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Elements of Magic - Revised Spell Listing
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<blockquote data-quote="RangerWickett" data-source="post: 2680267" data-attributes="member: 63"><p>Glad I could help. However, I think the +20 bonus to Hide is far too much. Compare it to bonuses that could be granted by Infuse Air, which are much lower for that MP cost.</p><p></p><p>However, I think the form you've described would be an excellent way to grant the Hide in Plain Sight ability. Make it so that as long as the area is not uniformly lit, you can hide in plain sight, and maybe a +10 bonus in areas of darkness. People can still notice you, because a shadow moving across a wall is pretty unusual, but you've got a nice power for sneaking. Also, you'd want to make it clear whether, as a shadow, you can attack, or talk, or cast spells. I'd be inclined to say that, in order to gain the significant bonus of slipping through cracks, you should restrict yourself from being able to attack or speak, so your spells would have to be silent. Sound good?</p><p></p><p>To let the new form climb walls, I'd recommend that you require Move Nature. A big problem with balancing Transform was that it could supersede a lot of other spell lists because creatures often have abilities that you want to get. For the sake of balance, I'd say you need Move Nature.</p><p></p><p></p><p></p><p>This is an interesting twist on how attack spells normally go. If I understand this right, every enemy within 20 ft. when you cast this (or, to be specific, up to 7 creatures within 20 ft. of the point you touch) have their shadows animated to attack them. And thereafter for one minute, you make a ranged touch attack against each of those creatures, and deal 1d6 damage if successful.</p><p></p><p>It's a little strange, because <em>you're</em> not the one firing a ranged touch attack; it's their ghosts. So if there's cover between the two of you, do you get a penalty to your attack? I mean, the rules allow it, but it's something I hadn't thought about. Nifty.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2680267, member: 63"] Glad I could help. However, I think the +20 bonus to Hide is far too much. Compare it to bonuses that could be granted by Infuse Air, which are much lower for that MP cost. However, I think the form you've described would be an excellent way to grant the Hide in Plain Sight ability. Make it so that as long as the area is not uniformly lit, you can hide in plain sight, and maybe a +10 bonus in areas of darkness. People can still notice you, because a shadow moving across a wall is pretty unusual, but you've got a nice power for sneaking. Also, you'd want to make it clear whether, as a shadow, you can attack, or talk, or cast spells. I'd be inclined to say that, in order to gain the significant bonus of slipping through cracks, you should restrict yourself from being able to attack or speak, so your spells would have to be silent. Sound good? To let the new form climb walls, I'd recommend that you require Move Nature. A big problem with balancing Transform was that it could supersede a lot of other spell lists because creatures often have abilities that you want to get. For the sake of balance, I'd say you need Move Nature. This is an interesting twist on how attack spells normally go. If I understand this right, every enemy within 20 ft. when you cast this (or, to be specific, up to 7 creatures within 20 ft. of the point you touch) have their shadows animated to attack them. And thereafter for one minute, you make a ranged touch attack against each of those creatures, and deal 1d6 damage if successful. It's a little strange, because [i]you're[/i] not the one firing a ranged touch attack; it's their ghosts. So if there's cover between the two of you, do you get a penalty to your attack? I mean, the rules allow it, but it's something I hadn't thought about. Nifty. [/QUOTE]
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