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Elements of Magic - Mythic Earth (post-release proofread complete!)
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<blockquote data-quote="donm61873" data-source="post: 2765983" data-attributes="member: 4982"><p>Moonsword - thanks for the comments...</p><p></p><p>I started with Temporary Hit Points being in Attack because they fit with the attack and damage modifiers from EoMR. However, you're right - it fits ME better being in cure.</p><p></p><p>Preserve, on the other hand, should stay in Cure because Purify Food is already in Cure (apparently, that's an Affliction).</p><p></p><p>Enhance Ability Score: separated as you suggested...</p><p></p><p>I'm still stuck on the Illusion effects. I've started leaning towards Create, because I want the light and darkness to actually exist. Any one have any other suggestions?</p><p></p><p>Bearing these changes in mind, here's what I've done so far:</p><p></p><p><strong>SRD Level 0 Spells</strong></p><p></p><p><strong>Acid Splash:</strong> Attack 1/Gen 1 short-range acid spell (1d6).</p><p><strong>Arcane Mark:</strong> Transform 2/Gen 20 touch mark spell, lasts one month.</p><p><em>{Note that this effect just doesn't work well. Any ideas?</em></p><p><strong>Create Water:</strong> Create 1/Gen 1 short-range create water spell.</p><p><strong>Cure Minor Wounds:</strong> Cure 2/Gen 1 short-range cure spell (1d6).</p><p><strong>Dancing Lights:</strong> Create 1/Gen 3 medium-range illumination spell (20-ft, 10 minutes).</p><p><strong>Daze:</strong> Charm 1/Gen 1 short-range daze spell.</p><p><strong>Detect Magic:</strong> Divine 1/Gen 3 concentration reading magical auras (30-ft. radius).</p><p><strong>Detect Poison:</strong> Divine 1/Gen 1 short-range concentration dowse poison (60-ft. radius).</p><p><strong>Disrupt Undead:</strong> Attack 1/Gen 1 short-ranged death spell (1d6).</p><p><strong>Flare:</strong> Attack 2/Gen 1 short-range dazzle spell (1 minute).</p><p><strong>Ghost Sound:</strong> Illusion 1/Gen 1 short-range simple auditory glamer spell.</p><p><strong>Guidance:</strong> Attack 1/Defend 1/Divine 1/Gen 0 touch +1 enhancement bonus to any single attack roll, saving throw, or skill check.</p><p><strong>Inflict Minor Wounds:</strong> Attack 1/Gen 0 touch direct damage spell (1d6).</p><p><strong>Know Direction:</strong> Divine 3/Gen 0 brief remote viewing (world) discerns north.</p><p><strong>Light:</strong> Create 1/Gen 0 brief illumination spell (20-ft, 10 minutes).</p><p><strong>Lullaby:</strong> Charm 1/Gen 4 medium-range concentration daze spell (10-ft. radius).</p><p><strong>Mage Hand:</strong> Move 1/Gen 1 short-range concentration telekinetic movement (5 lb.).</p><p><strong>Mending:</strong> Transform 1/Gen1 short-range brief cosmetic object repair.</p><p><strong>Message:</strong> Illusion 1/Gen 3 medium-range short duration simple auditory phantasm (10 minutes, 150 ft.).</p><p><strong>Open/Close:</strong> Move 3/Gen 1 brief short-range telekinetic movement (25 lbs.).</p><p><strong>Prestidigitation:</strong> Transform 1/Create 1/Gen 3 one-hour cosmetic transform/create object.</p><p><strong>Purify Food and Drink:</strong> Cure 2/Gen 0 purify food (4 lbs.).</p><p><strong>Ray of Frost:</strong> Attack 1/Gen 1 short-range cold spell (1d6).</p><p><strong>Read Magic:</strong> Divine 3/Gen 1 short duration translate spell (10 minutes).</p><p><strong>Resistance:</strong> Defend 1/Gen 1 short duration saving throw (+1 to all saves) spell (10 minutes).</p><p><strong>Summon Instrument:</strong> Create 3/Gen 1 short duration create spell (20 gp or less, 10 minutes)</p><p><strong>Touch of Fatigue:</strong> Attack 1/Gen 1 short duration touch fatigue spell (10 minutes).</p><p><strong>Virtue:</strong> Cure 1/Gen 1 short duration temporary hit points spell (+3 hp, 10 minutes).</p><p></p><p>I'd like to see comments on this before I progress to the level 1 SRD spells...</p></blockquote><p></p>
