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Elements of Magic - Mythic Earth (post-release proofread complete!)
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<blockquote data-quote="genshou" data-source="post: 2702457" data-attributes="member: 13164"><p>Treat it like magical tennis. Each round, the casters must take a full-round action to cast an Attack spell strictly for the purpose of the duel (following all normal rules for spellcasting, eg V/S components, Concentration checks if distracted, etc.). They make a magical skill check to cast the spell as normal. If the spell is successful, add the levels spent on the spell by both sides to a running total of "pooled" magical energy. If one competitor or the other fails their spellcasting check (ie, fails to cast the spell), they automatically fail the competition immediately. If both competitors fail their checks, they both fail and the magical backlash affects them both immediately. However, if both competitors succeed on their spellcasting checks, they each roll 1d20 and add the number of levels they spent on their Attack spell that round. In the case of a tie, flip a coin to determine the winner. Now the winner for each round advances in points as per tennis. When one competitor or the other is the winner of the "match", or when one or the other fails a spellcasting check, divide the pooled total of contributed levels by 10, and deal that number of d6 as raw magical damage to the loser(s) as the collected energy backlashes at them.</p><p></p><p>Does that make sense?</p></blockquote><p></p>
[QUOTE="genshou, post: 2702457, member: 13164"] Treat it like magical tennis. Each round, the casters must take a full-round action to cast an Attack spell strictly for the purpose of the duel (following all normal rules for spellcasting, eg V/S components, Concentration checks if distracted, etc.). They make a magical skill check to cast the spell as normal. If the spell is successful, add the levels spent on the spell by both sides to a running total of "pooled" magical energy. If one competitor or the other fails their spellcasting check (ie, fails to cast the spell), they automatically fail the competition immediately. If both competitors fail their checks, they both fail and the magical backlash affects them both immediately. However, if both competitors succeed on their spellcasting checks, they each roll 1d20 and add the number of levels they spent on their Attack spell that round. In the case of a tie, flip a coin to determine the winner. Now the winner for each round advances in points as per tennis. When one competitor or the other is the winner of the "match", or when one or the other fails a spellcasting check, divide the pooled total of contributed levels by 10, and deal that number of d6 as raw magical damage to the loser(s) as the collected energy backlashes at them. Does that make sense? [/QUOTE]
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Elements of Magic - Mythic Earth (post-release proofread complete!)
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