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Elements of Magic - Revised Spell Listing
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<blockquote data-quote="Blue mage for hire2" data-source="post: 1526045" data-attributes="member: 16059"><p>Here are some of the spells from Final Fantasy 1 (guess which series I'm addicted to.)</p><p></p><p>Level 1 White Magic</p><p>Cure</p><p>Heal Life 0/Gen 1</p><p>Range: 30 ft.</p><p>This basic healing spell restores 1d6 hit points to one living creature in 30 ft. 1 mp range.</p><p></p><p>Dia</p><p>Evoke Life 0/ Gen 1</p><p>Area of effect: 10 ft., centered on Caster</p><p>Summons positive energy in the form of a shaft of light to deal 1d6 points of damage to the undead. 1 Mp area of effect.</p><p></p><p>Shield</p><p>Abjure Nature 1/ Gen 0</p><p>Duration: 1 minutes</p><p>Blessing raises Natural Armor class by 2 points. 1 Mp increased defenses</p><p></p><p>Blink</p><p>Illusion Shadow 0/ Gen 1</p><p>Duration: 10 minutes</p><p>By distorting the the rays of light that reflect off the target, the caster may give a +5 bonus to Hide checks for 10 minutes. Most effective on small targets. 1 Mp duration</p><p></p><p>Level 1 Black Magic</p><p>Fire</p><p>Evoke Fire 0/ Gen 1</p><p>Range: 30 ft.</p><p>This spell causes the air to combust, dealing 1d6 points of Fire damage to any target in 30 feet. Also causes people to run around comically with their butts on fire. (may cause sadistic tendencies and fetishes to be revealed to the light. Do not cast around open containers of oil.)1 Mp range</p><p></p><p>Sleep</p><p>Charm Monstrous Humanoid 0/Gen 1</p><p>Area of effect: 10 ft.</p><p>Duration: 1 minute</p><p>A useful spell used to evade all those annoying "monstrous" races out there, this spell indoses a sudden flood on melotune, however, this won't last long at all, but hopefully, you're making your escape by the time the monster wakes up.</p><p></p><p>Bolt</p><p>Evoke Lightning 0/ Gen 1</p><p>Range 30 ft.</p><p>Much like fire, but more useful on those days when the fish absolutely refuse to bite. 1d6 lightning damage. 1 Mp range</p><p></p><p>Focus</p><p>Hex Metal 1/ Gen 0</p><p>Range: touch</p><p>Duration: 1 minute</p><p>This spell bestows a -4 AC penalty to the target vs. slashing weapons. You DO have slashing weapons, right? 1 mp Increased penalty.</p><p></p><p>Level 2 White Magic</p><p>Nullify Bolt</p><p>Abjure Lightning 2/ Gen 2</p><p>Area of Effect: 10 ft., Centered on caster.</p><p>Duration: 1 minute</p><p>A Barrier that reduces all Lightning attacks by 10 is summoned. This Barrier discerns between friend and foe, and will affect up to 3 creatures within 10 ft. of the caster, chosen by the caster.</p><p></p><p>Silence</p><p>Illusion Void 3/ Gen 1</p><p>Range: Touch</p><p>Duration: 10 minutes</p><p>The touched target suddenly becomes mute. The target may make a Will save to resist, which any caster without the Silent Spell feat will defintly want to succed at. Also provides a +20 to Move silently checks. 3 mp Illusion.</p><p></p><p>Invisiblity</p><p>Illusion Shadow 3/ Gen 1</p><p>Range: Touch</p><p>Duration: 10 minutes</p><p>Act out all your dreams of Invisibility! Add a +20 to Hide checks! 3 mp Illusion.</p><p></p><p>Lamp</p><p>Heal Life 3/ Gen 1</p><p>Range: 30 ft.</p><p>You can remove magical blindness or deafness.</p><p></p><p>Level 2 Black Magic</p><p>Ice</p><p>Evoke Ice 2/ Gen 1</p><p>2d6 ice damage, 30 ft. range. bah.</p><p></p><p>Steel</p><p>Infuse Force 3/ Gen 1</p><p>Range: Touch</p><p>Duration: 10 minutes</p><p>This spell increases the power of weapons and natural attacks. All weapons, claws, fangs, fists, and feet gain a +3 enhancement to damage and attacks. If your warrior friends still don't respect you after this, tell them to hit the "suana," then cast Hell's Oven, ah, I mean Deadly Displacement^_^</p><p></p><p>Fog</p><p>Create Mist 0/ Gen 4</p><p>Area of effect: 20 ft.</p><p>Range: 30 ft.</p><p>Duration: 10 minutes</p><p>Summon a heavy fog cloud to confuse your enemies.</p><p></p><p>Slow</p><p>Drain Time 4/ Gen 0</p><p>Range: Touch</p><p>Duration: 1 Minute</p><p>This spell annoys your enemies like a bucket of ticks, as their full round attack action produces 1 less attack.</p><p></p><p>I'll post more magic levels when I get the time.</p></blockquote><p></p>
