things I could have converted for Mythic Earth (and many of them I did convert for EOM-R), but I decided some of them weren't worth keeping. You can accomplish effectively the same sort of things with less book-keeping. I mean, hell, you [i]could[/i], if you wanted, create an item that gained charges based on how long a character of a given class possessed it, and then expended charges at different rates based on the phase of the moon. That would be much more interesting than simply having 50 charges and ticking them off as you use them. [/QUOTE]
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