Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Elements of Magic - Revised Spell Listing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue mage for hire2" data-source="post: 1530584" data-attributes="member: 16059"><p>Level 5 White Magic</p><p>Cure 3</p><p>Heal Life 10/ Gen 2</p><p>Total MP: 12</p><p>Range: 150 ft.</p><p>A Healing spell invented by Ancient Dragons, this Heals 11d6 points of damage to one living creature within 150 ft. 2 MP range</p><p></p><p>Life</p><p>Heal Life 11/ Gen 1</p><p>Range: 30 ft.</p><p>Brings the recently dead back to life and raises their Hit points to 0+2d6. useless if the creature died more than a day ago.</p><p></p><p>Dia 3</p><p>Evoke Life 8/Gen 3</p><p>Area: 20 ft.</p><p>Range: 30 ft.</p><p>Deals 9d6 points of damage to all undead in a 20 ft. burst, which can be any where within 30 ft. 2 MP area, 1 MP range.</p><p></p><p>Heal 2</p><p>Heal Life 5/ Gen 7</p><p>Area: 50 ft.</p><p>Heals 6d6 points of damage to 24 living creatures in 50 ft. 2 Mp discerning, 5 Mp area.</p><p></p><p>Level 5 Black Magic</p><p>Fire 3</p><p>Evoke Fire 10/ Gen 2</p><p>Total MP: 12</p><p>Range: 30 ft.</p><p>Area: 10 ft.</p><p>11d6 points of Fire damage in the area of effect.</p><p></p><p>Bane (Poison in FFO)</p><p>Evoke Death 9/ Gen 3</p><p>Total MP: 12</p><p>Range 30 ft.</p><p>Area: 20 ft.</p><p>Duration</p><p>This spell infects living creatures in area of effect with Demon Fever (Fort DC 18, 1d6 Temporary Con. damage, if failed the first save roll another DC 18 or take 1 point permanent Constitution damage, normally 1 day incubation, but not with this spell) and are Fatiqued. Also spoils eight pounds of food and drink in the area. 5 mp infection, 2 Mp fatigue, 2 Mp putrify food, 1 mp range, 2 mp area.</p><p></p><p>Slow 2</p><p>Drain Time 5/ Move Death 1/ Gen 6</p><p>Range: 30 ft.</p><p>Area: 30 ft.</p><p>Duration: 1 hour</p><p>12 creatures in the area of effect move at -20 their usual base speed and can only take one partial action per round for 10 minutes. 3 mp area, 1 MP range, 1 mp discerning, 1 MP duration.</p><p></p><p>Warp</p><p>Move Space 10/ Gen 2</p><p>Area 10 ft.</p><p>This Spell teleports 12 chosen creatures in the area of effect to anywhere in 100 miles with no chance of a mishap. Fight heroically to the death? Screw that! 2 Mp Precise, 1 Mp area, 1 Mp discerning.</p><p></p><p>Level 6 White Magic</p><p>Shield 2</p><p>Abjure Nature 11/Gen 4</p><p>Total MP: 15</p><p>Area: 30 ft.</p><p>Duration: 1 minute</p><p>Grants +8 AC vs. Physical attacks to 15 creatures in 30 square feet. 1 Mp discerning, 3 Mp area</p><p></p><p>Invisibility 2</p><p>Illusion Shadow 3/ Illusion Void 3/ Gen 9</p><p>Area: 50 ft.</p><p>Duration: 10 minutes</p><p>Grants +20 to Hide and Move Silently checks to 45 creatures in 50 square feet, great for your Ninja Death squad! ...Or just the mob of defenseless refugees hiding from today's orcish invasion, you good-aligned pansy. 3 MP discerning, 6 MP area, 1 mp duration</p><p></p><p></p><p>Warp 2</p><p>Move Space 13/ Gen 2</p><p>Area 10 ft.</p><p>15 creatures in the area of effect, chosen by the caster are teleported anywhere in the world (but not the multiverse) in an instant with certainty.</p><p></p><p>Stona</p><p>Transform Life 12/ Gen 3</p><p>Use this spell to turn the target either: into a living creaute with CR 4 or less, or Animate an object. This is usually used in conjunction, as it was designed to undo petrification and other curses.</p><p></p><p>Level 6 Black Magic</p><p>Bolt 3</p><p>Evoke Lightning 13/ Gen 2</p><p>Range: 30 ft.</p><p>Area: 10 ft.</p><p>Deals 14d6 points of Lightning damage in the area of effect. 1 Mp range, 1 Mp area</p><p></p><p>Stun</p><p>Move Death 6/ Evoke Death 7/Gen 2</p><p>Range: 30 ft.</p><p>Duration: 10 minutes</p><p>This spell both Paralyzes and cannot be moved from its current position at all. If the creature suceeds its save vs. Paralysis, it may continue to take actions and defend itself.</p><p></p><p>Quake</p><p>Transform Force 1/ Transform Air 3/ Gen 11</p><p>Total MP: 15</p><p>Range: 150 ft. Line</p><p>Area: 70 ft.</p><p>Duration: 10 Minutes</p><p>This spell affects the earth (or inanimate objects, or any creatures that want to be turned in to air) in a 150 ft. in the direction the caster chooses. It transfroms the ground into air, creating a 70 ft. drop. <em>(I haven't researched how to do this exactly.)</em> Everything that ground was holding up usually falls to its death (or really big boo-boo's.)</p><p></p><p>Reaper</p><p>Evoke Death 14/ Gen</p><p>Range 30 ft.</p><p>Deals 15d6 points of death damage.</p></blockquote><p></p>
