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Elf or Human , whos better?
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<blockquote data-quote="I'm A Banana" data-source="post: 855382" data-attributes="member: 2067"><p>You asked for it, here it is!</p><p></p><p><u><strong><em>Not An Elf</em></strong></u></p><p><u>Race: Half-Celestial Gelatinous Cube</u></p><p>* Huge Ooze</p><p>* Racial Hit Dice: 4d10+20</p><p>* Base Speed: 15 ft., Fly 30 ft. (Good)</p><p>* Racial Attack Bonus: +3</p><p>* Racial Save Bonus: Fort+1, Ref +1, Will +1</p><p>* Racial Skill Points: 8+Int Modifier x 7 [Awakened Only]</p><p>* Natural Weapons: Slam 1d6 + 1d6 acid</p><p>* Natural Armor Bonus: +1</p><p>* Special Attacks: Engulf (DC 11 + 1/2 HD), Paralysis (DC 10 + Con Modifier + 1/2 HD), Transparent, (If Wis is 8 or greater: <em>Aid, Detect Evil, Bless, Protection from Evil (x3/day)</em>)</p><p>* Special Qualities: Blindsight 60 ft.; Low-Light Vision, Immunities (Mind-affecting effects, poison, sleep, paralysis, stunning, polymorphing, critical hits, acid, cold, disease, electricity), +4 vs. Poison</p><p>* Ability Score Modifiers: +4 Str, -8 Dex, +8 Con, No Int(+2), -6 Wis, -6 Cha [NOTE: An AWAKEN spell grants the ooze 3d6 Wis, Cha, and Int. It's Int score recieves the +2 bonus if awakened, and they get skill points. If left unawakened, they do not recieve skill points]</p><p>* ECL +8 (+3 Half-Celestial, +1 Gelatinous Cube, +4 HD)</p><p></p><p><u>Class: Cleric 1</u></p><p>* +2 Fort, +2 Will</p><p>* Spells per Day = 3/1+1</p><p>* 2+Int Modifier skill points</p><p>* 2 Domains</p><p>* Turn/Rebuke Undead</p><p>-----------------</p><p>EXAMPLE:</p><p>"Not An Elf," Half-Celestial Awakened Gelatinous Cube (Huge Outsider) Cleric of Saint Cuthbert, LG</p><p>* SPEED: 15 ft, Fly 30 ft. (good)</p><p>* ABILITIES: Str 18 (+4), Dex 1 (-5), Con 21 (+5), Int 10 (0), Wis 19(+4), Cha 12 (+1)</p><p>* HIT DICE: 4d10+40 and 1d8+8, +3 (54 hp)</p><p>* BASE ATTACK BONUS: +3 (+3 racial)</p><p>* BASE ARMOR CLASS: 4 (-2 Size, -2 Dex, +1 natural)</p><p>* TOTAL ARMOR CLASS: 13 (4 base, +9 Armor)</p><p>* ATTACKS: Slam +5 melee (1d6 + 1d6 acid) or Masterwork Morningstar +6 melee (1d8)</p><p>* SPECIAL ATTACKS: Engulf (DC 13), Paralysis (DC 18)</p><p>* DEFENSES: Immunities (Mind-affecting effects, poison, sleep, paralysis, stunning, polymorphing, critical hits, acid, cold, disease, electricity), +4 to saves vs. poison, +1 Specialty Full Plate (+9 AC)</p><p>* MISC: Transparent, Blindsight 60 ft., Low-Light Vision, <em>Aid, Detect Evil, Bless, Protection from Evil x 3</em>, Turn Undead, Smite (+4 attack, +1 damage), Protective Ward (+1)</p><p>* FEATS: Toughness, Improved Initiative</p><p>* SKILLS: Diplomacy +9, Heal +12, Knowledge (religion) +7, Intimidate +8, Climb +11, Profession (judge) +11, Listen +11, Seach +7</p><p>* SPELLS PREPARED (3/2+1): </p><p>0-Level:<em>Guidance, Light, Virtue</em></p><p>1st-Level: <em>Shield of Faith, Entropic Shield, Sanctuary</em></p><p></p><p>There he is, boys, your alternative to an elf! