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Elements of Magic - Revised Spell Listing
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<blockquote data-quote="Micco" data-source="post: 2682812" data-attributes="member: 14806"><p>Judel Spell:</p><p></p><p>Yep. I agree. I was using the Illusion Shadow Average effect as a benchmark, which I thought was a +20 to hide (basically invisibility in areas of shadow.) But I think the Illusion Shadow Simple effect (+10 to hide) is much more reasonable.</p><p></p><p>Yeah...I thought a free move up vertical surfaces was too much for all the other powers it gives. I just wasn't sure which Move list I should use. Nature it is. </p><p></p><p>I never even considered letting the target cast spells at all. It can make no sounds and cannont move objects or affect the material world. I guess you could cast a somatic only spell and deliver touch attacks. Maybe even a bonus to Shadow friendly spell lists and a prohibition on Light friendly spell lists.</p><p></p><p>Shadow Boxing Spell:</p><p></p><p>Correct. Just a different execution / flavor of the same damage. It didn't seem near as interesting to me to be shooting out rays of darkness or some such. Much creepier if people's shadows suddenly pop up and start attacking them! That's what I love about EoM (nice job, btw).</p><p></p><p>Yeah...it get's a little more power because line of sight/range doesn't effect it after the initial casting. I'm imagining this is the "sticky" version of Discerning, not the persistant area version. It is balanced, I think, by the limitation that uniform levels of light (and I would say darkness too...shadows don't exist in perfect darkness after all) completely negate the spell. I thougt about making it a save, but it lost a lot of flavor since it was a person's save the resisted the attacks, not their defense. </p><p></p><p>Think that is balanced enough? It would be much simpler to track if the touch attack was always the same after the initial casting. Of course, it could be abused if you cast it and then skipped forward in time 1 minute.</p><p></p><p><span style="color: DeepSkyBlue">Edited versions in last post to make changes recommended.</span></p></blockquote><p></p>
[QUOTE="Micco, post: 2682812, member: 14806"] Judel Spell: Yep. I agree. I was using the Illusion Shadow Average effect as a benchmark, which I thought was a +20 to hide (basically invisibility in areas of shadow.) But I think the Illusion Shadow Simple effect (+10 to hide) is much more reasonable. Yeah...I thought a free move up vertical surfaces was too much for all the other powers it gives. I just wasn't sure which Move list I should use. Nature it is. I never even considered letting the target cast spells at all. It can make no sounds and cannont move objects or affect the material world. I guess you could cast a somatic only spell and deliver touch attacks. Maybe even a bonus to Shadow friendly spell lists and a prohibition on Light friendly spell lists. Shadow Boxing Spell: Correct. Just a different execution / flavor of the same damage. It didn't seem near as interesting to me to be shooting out rays of darkness or some such. Much creepier if people's shadows suddenly pop up and start attacking them! That's what I love about EoM (nice job, btw). Yeah...it get's a little more power because line of sight/range doesn't effect it after the initial casting. I'm imagining this is the "sticky" version of Discerning, not the persistant area version. It is balanced, I think, by the limitation that uniform levels of light (and I would say darkness too...shadows don't exist in perfect darkness after all) completely negate the spell. I thougt about making it a save, but it lost a lot of flavor since it was a person's save the resisted the attacks, not their defense. Think that is balanced enough? It would be much simpler to track if the touch attack was always the same after the initial casting. Of course, it could be abused if you cast it and then skipped forward in time 1 minute. [COLOR=DeepSkyBlue]Edited versions in last post to make changes recommended.[/COLOR] [/QUOTE]
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