[QUOTE="Blue mage for hire2, post: 1530584, member: 16059"] Level 5 White Magic Cure 3 Heal Life 10/ Gen 2 Total MP: 12 Range: 150 ft. A Healing spell invented by Ancient Dragons, this Heals 11d6 points of damage to one living creature within 150 ft. 2 MP range Life Heal Life 11/ Gen 1 Range: 30 ft. Brings the recently dead back to life and raises their Hit points to 0+2d6. useless if the creature died more than a day ago. Dia 3 Evoke Life 8/Gen 3 Area: 20 ft. Range: 30 ft. Deals 9d6 points of damage to all undead in a 20 ft. burst, which can be any where within 30 ft. 2 MP area, 1 MP range. Heal 2 Heal Life 5/ Gen 7 Area: 50 ft. Heals 6d6 points of damage to 24 living creatures in 50 ft. 2 Mp discerning, 5 Mp area. Level 5 Black Magic Fire 3 Evoke Fire 10/ Gen 2 Total MP: 12 Range: 30 ft. Area: 10 ft. 11d6 points of Fire damage in the area of effect. Bane (Poison in FFO) Evoke Death 9/ Gen 3 Total MP: 12 Range 30 ft. Area: 20 ft. Duration This spell infects living creatures in area of effect with Demon Fever (Fort DC 18, 1d6 Temporary Con. damage, if failed the first save roll another DC 18 or take 1 point permanent Constitution damage, normally 1 day incubation, but not with this spell) and are Fatiqued. Also spoils eight pounds of food and drink in the area. 5 mp infection, 2 Mp fatigue, 2 Mp putrify food, 1 mp range, 2 mp area. Slow 2 Drain Time 5/ Move Death 1/ Gen 6 Range: 30 ft. Area: 30 ft. Duration: 1 hour 12 creatures in the area of effect move at -20 their usual base speed and can only take one partial action per round for 10 minutes. 3 mp area, 1 MP range, 1 mp discerning, 1 MP duration. Warp Move Space 10/ Gen 2 Area 10 ft. This Spell teleports 12 chosen creatures in the area of effect to anywhere in 100 miles with no chance of a mishap. Fight heroically to the death? Screw that! 2 Mp Precise, 1 Mp area, 1 Mp discerning. Level 6 White Magic Shield 2 Abjure Nature 11/Gen 4 Total MP: 15 Area: 30 ft. Duration: 1 minute Grants +8 AC vs. Physical attacks to 15 creatures in 30 square feet. 1 Mp discerning, 3 Mp area Invisibility 2 Illusion Shadow 3/ Illusion Void 3/ Gen 9 Area: 50 ft. Duration: 10 minutes Grants +20 to Hide and Move Silently checks to 45 creatures in 50 square feet, great for your Ninja Death squad! ...Or just the mob of defenseless refugees hiding from today's orcish invasion, you good-aligned pansy. 3 MP discerning, 6 MP area, 1 mp duration Warp 2 Move Space 13/ Gen 2 Area 10 ft. 15 creatures in the area of effect, chosen by the caster are teleported anywhere in the world (but not the multiverse) in an instant with certainty. Stona Transform Life 12/ Gen 3 Use this spell to turn the target either: into a living creaute with CR 4 or less, or Animate an object. This is usually used in conjunction, as it was designed to undo petrification and other curses. Level 6 Black Magic Bolt 3 Evoke Lightning 13/ Gen 2 Range: 30 ft. Area: 10 ft. Deals 14d6 points of Lightning damage in the area of effect. 1 Mp range, 1 Mp area Stun Move Death 6/ Evoke Death 7/Gen 2 Range: 30 ft. Duration: 10 minutes This spell both Paralyzes and cannot be moved from its current position at all. If the creature suceeds its save vs. Paralysis, it may continue to take actions and defend itself. Quake Transform Force 1/ Transform Air 3/ Gen 11 Total MP: 15 Range: 150 ft. Line Area: 70 ft. Duration: 10 Minutes This spell affects the earth (or inanimate objects, or any creatures that want to be turned in to air) in a 150 ft. in the direction the caster chooses. It transfroms the ground into air, creating a 70 ft. drop. [I](I haven't researched how to do this exactly.)[/I] Everything that ground was holding up usually falls to its death (or really big boo-boo's.) Reaper Evoke Death 14/ Gen Range 30 ft. Deals 15d6 points of death damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Elements of Magic - Revised Spell Listing
Top