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Elements of Magic - Mythic Earth (post-release proofread complete!)
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<blockquote data-quote="RangerWickett" data-source="post: 2704791" data-attributes="member: 63"><p>15th, actually. If you're a mage, the Improved Spell Power ability lets you cast spells up to 10 levels above your ranks. I didn't specifically include one, but if you had an Animism-esque tradition feat, you could use that to briefly gain 2 extra ranks in Cure. So at 15th level you could have 18 ranks of Cure, and use Improved Spell Power and animism to let you cast a 30th level spell. </p><p></p><p>Of course, since the spellcasting DC is 40, you're going to want some assistance to make it easier. You've got a +20 bonus from your ranks (including animism). As a mage you should have tradition specialization for an extra +1, and if you spent two feats on Elemental Focus and Greater Elemental Focus (life and death), you could get +2. Spend 10 minutes to cast the spell, and you get another +2 bonus.</p><p></p><p>So we have a shaman who focuses on powers over the interaction of life and death, and when he's 15th level, he has a +25 bonus to his skill check to raise someone from the dead even if they've been gone for as much as a year. He succeeds half the time (since he can fail by 5 and still get the spell off). Heck, if he spends another feat to pick up the fantasy setting's equivalent of Christian Healer, he gets another +2 to his check. Of course, when he finishes the spell he'll take 5d4 points of Strength burn. A Str 8 mage will end up taking an average of 5 points of Con burn too, as he knocks out all his Strength.</p><p></p><p>As for 'Epic' Revive . . . well, that's supposed to be epic. But you could always try it with a ritual.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2704791, member: 63"] 15th, actually. If you're a mage, the Improved Spell Power ability lets you cast spells up to 10 levels above your ranks. I didn't specifically include one, but if you had an Animism-esque tradition feat, you could use that to briefly gain 2 extra ranks in Cure. So at 15th level you could have 18 ranks of Cure, and use Improved Spell Power and animism to let you cast a 30th level spell. Of course, since the spellcasting DC is 40, you're going to want some assistance to make it easier. You've got a +20 bonus from your ranks (including animism). As a mage you should have tradition specialization for an extra +1, and if you spent two feats on Elemental Focus and Greater Elemental Focus (life and death), you could get +2. Spend 10 minutes to cast the spell, and you get another +2 bonus. So we have a shaman who focuses on powers over the interaction of life and death, and when he's 15th level, he has a +25 bonus to his skill check to raise someone from the dead even if they've been gone for as much as a year. He succeeds half the time (since he can fail by 5 and still get the spell off). Heck, if he spends another feat to pick up the fantasy setting's equivalent of Christian Healer, he gets another +2 to his check. Of course, when he finishes the spell he'll take 5d4 points of Strength burn. A Str 8 mage will end up taking an average of 5 points of Con burn too, as he knocks out all his Strength. As for 'Epic' Revive . . . well, that's supposed to be epic. But you could always try it with a ritual. [/QUOTE]
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