Why do people keep saying these things when caster dailies are just as dissociated as fighter dailies?
Because a magic-user's spells aren't dissociated: The character knows that he prepared two
fireball spells and can, therefore, only cast two
fireball spells. The decision to use those
fireball spells by the player is directly associated with the wizard's decision to cast them in the game world.
You can try to dismiss that as just saying "it's magic", but it is the key distinction being discussed.
You can also try to belittle and dismiss those who care about having associated mechanics because they aren't important to you, but that tells us a lot about you and not much about the issue at hand.
Ballocks. Complete and utter, 100% ballocks. It might not be a form of roleplaying that you like, but, it IS roleplaying and gamism has absolutely NOTHING to do with it.
Since the decision you're making has absolutely nothing to do with playing a role, I'm afraid you're running up against the definitions of the English language here.
If you want to try to define "roleplaying" to mean something other than "playing a role", be my guest. But I'm probably not going to be convinced.
It's just that the player - not the character - gets to choose the opportunity.
And that is precisely what makes them dissociated mechanics: The player is making a decision which is not associated with the decisions being made by the character.
I happen to like the broad-to-the-point-of-uselessness definition of roleplaying game. So I don't find the "that's not an rpg!" statement to be helpful.
I find it useful specifically because it cuts through the confusion that happens when you try to lump every type of storytelling game together and pretend that they're all doing the same thing.
There are lots of people who are perfectly happy mixing roleplaying mechanics, storytelling mechanics, and a bunch of other stuff together in a big, happy pot. More power to them.
But there is also clearly a very large body of people who play roleplaying games in order to play their role: To make decisions as if they were their character. The proof of that is that these threads and these arguments aren't going away.
Saying "we're doing one thing and you're doing another" isn't an attempt to belittle either party. It's an attempt to cut through the








and get people to recognize what they're doing, why they're doing it, and why they enjoy it.
You want to get offended if I say "when you make a decision about something your character doesn't control, you aren't playing your role when you make that decision"? Take a second and really think about that. Why are you getting offended? You clearly enjoy making decisions that your character isn't making. Why do you feel some sort of guilt or shame over that?
You should own it and embrace it and figure out how to make those decisions better and more interesting. Is it that you like having input on the world? Input on the pace of the story? An ability to rewrite the game world to favor your avatar?
Exactly. The answer to "Martial Dailies don't make sense!" is "Sure they do - they represent a meta-resource".
That answer might not be to everyone's taste, but it's better for people to acknowledge "I find meta-resources distasteful in D&D" than to claim "My Fighter forgets how to Trip people, but remembers again if he goes to sleep!"
100% agreed. That is exactly what I'm saying.