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Elements of Magic - Revised Spell Listing
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<blockquote data-quote="Micco" data-source="post: 2680123" data-attributes="member: 14806"><p>Perfect! It makes perfect sense. That's exactly what I was thinking of when I tried the spell the first time. I knew it couldn't be right because it seemed so cheap. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> So..</p><p></p><p><span style="color: MediumTurquoise"><strong>Jüdel</strong></span></p><p><span style="color: MediumTurquoise">Transform Shadow 1/Transform Elemental 4/ Move Nature 1 / Gen 1</span></p><p><span style="color: MediumTurquoise">Total MP: 7</span></p><p><span style="color: MediumTurquoise">Duration: Ten minutes</span></p><p><span style="color: MediumTurquoise">You assume the form of your shadow, which happens to look a lot like you, but flat and dark and featureless. You can slither along surfaces at your normal movement rate totally without sound. Being flat, it is possible to fit through very thin spaces ( one dimension >0.1mm, the other must be 2.5 feet.) As long as the area is not uniformly lit, you can Hide in Plain Sight. You also get a +10 bonus to your Hide skill in areas of darkness. You can only cast spells that require somatic components as you cannot make any sound or effect the material world. You have the elemental resistances and vulnerabilities of the element of Shadow.</span></p><p><span style="color: MediumTurquoise"></span></p><p><span style="color: MediumTurquoise">Costs: Transform Elemental 4/Transform Shadow 1/Move Nature 1/Gen 1</span></p><p></p><p>Hmm...do you think it is reasonable that the spell would allow the shadow to move across any solid surface (up walls, along the ceiling, etc.) or should we buy another enhancement to account for that ability?</p><p></p><p>Thanks RW. Just what I needed to understand that. Since I'm pulling my GM into this (as opposed to the other way around) I want to make sure the costs are all very reasonable.</p><p></p><p>Second Shadow Spell:</p><p></p><p><span style="color: MediumTurquoise"><strong>Shadow Boxing</strong></span></p><p><span style="color: MediumTurquoise">Evoke Shadow 4/Gen 3</span></p><p><span style="color: MediumTurquoise">Total MP: 7</span></p><p><span style="color: MediumTurquoise">Range: Touch (generally a circle around the caster)</span></p><p><span style="color: MediumTurquoise">Duration: One minute</span></p><p><span style="color: MediumTurquoise">Area: 20-ft. radius circle</span></p><p><span style="color: MediumTurquoise">Up to seven creatures (of your choice) within the area of effect at the time of casting have their shadows suddenly standup and begin attacking them. The shadows can be seen attacking with whatever weapons the owners have in their hands, or spells if they are casting at the time the spell goes off. Each round, make a ranged touch attack against each creature in the area of effect (this represents the shadows attacking their owners). Creatures struck take 1d6 points of shadow damage. This effect continues for the remainder of the duration regardless the location of the targets (it is hard to shake your shadow.) This effect can be negated using the Luminesence enhancement of the Create Light spell list or the Perfect Darkness enhancement of the Create Shadow spell list. Shadows require both light and darkness, after all.</span></p><p><span style="color: MediumTurquoise">Costs: 4 MP enduring damage, 2 MP area, 1 MP discerning.</span></p></blockquote><p></p>
[QUOTE="Micco, post: 2680123, member: 14806"] Perfect! It makes perfect sense. That's exactly what I was thinking of when I tried the spell the first time. I knew it couldn't be right because it seemed so cheap. ;) So.. [COLOR=MediumTurquoise][B]Jüdel[/B] Transform Shadow 1/Transform Elemental 4/ Move Nature 1 / Gen 1 Total MP: 7 Duration: Ten minutes You assume the form of your shadow, which happens to look a lot like you, but flat and dark and featureless. You can slither along surfaces at your normal movement rate totally without sound. Being flat, it is possible to fit through very thin spaces ( one dimension >0.1mm, the other must be 2.5 feet.) As long as the area is not uniformly lit, you can Hide in Plain Sight. You also get a +10 bonus to your Hide skill in areas of darkness. You can only cast spells that require somatic components as you cannot make any sound or effect the material world. You have the elemental resistances and vulnerabilities of the element of Shadow. Costs: Transform Elemental 4/Transform Shadow 1/Move Nature 1/Gen 1[/COLOR] Hmm...do you think it is reasonable that the spell would allow the shadow to move across any solid surface (up walls, along the ceiling, etc.) or should we buy another enhancement to account for that ability? Thanks RW. Just what I needed to understand that. Since I'm pulling my GM into this (as opposed to the other way around) I want to make sure the costs are all very reasonable. Second Shadow Spell: [COLOR=MediumTurquoise][B]Shadow Boxing[/B] Evoke Shadow 4/Gen 3 Total MP: 7 Range: Touch (generally a circle around the caster) Duration: One minute Area: 20-ft. radius circle Up to seven creatures (of your choice) within the area of effect at the time of casting have their shadows suddenly standup and begin attacking them. The shadows can be seen attacking with whatever weapons the owners have in their hands, or spells if they are casting at the time the spell goes off. Each round, make a ranged touch attack against each creature in the area of effect (this represents the shadows attacking their owners). Creatures struck take 1d6 points of shadow damage. This effect continues for the remainder of the duration regardless the location of the targets (it is hard to shake your shadow.) This effect can be negated using the Luminesence enhancement of the Create Light spell list or the Perfect Darkness enhancement of the Create Shadow spell list. Shadows require both light and darkness, after all. Costs: 4 MP enduring damage, 2 MP area, 1 MP discerning.[/COLOR] [/QUOTE]
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