This is it! The last of my little escapade!
Level 7 White Magic
Cure 4
Heal Life 16/ Gen 1
Total MP: 17
Range: 30 ft.
Heals 17d6 Hit points.
Dia 4
Evoke Life 15/ Gen 2
Area: 20 ft. burst, centered on caster
A blinding shaft of light deals 16d6 damage to undead.
Nullify Black Magic
Abjure Death 15/ Gen 2
Range: 30 ft.
Area: 10 ft.
Duration: 1 minute
This enchantment adds a +13 bonus to saving throws vs. Death effects.
Heal 3
Heal Life 9/ Gen 8
Range 30 ft. (2 cones)
This spell heals 10d6 points of damage to the caster and 34 living creatures in two thirty-foot cones (facing in the direction disgnated by the caster.) 3 MP short cone, 3 MP short cone, 2 MP discerning.
Level 7 Black Magic
Break
Transform Death 2/ Transform Earth 2/ Gen 13
Total MP: 17
Range: 30 ft.
Duration: one day
You turn one creature to a lifeless, stone statue (roughly 50-100 gp) for one day. The saving throw DC to resist this is 4 points higher than usual, and the Dispel DC is 8 points higher. You can't learn this spell without the Intense spell metamagic feat. 1 MP range, 8 MP duration, 4 MP intensifying.
Blind
Evoke Death 3/ Gen 15
Range: 30 ft.
Duration: one hour
This spell blinds the target for an hour at +10 Saving throw DC and +20 Dispel DC. Need Intense Spell for this. 1 MP range, 3 Mp duration, 10 MP intensifying.
Saber
Infuse Force 14/ Infuse Space 2/ Gen 1
Range: touch
Duration: 10 minutes
By touching a weapon, it gains a +8 enchancement and double its critical threat range for 10 minutes.
Ice 3
Evoke Ice 10/ Gen 7
Range: 150 ft. Cone
Duration: 10 minutes
All in the area of effect must make Reflex saves to avoid being frozen. Up to gargantuan Objects will lose 15 hardness and up to large creatures will be encased in ice. Also does 3d6 points of damage.
Level 8 White Magic
Holy
Evoke Good 18/ Gen 2
Range 30 ft.
Area: 10 ft.
Deals 19d6 damage to creatures with the Evil sub type, and half that much to creatures without either a Good or Evil sub type. This spell is Save based (as are all those above).
Nullify Elements
Abjure Force 15/ Gen 5
Range: 30 ft. Line
Duration: One hour
This spell grants Immunity to all energy types to every one in the area of effect.
Dispel, Potent
Dispel Magic 18/ Gen 2
Range: 30 ft.
Duration: 10 minutes
This spell is useful for dispeling any Infuse spell or Abjure Spell, except Abjure Space, Time, Void, Good, Evil, Chaos, Law, Balance, any Creature but Humanoid, or Infuse Space, Lava, Sound, Nature, any alignment and Acid.
1 Mp duration, 1 Mp range
Life 2
Heal Life 19/Gen 1
Range: 30 ft.
This Spell brings the dead back to Life (if they died in the past day) and Heals 11d6 damage.
Level 8 Black Magic
Stop
Drain Time 15/ Gen 5
Range: 150 ft.
Area: 30 ft. radius
Duration: 1 minute
All in the area of effect are frozen in time. 2 mp range 3 mp area
Banish
Create Space 1/ Create Metal 2/ Create Void 1/ Evoke Air 5/ Gen 8
Range: 150 ft. Line
Area: 20 (pocket space)
Duration: one hour
A violent wind pulls up to Huge creatures into a black hole to a demiplane the first round, sparing 20 creatures chosen by the caster. Then, a metal wall incloses the exits to the demiplane and the creatures inside suffocate to death if they can't destroy the wall. 1 mp demiplane, 3 mp range, 1 mp vaccum space, 2 mp metallic wall, 5 mp major side effect, 2 mp area. 1 mp discerning, 3 mp duration.
Flare
Evoke Fire 9/ Evoke Light 8/ Gen 3
Range: 30 ft.
Area: 20 ft.
Does 7d6 points of Fire damage, flamable objects that need to be coaxed (living creature,etc.) catch fire, and does 9d6 points of Light Damage.
Doom
Evoke Shadow 5/ Evoke Death 12/ Gen 3
Range: 30 ft. Cone
Duration: 1 minute
Deals 13d6 points of Death damage, and extinguishes magical light sources.
3 Mp range