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Elements of Magic - Mythic Earth (post-release proofread complete!)
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<blockquote data-quote="Moonsword" data-source="post: 2767134" data-attributes="member: 7174"><p>For the Enhance Ability Score, I really meant for it to be one entry that is effectively two different effects, depending on the choice made, but your way is probably less confusing to less literal-minded people than me.</p><p></p><p>On the Illusion effects, I second moving them to Create. They really would belong to an Evoke verb IMO but Create is the closest thing in EoM:ME for this purpose.</p><p></p><p>New Spells:</p><p>Ray of Frost shouldn't be that powerful, but there's not much that can be done there, either.</p><p></p><p>Detect Magic is a little high in level but that can be dealt with without too much trouble. Also, maybe detecting magical auras should be reworked anyway since most mages would have to be able to do that for spellcasting in some genres.</p><p></p><p>Cure/Inflict Minor Wounds: See Ray of Frost.</p><p></p><p>Arcane Mark: Again, probably needs to be reworked. I can't remember exactly what it does but I think it's in the Universal college, right? If so, maybe it and Detect Magic should be reworked into basic abilities of all mages rather than spells.</p><p></p><p>Summon Instrument: For a direct 0th conversion, that's a little high. For what it actually does, just fine, IMO, for the balance. Conjuring something like that shouldn't be that easy.</p><p></p><p>Overall, it looks good. Keep in mind that I'm not a 3.5 GM (or 3.5 player, for that matter) so I'm not familiar with whatever changes were made between editions so there may be something I'm missing. I also haven't worked directly with the core spell system from 3.0 in a while either, since I've been running Arcana Unearthed lately, which has a different spell system.</p></blockquote><p></p>
[QUOTE="Moonsword, post: 2767134, member: 7174"] For the Enhance Ability Score, I really meant for it to be one entry that is effectively two different effects, depending on the choice made, but your way is probably less confusing to less literal-minded people than me. On the Illusion effects, I second moving them to Create. They really would belong to an Evoke verb IMO but Create is the closest thing in EoM:ME for this purpose. New Spells: Ray of Frost shouldn't be that powerful, but there's not much that can be done there, either. Detect Magic is a little high in level but that can be dealt with without too much trouble. Also, maybe detecting magical auras should be reworked anyway since most mages would have to be able to do that for spellcasting in some genres. Cure/Inflict Minor Wounds: See Ray of Frost. Arcane Mark: Again, probably needs to be reworked. I can't remember exactly what it does but I think it's in the Universal college, right? If so, maybe it and Detect Magic should be reworked into basic abilities of all mages rather than spells. Summon Instrument: For a direct 0th conversion, that's a little high. For what it actually does, just fine, IMO, for the balance. Conjuring something like that shouldn't be that easy. Overall, it looks good. Keep in mind that I'm not a 3.5 GM (or 3.5 player, for that matter) so I'm not familiar with whatever changes were made between editions so there may be something I'm missing. I also haven't worked directly with the core spell system from 3.0 in a while either, since I've been running Arcana Unearthed lately, which has a different spell system. [/QUOTE]
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