[QUOTE="donm61873, post: 2765983, member: 4982"] Moonsword - thanks for the comments... I started with Temporary Hit Points being in Attack because they fit with the attack and damage modifiers from EoMR. However, you're right - it fits ME better being in cure. Preserve, on the other hand, should stay in Cure because Purify Food is already in Cure (apparently, that's an Affliction). Enhance Ability Score: separated as you suggested... I'm still stuck on the Illusion effects. I've started leaning towards Create, because I want the light and darkness to actually exist. Any one have any other suggestions? Bearing these changes in mind, here's what I've done so far: [B]SRD Level 0 Spells[/B] [B]Acid Splash:[/B] Attack 1/Gen 1 short-range acid spell (1d6). [B]Arcane Mark:[/B] Transform 2/Gen 20 touch mark spell, lasts one month. [I]{Note that this effect just doesn't work well. Any ideas?[/I] [B]Create Water:[/B] Create 1/Gen 1 short-range create water spell. [B]Cure Minor Wounds:[/B] Cure 2/Gen 1 short-range cure spell (1d6). [B]Dancing Lights:[/B] Create 1/Gen 3 medium-range illumination spell (20-ft, 10 minutes). [B]Daze:[/B] Charm 1/Gen 1 short-range daze spell. [B]Detect Magic:[/B] Divine 1/Gen 3 concentration reading magical auras (30-ft. radius). [B]Detect Poison:[/B] Divine 1/Gen 1 short-range concentration dowse poison (60-ft. radius). [B]Disrupt Undead:[/B] Attack 1/Gen 1 short-ranged death spell (1d6). [B]Flare:[/B] Attack 2/Gen 1 short-range dazzle spell (1 minute). [B]Ghost Sound:[/B] Illusion 1/Gen 1 short-range simple auditory glamer spell. [B]Guidance:[/B] Attack 1/Defend 1/Divine 1/Gen 0 touch +1 enhancement bonus to any single attack roll, saving throw, or skill check. [B]Inflict Minor Wounds:[/B] Attack 1/Gen 0 touch direct damage spell (1d6). [B]Know Direction:[/B] Divine 3/Gen 0 brief remote viewing (world) discerns north. [B]Light:[/B] Create 1/Gen 0 brief illumination spell (20-ft, 10 minutes). [B]Lullaby:[/B] Charm 1/Gen 4 medium-range concentration daze spell (10-ft. radius). [B]Mage Hand:[/B] Move 1/Gen 1 short-range concentration telekinetic movement (5 lb.). [B]Mending:[/B] Transform 1/Gen1 short-range brief cosmetic object repair. [B]Message:[/B] Illusion 1/Gen 3 medium-range short duration simple auditory phantasm (10 minutes, 150 ft.). [B]Open/Close:[/B] Move 3/Gen 1 brief short-range telekinetic movement (25 lbs.). [B]Prestidigitation:[/B] Transform 1/Create 1/Gen 3 one-hour cosmetic transform/create object. [B]Purify Food and Drink:[/B] Cure 2/Gen 0 purify food (4 lbs.). [B]Ray of Frost:[/B] Attack 1/Gen 1 short-range cold spell (1d6). [B]Read Magic:[/B] Divine 3/Gen 1 short duration translate spell (10 minutes). [B]Resistance:[/B] Defend 1/Gen 1 short duration saving throw (+1 to all saves) spell (10 minutes). [B]Summon Instrument:[/B] Create 3/Gen 1 short duration create spell (20 gp or less, 10 minutes) [B]Touch of Fatigue:[/B] Attack 1/Gen 1 short duration touch fatigue spell (10 minutes). [B]Virtue:[/B] Cure 1/Gen 1 short duration temporary hit points spell (+3 hp, 10 minutes). I'd like to see comments on this before I progress to the level 1 SRD spells... [/QUOTE]
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