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D&D 5E Ellywick Tumblestrum's Ballads of the Forgotten Realms (hypothetical FR Setting Book)

No offense, but that doesn't sound like a nation worth creating (for 3E?) or detailing for 5E. Fold that into another nation at most.

The notion that every concept that's ever flown out of Greenwood's fingertips needs to be memorialized and carried forward into every edition of the game isn't a great one. At some point, the setting gets painted into a corner, which I suspect is partly why WotC had the weird 4E panic attack about the setting that it did.

Better to either detail the areas that have the most value in them or push out beyond the horizon to new areas that have never been created.
Durpar is tucked away at the very southeastern corner of the continent, so it's been overlooked before (even in SCAG, where just about everything else at least got a mention). However, it is a pretty large region, along with its neighbors Estagund and Var the Golden, all of which have a similar "Durpari" culture from when Durpar ruled the region. It would likely at least garner some mention in a prospective 5e FRCS, although if that's a paragraph or a full entry is anyone's guess...
 
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For all intents and purposes Faerun IS what is meant by Forgotten Realms by most fans. Kara Tur and Zakhara in the long run were short term blips on that radar. A couple years each with no real development since the early 90s and the mid 90s.

also, whomever said SCAG was comparable in price to the other $50 books needs to check the price again. It was $40 bucks because the page count was so low.
Zakhara and Kara-Tur actually got several paragraphs in SCAG, so I expect they will at least see that much in our hypothetical book here. I would actually expect something similar to what Xen'drik got in the Eberron book - i.e. a page or so overview...
 

Ajit said he is working on so.ething coming out next year, but he gave zero indication that it is necessarily Indian or Asian: I think he'd be a great contributor to either Planescapr and/or Dark Sun.

I just double checked the tweet and your right, talk about the mandela effect. So who knows what he's working on. I still feel confident that they will ask Ajit or another D&D Indian writer to do Durpar. Maybe an Egyptian to do Mulhorand too, I don't know.
 

Durpar is tucked away at the very southeastern corner of the continent, so it's been overlooked before (even in SCAG, where just about everything else at least got a mention). However, it is a pretty large region, along with its neighbors Estagund and Var the Golden, all of which have a similar "Durpari" culture from when Durpar ruled the region. It would likely at least garner some mention in a prospective 5e FRCS, although if that's a paragraph or a full entry is anyone's guess...

Durpar did get mentioned in the SCAG, its Estagund and Var the Golden that didn't, possibly because I think those ones were destroyed in 4e. I think one of them became the Beastlands. They could have Durpar conqueror the region, maybe Ulgrath as well.
 

Part of why 4e failed was the needless destruction of places that seemed almost vscious and needless, the turning Var the Golden into Var the Drowned, it was nasty and served absolutely no point, hopefully Var the Golden ends up restored and maybe absorb into Durpar in 5e.
 

Durpar did get mentioned in the SCAG, its Estagund and Var the Golden that didn't, possibly because I think those ones were destroyed in 4e. I think one of them became the Beastlands. They could have Durpar conqueror the region, maybe Ulgrath as well.
I looked through SCAG before posting, and looking at it again I don't see it in the geography of Faerun section on pages 9 - 14. Halruaa, Dambrath, and Luiren all get their own sections, but no sign of Durpar or surrounding lands. Was it mentioned elsewhere?
 

I looked through SCAG before posting, and looking at it again I don't see it in the geography of Faerun section on pages 9 - 14. Halruaa, Dambrath, and Luiren all get their own sections, but no sign of Durpar or surrounding lands. Was it mentioned elsewhere?

Crude your right, I must be getting old. Or the Mandela Effect, yes I just blame the Mandela Effect!

Honestly given that one of the Durpari nations was a vessel state of Durpar and the other drowned during the Spellplague, but which likely resurfaced during the Sundering like Luiren, I'd have have Durpar united the Durpari nations, including Ulgrath, whose European style Feudal Monarchy made no sense given its made up of a mix of Mulan and Durpari under its banner. A Durpar Empire.
 
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Carlsen Chris

Explorer
A FR book tied around an adventure based in the Dalelands, or Sembia, Cormyr or whatever that provides the opportunity for brief forays into Kara Tur, etc. Diverse and local at the same time, adventure and guide that leads the readers to older sources if they want to know more.
 

Crude your right, I must be getting old. Or the Mandela Effect, yes I just blame the Mandela Effect!

Honestly given that one of the Durpari nations was a vessel state of Durpar and the other drowned during the Spellplague, but which likely resurfaced during the Sundering like Luiren, I'd have have Durpar united the Durpari nations, including Ulgrath, whose European style Feudal Monarchy made no sense given its made up of a mix of Mulan and Durpari under its banner. A Durpar Empire.

Thinking about I might even have Durpar librate the related Mar people of the Utter East from the Ffolk of 5 Kingdoms of the Utter East. This would add Blood Forges to Durpar making it more interesting.
 


Nice. From what I understand our stadium can double capacity bût still not a major legue crowd the Bisons are Torontos farm team right?

Yep

YearTriple-ADouble-AHigh-ALow-ARookie LeagueForeign Rookie2021Buffalo Bisons[2]New Hampshire Fisher Cats[2]Vancouver Canadians[2]Dunedin Blue Jays[2]GCL Blue JaysDSL Blue Jays
DSL Brewers/Blue Jays
 


I am now pulling for the next Forgotten Realms book to be an in-depth portrait of the Land of Flying Monkeys.
Technically, I guess the Adventures in Oz 5E book would cover this, since it has playable flying monkeys.