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 855382, member: 2067"] You asked for it, here it is! [U][B][I]Not An Elf[/I][/B][/U][B][I][/i][/B][I][/I] [U]Race: Half-Celestial Gelatinous Cube[/U] * Huge Ooze * Racial Hit Dice: 4d10+20 * Base Speed: 15 ft., Fly 30 ft. (Good) * Racial Attack Bonus: +3 * Racial Save Bonus: Fort+1, Ref +1, Will +1 * Racial Skill Points: 8+Int Modifier x 7 [Awakened Only] * Natural Weapons: Slam 1d6 + 1d6 acid * Natural Armor Bonus: +1 * Special Attacks: Engulf (DC 11 + 1/2 HD), Paralysis (DC 10 + Con Modifier + 1/2 HD), Transparent, (If Wis is 8 or greater: [I]Aid, Detect Evil, Bless, Protection from Evil (x3/day)[/I]) * Special Qualities: Blindsight 60 ft.; Low-Light Vision, Immunities (Mind-affecting effects, poison, sleep, paralysis, stunning, polymorphing, critical hits, acid, cold, disease, electricity), +4 vs. Poison * Ability Score Modifiers: +4 Str, -8 Dex, +8 Con, No Int(+2), -6 Wis, -6 Cha [NOTE: An AWAKEN spell grants the ooze 3d6 Wis, Cha, and Int. It's Int score recieves the +2 bonus if awakened, and they get skill points. If left unawakened, they do not recieve skill points] * ECL +8 (+3 Half-Celestial, +1 Gelatinous Cube, +4 HD) [U]Class: Cleric 1[/U] * +2 Fort, +2 Will * Spells per Day = 3/1+1 * 2+Int Modifier skill points * 2 Domains * Turn/Rebuke Undead ----------------- EXAMPLE: "Not An Elf," Half-Celestial Awakened Gelatinous Cube (Huge Outsider) Cleric of Saint Cuthbert, LG * SPEED: 15 ft, Fly 30 ft. (good) * ABILITIES: Str 18 (+4), Dex 1 (-5), Con 21 (+5), Int 10 (0), Wis 19(+4), Cha 12 (+1) * HIT DICE: 4d10+40 and 1d8+8, +3 (54 hp) * BASE ATTACK BONUS: +3 (+3 racial) * BASE ARMOR CLASS: 4 (-2 Size, -2 Dex, +1 natural) * TOTAL ARMOR CLASS: 13 (4 base, +9 Armor) * ATTACKS: Slam +5 melee (1d6 + 1d6 acid) or Masterwork Morningstar +6 melee (1d8) * SPECIAL ATTACKS: Engulf (DC 13), Paralysis (DC 18) * DEFENSES: Immunities (Mind-affecting effects, poison, sleep, paralysis, stunning, polymorphing, critical hits, acid, cold, disease, electricity), +4 to saves vs. poison, +1 Specialty Full Plate (+9 AC) * MISC: Transparent, Blindsight 60 ft., Low-Light Vision, [I]Aid, Detect Evil, Bless, Protection from Evil x 3[/I], Turn Undead, Smite (+4 attack, +1 damage), Protective Ward (+1) * FEATS: Toughness, Improved Initiative * SKILLS: Diplomacy +9, Heal +12, Knowledge (religion) +7, Intimidate +8, Climb +11, Profession (judge) +11, Listen +11, Seach +7 * SPELLS PREPARED (3/2+1): 0-Level:[I]Guidance, Light, Virtue[/I] 1st-Level: [I]Shield of Faith, Entropic Shield, Sanctuary[/I] There he is, boys, your alternative to an elf! :) [/QUOTE]
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