Elements of Magic

hazmat

First Post
Has anyone here used Elements of Magic? I'm looking to incoporate these rules into the campaign world I'm building.

I'm also looking for examples spells that mimick the PHB spells and example spell casters.

Also any opinions on this system would be welcome.
 

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I think it's cool in concept, but doesn't really work well in practice. Straight spellcasters get hit with a serious nerf stick. Sure, you can now cast fireballs and use cure serious wounds... but your 5th level fireball now does 3d6 with a range of 30' with a 20' radius. This is what we in the business call "teh suck". And don't get me started on mage armor that causes spell failure.

I like the way things are broken down into their components and that players get to make whatever spells they want... but the balancing act just doesn't work out. The problem is that spells in D&D aren't linear in power. You can't say a 4th level spell is twice as powerful as a 2nd level spell... it's probably more like 3 times. With 4th to 8th, it's even more pronounced, maybe like 4 times as powerful. But you can't get that with their linear system.

Do you have Arcana Unearthed? It has a really cool spell system that is significantly different from standard D&D, but close enough to remain balanced with it. If you don't have it, I have a copy I don't need anymore (got Arcana Evolved a couple weeks ago).

-The Souljourner
 

Yeah I was having issues with the power level of spells based on that system. It seems like you have to invest a lot to get moderately useful spells. I think the concept is cool but not well executed :(

Yeah I have arcana unearthed I'll take a look at that. I remember liking the system I just need to get the nuances of it down.
 

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