Seriously, though, it feels like a wasted opportunity for WotC to not explore some of these more remote corners of Toril in upcoming releases. Is the whole globe open to exploration on the DM's Guild, or just Faerun?
 

Technically, I guess the Adventures in Oz 5E book would cover this, since it has playable flying monkeys.

Seriously, though, it feels like a wasted opportunity for WotC to not explore some of these more remote corners of Toril in upcoming releases. Is the whole globe open to exploration on the DM's Guild, or just Faerun?

All of the Forgotten Realms are legal on Dmsguild except for Aquisitions Incorporated thankfully.

That means Kara Tur, Faerun, Zakhara, Katashaka, Osse, Maztica, Archrome, the twin Planet Abeir and its continents. The Shadowfell and Feywild mirrors of Toril. Demiplanes like the Celestial Nadir. Even planes (especially the 3e and 4e planes that were unique to FR like the Blood Rift, Towers of Night, House of Knowledge, Fury's Heart, Banehold, Dismal Caverns, Brightwater, Gates of the Moon, Heliopolis, Zigguraxus, Demon Web, Dragon's Aeryie etc...).
 

Urriak Uruk

Debate fuels my Fire
Here's a map of Faerun, with nations color-coded.

1624214373977.jpeg


So as you can see, Faerun (not including all of Toril) takes up a ton of space. Like, the Sword Coast takes up only a small corner of this map, yet has enough material for one book. I think a book that covers just the nation around the Sea of Fallen Stars is good (and also Amn, Tethyr, Calimshan, and the islands in the western ocean), maybe a tiny bit of material on the nations to the south, and the book is still probably overstuffed but just about works. And an updated map of this would be appreciated.

Honestly, don't even mention areas beyond this, it aint worth it.
 

That means Kara Tur, Faerun, Zakhara, Katashaka, Osse, Maztica, Archrome, the twin Planet Abeir and its continents. The Shadowfell and Feywild mirrors of Toril. Demiplanes like the Celestial Nadir. Even planes (especially the 3e and 4e planes that were unique to FR like the Blood Rift, Towers of Night, House of Knowledge, Fury's Heart, Banehold, Dismal Caverns, Brightwater, Gates of the Moon, Heliopolis, Zigguraxus, Demon Web, Dragon's Aeryie etc...).
Damn it, you are actually selling me on the idea of learning about and writing Forgotten Realms content for 5E. The only FR book I've ever owned was the 3E FRCS (and technically Tales from the Yawning Portal, but I am deeply offended that they're shoehorning Greyhawk dungeons into a "Forgotten Realms book," so I don't count that).
 

Parmandur

Book-Friend
Here's a map of Faerun, with nations color-coded.

View attachment 138561

So as you can see, Faerun (not including all of Toril) takes up a ton of space. Like, the Sword Coast takes up only a small corner of this map, yet has enough material for one book. I think a book that covers just the nation around the Sea of Fallen Stars is good (and also Amn, Tethyr, Calimshan, and the islands in the western ocean), maybe a tiny bit of material on the nations to the south, and the book is still probably overstuffed but just about works. And an updated map of this would be appreciated.

Honestly, don't even mention areas beyond this, it aint worth it.
Super minor point of order, but the Islands in the western ocean were already in SCAG.
 

All of the Forgotten Realms are legal on Dmsguild except for Aquisitions Incorporated thankfully.

That means Kara Tur, Faerun, Zakhara, Katashaka, Osse, Maztica, Archrome, the twin Planet Abeir and its continents. The Shadowfell and Feywild mirrors of Toril. Demiplanes like the Celestial Nadir. Even planes (especially the 3e and 4e planes that were unique to FR like the Blood Rift, Towers of Night, House of Knowledge, Fury's Heart, Banehold, Dismal Caverns, Brightwater, Gates of the Moon, Heliopolis, Zigguraxus, Demon Web, Dragon's Aeryie etc...).
Most of those planar locations weren't unique to FR - almost all of them were locations detailed in previous 2e Planescape products, either with the exact same name and description, or just renamed with slight (or no) differences. Really, only the Dragon Aerie was something new (and even that could be explained away by gates); pretty much all the rest were lifted wholesale from previous products and just rearranged onto the new cosmological system. Which, given the typical lack of knowledge by inhabitants of the Material Plane, could very well just be the old cosmological system viewed through a distorted lens...
 

Most of those planar locations weren't unique to FR - almost all of them were locations detailed in previous 2e Planescape products, either with the exact same name and description, or just renamed with slight (or no) differences. Really, only the Dragon Aerie was something new (and even that could be explained away by gates); pretty much all the rest were lifted wholesale from previous products and just rearranged onto the new cosmological system. Which, given the typical lack of knowledge by inhabitants of the Material Plane, could very well just be the old cosmological system viewed through a distorted lens...

Alot of them were divine realms for FR deities, turned into full Planes, some like Blood Rift and Towers of Night were completely new, either way they dmsguild legal which is my point, you can use them in your dmsguild products.
 

Alot of them were divine realms for FR deities, turned into full Planes, some like Blood Rift and Towers of Night were completely new, either way they dmsguild legal which is my point, you can use them in your dmsguild products.
Which is intriguing, as the Abyss and Nine Hells were explicitly part of that 3e FR planar system as well as well. Are they DMs Guild legal as well?

(By the way, the Blood Rift was just a re-skinned Gray Waste, and the Towers of Night just an expanded 2e Palace of Loss)
 

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