shadow
First Post
In designing my homebrew I've come across a major problem-mainly what to do with the "raise dead" and "ressurection" spells. I never liked spells that restored life to a dead character, mainly because they seemed too "meta-game", grounded more in game rules, than in the fantasy and mythology genre. (The worst example of this was when a friend was talking about a character taking out an enemy in a suicide attack, unconcerned because he could be raised later.)
The irony is I'm not usually too concerned with game rules intruding into the setting. However, characters unconcerned about dying because of resurrection spells just crosses the line for me. It really seems reduce death to a minor inconvenience and invokes almost light hearted atmosphere. (I really am reminded of Miracle Max from The Princess Bride, "He's only mostly dead.")
Death should be something permanent, not some short stay until a character is resurrected. In fantasy liteature and mythology, characters rarely come back from the dead. When they do, there is usually some high price to be paid; making a pact with a dark power, petitioning a god, making some extreme sacrifice. Losing a class level really doesn't seem like that high of a price. (Especially when characters are a high level, and gain levels really fast.)
The problem is, how do I eliminate resurrection spells without really unbalancing the game? I like to play high powered and epic games where PCs are heroes. If I eliminate such spells it could really alter the tone of the game making characters a lot less epic and increase the lethality of the campaign.
Also, could eliminating resurrection spells could really hurt clerics. Taking away some of the most valuable spells could really hurt the balance of the classes.
So how should I eliminate or modify resurrection spells without effecting game balance? Should I just eliminate them as they are and risk unbalancing the game? Should I let "dead" characters come back under the cliched soap opera excuse "I wasn't really dead"? Or something else? What are your suggestions?
The irony is I'm not usually too concerned with game rules intruding into the setting. However, characters unconcerned about dying because of resurrection spells just crosses the line for me. It really seems reduce death to a minor inconvenience and invokes almost light hearted atmosphere. (I really am reminded of Miracle Max from The Princess Bride, "He's only mostly dead.")
Death should be something permanent, not some short stay until a character is resurrected. In fantasy liteature and mythology, characters rarely come back from the dead. When they do, there is usually some high price to be paid; making a pact with a dark power, petitioning a god, making some extreme sacrifice. Losing a class level really doesn't seem like that high of a price. (Especially when characters are a high level, and gain levels really fast.)
The problem is, how do I eliminate resurrection spells without really unbalancing the game? I like to play high powered and epic games where PCs are heroes. If I eliminate such spells it could really alter the tone of the game making characters a lot less epic and increase the lethality of the campaign.
Also, could eliminating resurrection spells could really hurt clerics. Taking away some of the most valuable spells could really hurt the balance of the classes.
So how should I eliminate or modify resurrection spells without effecting game balance? Should I just eliminate them as they are and risk unbalancing the game? Should I let "dead" characters come back under the cliched soap opera excuse "I wasn't really dead"? Or something else? What are your suggestions?