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Elements of Magic - Mythic Earth (post-release proofread complete!)
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<blockquote data-quote="Flynn" data-source="post: 2699144" data-attributes="member: 1836"><p><strong>Mage Dueling...</strong></p><p></p><p></p><p></p><p>Hehehe. Actually, I was referring to the Quern of Gramarye from the Dray Prescot of Kregen series #23, Beasts of Antares, written by Ken Bulmer under the pseudonym of Alan Burt Akers. The Quern of Gramarye is a radiant disk of sorcerous power which appears in battles between wizards. However, the image wasn't as important as getting the basic concept across of mages dueling by sending out forces that are held away by the other mage, until one fails. Your suggestions should work for playing that kind of scene out.</p><p></p><p>Originally, I was thinking of adding a new enhancement under Attack called Retributive Resonance for that kind of thing, but I just couldn't figure out how to make it all work out right and still be useful without being too powerful. The spell-counterspell approach will probably be a better idea. I might even include a new feat, Mage Duelist, that allows your home rule into my campaign as an immediate action, so to speak. (This would be based on Immediate Dodge from the Netbook of Feats, most likely.)</p><p></p><p>* * * * *</p><p></p><p>MAGE DUELIST [Mage]</p><p>You may spontaneously elect to counterspell an incoming spell that you are aware of.</p><p>Prerequisite: Quicken Spell</p><p>Benefit: As an immediate action, you can elect to give up your next turn to perform a counterspell against an incoming spell. You must not be flat-footed, and you must be aware of the incoming spell. Your initiative does not change; you simply do not take an action on your next turn.</p><p>Notes: An immediate action can be taken at any point, even when it's not your turn.</p><p></p><p>* * * * *</p><p></p><p>Does this capture the essence of your house rule, RangerWickett?</p><p></p><p>With Thanks,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 2699144, member: 1836"] [b]Mage Dueling...[/b] Hehehe. Actually, I was referring to the Quern of Gramarye from the Dray Prescot of Kregen series #23, Beasts of Antares, written by Ken Bulmer under the pseudonym of Alan Burt Akers. The Quern of Gramarye is a radiant disk of sorcerous power which appears in battles between wizards. However, the image wasn't as important as getting the basic concept across of mages dueling by sending out forces that are held away by the other mage, until one fails. Your suggestions should work for playing that kind of scene out. Originally, I was thinking of adding a new enhancement under Attack called Retributive Resonance for that kind of thing, but I just couldn't figure out how to make it all work out right and still be useful without being too powerful. The spell-counterspell approach will probably be a better idea. I might even include a new feat, Mage Duelist, that allows your home rule into my campaign as an immediate action, so to speak. (This would be based on Immediate Dodge from the Netbook of Feats, most likely.) * * * * * MAGE DUELIST [Mage] You may spontaneously elect to counterspell an incoming spell that you are aware of. Prerequisite: Quicken Spell Benefit: As an immediate action, you can elect to give up your next turn to perform a counterspell against an incoming spell. You must not be flat-footed, and you must be aware of the incoming spell. Your initiative does not change; you simply do not take an action on your next turn. Notes: An immediate action can be taken at any point, even when it's not your turn. * * * * * Does this capture the essence of your house rule, RangerWickett? With Thanks, Flynn [/QUOTE]
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