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Elements of Magic - Revised Spell Listing
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<blockquote data-quote="Kavyk" data-source="post: 1524333" data-attributes="member: 16105"><p><strong>Some Spells</strong></p><p></p><p>These should look familiar, since I am trying to convert some core spells from the PHB. </p><p></p><p>Acid Arrow</p><p>Evoke Acid 1/Gen 2</p><p>Total MP: 3</p><p>Range: Medium (150 ft.)</p><p>Duration: Instantaneous</p><p>A magical arrow of acid springs from your hand and speeds to its target. You must succeed on a ranged touch attack to hit your target. The arrow deals 2d6 points of acid damage when it strikes the target. </p><p>Costs: 2 MP medium range, 1 MP extra 1d6 of damage. </p><p></p><p>Acid Fog</p><p>Create Mist 1/Evoke Acid 5/Move Death 3/Gen 4 </p><p>Total MP: 13</p><p>Range: Medium (150 ft)</p><p>Area: Fog spreads in 20-ft. radius, 20 ft. high</p><p>Duration: 10 rounds</p><p>Saving Throw: Reflex Half/Will Partial</p><p>Acid fog creates a billowing mass of misty vapors. In addition to slowing creatures down and obscuring sight, this spell’s vapors are highly acidic. Each round after the first on your turn, those within the area of effect make a Reflex save for half damage or take 1d6 damage. On the first round, damage is 2d6, with a Reflex save allowing them to take half. Creatures must make a will save or have their base speed reduced by 45 ft, to a minimum of 10 ft. In addition, the Mist obscures vision beyond 5 ft. A creature within 5 ft. has concealment (20% miss chance). The Fog and mist can be dispersed by a moderate wind (11+ mph) in 4 rounds, or by a strong wind (21+ mph) in 1 round, but the damage and slow effects continue for the entire duration.</p><p>Costs: 2 MP medium range, 2 MP 20 ft. radius, 4 MP enduring damage, 1 MP +1d6 acid for first round, 3 MP reduce speed by 45 ft., 1 MP create mist </p><p></p><p>Acid Splash</p><p>Evoke Acid 0/Gen 1</p><p>Total MP: 1</p><p>Range: Short (30 ft.)</p><p>Duration: 1 round</p><p>Saving Throw: None</p><p>You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1d6 points of acid damage.</p><p>Cost: 1 MP short range</p><p></p><p>Aid</p><p>Charm Humanoid 1/Infuse Nature 2/Gen 1</p><p>Total MP: 4</p><p>Range: Touch</p><p>Duration: 10 minutes</p><p>Savings Throw: none</p><p>Aid grants the target a morale bonus of +1 on attack rolls and generates a weak calm effect versus fear, plus 7 temporary hit points.</p><p>Cost: 1 MP Brave effect +1 attack & weak calm effect vs. fear spells, 2 MP +7 hit points, 1 MP short duration</p></blockquote><p></p>
[QUOTE="Kavyk, post: 1524333, member: 16105"] [b]Some Spells[/b] These should look familiar, since I am trying to convert some core spells from the PHB. Acid Arrow Evoke Acid 1/Gen 2 Total MP: 3 Range: Medium (150 ft.) Duration: Instantaneous A magical arrow of acid springs from your hand and speeds to its target. You must succeed on a ranged touch attack to hit your target. The arrow deals 2d6 points of acid damage when it strikes the target. Costs: 2 MP medium range, 1 MP extra 1d6 of damage. Acid Fog Create Mist 1/Evoke Acid 5/Move Death 3/Gen 4 Total MP: 13 Range: Medium (150 ft) Area: Fog spreads in 20-ft. radius, 20 ft. high Duration: 10 rounds Saving Throw: Reflex Half/Will Partial Acid fog creates a billowing mass of misty vapors. In addition to slowing creatures down and obscuring sight, this spell’s vapors are highly acidic. Each round after the first on your turn, those within the area of effect make a Reflex save for half damage or take 1d6 damage. On the first round, damage is 2d6, with a Reflex save allowing them to take half. Creatures must make a will save or have their base speed reduced by 45 ft, to a minimum of 10 ft. In addition, the Mist obscures vision beyond 5 ft. A creature within 5 ft. has concealment (20% miss chance). The Fog and mist can be dispersed by a moderate wind (11+ mph) in 4 rounds, or by a strong wind (21+ mph) in 1 round, but the damage and slow effects continue for the entire duration. Costs: 2 MP medium range, 2 MP 20 ft. radius, 4 MP enduring damage, 1 MP +1d6 acid for first round, 3 MP reduce speed by 45 ft., 1 MP create mist Acid Splash Evoke Acid 0/Gen 1 Total MP: 1 Range: Short (30 ft.) Duration: 1 round Saving Throw: None You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1d6 points of acid damage. Cost: 1 MP short range Aid Charm Humanoid 1/Infuse Nature 2/Gen 1 Total MP: 4 Range: Touch Duration: 10 minutes Savings Throw: none Aid grants the target a morale bonus of +1 on attack rolls and generates a weak calm effect versus fear, plus 7 temporary hit points. Cost: 1 MP Brave effect +1 attack & weak calm effect vs. fear spells, 2 MP +7 hit points, 1 MP short duration [/QUOTE]
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