The SRD said:Track: Normal
Without this feat, you can use the Survival skill to find tracks, but you can follow them only if the DC for the task is 10 or lower. Alternatively, you can use the Search skill to find a footprint or similar sign of a creature’s passage using the DCs given above, but you can’t use Search to follow tracks, even if someone else has already found them.
Goblyns Hoard said:An alternative idea - allow people without Track to use survival to track but all penalties are doubled??? Not sure how that would work but would mean your average barbarian or druid could track well enough.
Wait, what? I thought the topic was "Eliminating the Track feat". By the very name, the existence of the Track feat has been called into question and no justification for its continued existence in d20 has been provided.Primitive Screwhead said:Because its not the feat being called into question, its the Ranger's ability to excell as the wilderness survival guy.
You mean Search for and Disable Device magic traps. But I understand your point.Primitive Screwhead said:Just as you need a Rogue to Open Locks. The difference is that Open locks is simply declared off-limits to other classes while track is not.
Make him automatically better at Survival than every other class by giving him a free +3, regardless of his skill ranks. That would acomplish the goal, wouldn't it?Primitive Screwhead said:So, if you allow everyone to follow difficult tracks based on skill points invested, how do you keep the Ranger as the wilderness survival guy?
How is adding a conditional rule easier or cleaner than my proposal? Seriously, I'm confused on this point and would appreciate some clarity.Primitive Screwhead said:Sean's idea of adding a penalty to tracking attempts over DC 10 is, IMHO, the cleanest way to accomplish this.
Actually, it does a lot less than a numerical bonus would. Like Trapfinding, all the Track feat does is allow you to attempt something you should already be able to attempt to do. That's it. It doesn't give a bonus to doing the thing, it simply makes it possible to attempt. (See this for an example of what I mean.)Goblyns Hoard said:Thus the Track feat currently does a lot more than just the +4 to Survival which is proposed above.
Erm, maybe I didn't word myself well, but I basically agree with everything you said.Primitive Screwhead said:Sorry.. following the thread content, not the title
Thurbane had mentioned making the Track feat a +4 to survival....
Yes, the +10 DC over 10 is a bit of an odd mechanic, but when used across the board to get rid of the absolutes, as Sean suggests, its a mechanic that causes the least ripples on the rest of the game system.
When looking at just Track, then yes, giving the Ranger a bonus to Survival and letting anyone track is about the cleanest trade...and one I might be willing to add to my HR folder, probably a +4
Thurbane, the point is rangers are good at tracking. So are characters who spend the skill points on a class survival skill and spend a feat on it.
Without the feat, rangers are as good at tracking as any other character with equal points in survival.
So, is the Ranger supposed to be the better tracker than other {Core, Base} classes? IMHO yes. So if you remove the Track feat, what do you give to rangers to replace them in thier niche? ValhallaGH pretty much answered this to my satisfaction![]()