[QUOTE="Blue mage for hire2, post: 1526045, member: 16059"] Here are some of the spells from Final Fantasy 1 (guess which series I'm addicted to.) Level 1 White Magic Cure Heal Life 0/Gen 1 Range: 30 ft. This basic healing spell restores 1d6 hit points to one living creature in 30 ft. 1 mp range. Dia Evoke Life 0/ Gen 1 Area of effect: 10 ft., centered on Caster Summons positive energy in the form of a shaft of light to deal 1d6 points of damage to the undead. 1 Mp area of effect. Shield Abjure Nature 1/ Gen 0 Duration: 1 minutes Blessing raises Natural Armor class by 2 points. 1 Mp increased defenses Blink Illusion Shadow 0/ Gen 1 Duration: 10 minutes By distorting the the rays of light that reflect off the target, the caster may give a +5 bonus to Hide checks for 10 minutes. Most effective on small targets. 1 Mp duration Level 1 Black Magic Fire Evoke Fire 0/ Gen 1 Range: 30 ft. This spell causes the air to combust, dealing 1d6 points of Fire damage to any target in 30 feet. Also causes people to run around comically with their butts on fire. (may cause sadistic tendencies and fetishes to be revealed to the light. Do not cast around open containers of oil.)1 Mp range Sleep Charm Monstrous Humanoid 0/Gen 1 Area of effect: 10 ft. Duration: 1 minute A useful spell used to evade all those annoying "monstrous" races out there, this spell indoses a sudden flood on melotune, however, this won't last long at all, but hopefully, you're making your escape by the time the monster wakes up. Bolt Evoke Lightning 0/ Gen 1 Range 30 ft. Much like fire, but more useful on those days when the fish absolutely refuse to bite. 1d6 lightning damage. 1 Mp range Focus Hex Metal 1/ Gen 0 Range: touch Duration: 1 minute This spell bestows a -4 AC penalty to the target vs. slashing weapons. You DO have slashing weapons, right? 1 mp Increased penalty. Level 2 White Magic Nullify Bolt Abjure Lightning 2/ Gen 2 Area of Effect: 10 ft., Centered on caster. Duration: 1 minute A Barrier that reduces all Lightning attacks by 10 is summoned. This Barrier discerns between friend and foe, and will affect up to 3 creatures within 10 ft. of the caster, chosen by the caster. Silence Illusion Void 3/ Gen 1 Range: Touch Duration: 10 minutes The touched target suddenly becomes mute. The target may make a Will save to resist, which any caster without the Silent Spell feat will defintly want to succed at. Also provides a +20 to Move silently checks. 3 mp Illusion. Invisiblity Illusion Shadow 3/ Gen 1 Range: Touch Duration: 10 minutes Act out all your dreams of Invisibility! Add a +20 to Hide checks! 3 mp Illusion. Lamp Heal Life 3/ Gen 1 Range: 30 ft. You can remove magical blindness or deafness. Level 2 Black Magic Ice Evoke Ice 2/ Gen 1 2d6 ice damage, 30 ft. range. bah. Steel Infuse Force 3/ Gen 1 Range: Touch Duration: 10 minutes This spell increases the power of weapons and natural attacks. All weapons, claws, fangs, fists, and feet gain a +3 enhancement to damage and attacks. If your warrior friends still don't respect you after this, tell them to hit the "suana," then cast Hell's Oven, ah, I mean Deadly Displacement^_^ Fog Create Mist 0/ Gen 4 Area of effect: 20 ft. Range: 30 ft. Duration: 10 minutes Summon a heavy fog cloud to confuse your enemies. Slow Drain Time 4/ Gen 0 Range: Touch Duration: 1 Minute This spell annoys your enemies like a bucket of ticks, as their full round attack action produces 1 less attack. I'll post more magic levels when I get the time. [/QUOTE]
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