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Embracing AI in TTRPGs - Enhancing, Not Replacing, Creativity
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<blockquote data-quote="Bagpuss" data-source="post: 9466279" data-attributes="member: 3987"><p>Out of curiosity I threw a couple of your questions into ChatGPT.</p><p></p><p>Summarize the history of the city of Waterdeep</p><p></p><p>[SPOILER]Waterdeep, also known as the "City of Splendors," is a major port city in the Forgotten Realms, a fictional world in the Dungeons & Dragons (D&D) universe. It is one of the most influential and largest cities on the Sword Coast of Faerûn, known for its rich history, diverse population, and political intrigue.</p><p></p><p><strong>Origins and Founding </strong></p><p>Waterdeep's history stretches back thousands of years, predating its modern incarnation. It originally started as a humble fishing village, inhabited by small groups of humans and non-human races. Its strategic location, along the coast and at the crossroads of many trade routes, soon led to its growth and importance. Over time, the village developed into a more structured settlement and became a gathering point for adventurers, merchants, and settlers. It grew significantly when human settlers came into conflict with other races, including the elves of nearby Ardeep Forest and the orcs of the Spine of the World mountains. The city's history has been marked by a series of wars, notably against orcs and other invaders.</p><p></p><p><strong>Rise of Waterdeep</strong></p><p>By the Year of the Curse (1032 DR), Ahghairon, a powerful wizard, rose to prominence and became the first Lord of Waterdeep. He established the system of governance by masked lords, an oligarchy that ruled anonymously, protecting the city from personal vendettas and ensuring fairness. Ahghairon's magic and leadership stabilized Waterdeep, fostering a period of growth and prosperity. Over the centuries, Waterdeep became a thriving hub for trade, magic, and culture. Its influence spread along the Sword Coast and beyond, making it a key player in regional politics. Adventurers from around Faerûn were drawn to the city due to its proximity to dungeons and ruins, particularly Undermountain, a vast labyrinth beneath the city filled with monsters, treasure, and ancient secrets.</p><p></p><p><strong>Recent History and Modern Waterdeep </strong></p><p>In modern times, Waterdeep is one of the largest and wealthiest cities in the Forgotten Realms, boasting a cosmopolitan population that includes humans, elves, dwarves, gnomes, and even more exotic races. Its political landscape is defined by the Open Lord, a public figurehead, and the Masked Lords, whose identities are secret. The city is also home to powerful factions like the Harpers, the Zhentarim, and the Lords' Alliance, all vying for influence. The city’s history is intertwined with the presence of Waterdeep's powerful guilds, temples, and noble houses. The Lords of Waterdeep, including the mysterious Masked Lords, maintain order through a mix of diplomacy, magic, and military power. The city remains a center for commerce, adventuring, and arcane studies, with institutions like Blackstaff Tower and the Yawning Portal serving as key locations for magical research and exploration. Waterdeep’s significance as a trade and cultural center remains unmatched in Faerûn, and it continues to be a focal point in many D&D campaigns and stories."[/SPOILER]</p><p></p><p>and "Give me a list of the named wizards from the city of Thay, from Dungeons and Dragons"</p><p></p><p>[SPOILER]Thay, a powerful and feared nation in the <em>Dungeons & Dragons</em> universe, is renowned for its Red Wizards, a group of arcane spellcasters who control the nation's political and military power. These wizards are notorious for their pursuit of magical dominance and their brutal nature. Here are some of the most notable wizards from Thay:</p><p></p><h3>1. <strong>Szass Tam</strong></h3> <ul> <li data-xf-list-type="ul"><strong>Position</strong>: Zulkir of Necromancy</li> <li data-xf-list-type="ul"><strong>Description</strong>: Perhaps the most infamous Red Wizard, Szass Tam is a powerful lich who rose to become the leader of Thay. As the Zulkir of Necromancy, he has manipulated events in Thay to maintain his control, and he aims to achieve immortality and godhood. Tam’s rule is marked by tyranny, with the undead serving as key tools in his regime.</li> </ul><h3>2. <strong>Lallara Mediocros</strong></h3> <ul> <li data-xf-list-type="ul"><strong>Position</strong>: Zulkir of Abjuration</li> <li data-xf-list-type="ul"><strong>Description</strong>: Lallara is known for her expertise in protective magic. As the Zulkir of Abjuration, she is deeply involved in the political intrigue of Thay, often opposing Szass Tam’s ambitions. Though a powerful Red Wizard, her alliances and motivations can be complex and self-serving.</li> </ul><h3>3. <strong>Yaphyll</strong></h3> <ul> <li data-xf-list-type="ul"><strong>Position</strong>: Zulkir of Divination</li> <li data-xf-list-type="ul"><strong>Description</strong>: A former Zulkir, Yaphyll was a skilled diviner and seer. She played a key role in Szass Tam's rise to power but fell out of favor after being forced to perform a prophecy that foretold his potential downfall. Her current status is uncertain, as her involvement in Thayan politics diminished after Szass Tam consolidated his control.</li> </ul><h3>4. <strong>Druxus Rhym</strong></h3> <ul> <li data-xf-list-type="ul"><strong>Position</strong>: Zulkir of Transmutation</li> <li data-xf-list-type="ul"><strong>Description</strong>: Known for his skills in altering reality and reshaping matter, Druxus Rhym was the Zulkir of Transmutation. He was one of the wizards who opposed Szass Tam during the civil war but was ultimately defeated. His death or disappearance marked the end of his resistance against Tam's rule.</li> </ul><h3>5. <strong>Nevron</strong></h3> <ul> <li data-xf-list-type="ul"><strong>Position</strong>: Zulkir of Conjuration</li> <li data-xf-list-type="ul"><strong>Description</strong>: Nevron, the Zulkir of Conjuration, was a staunch ally of Szass Tam and a master of summoning creatures from other planes. He played a critical role in supporting Szass Tam’s rule during the Thayan civil war. Nevron’s loyalty and power helped solidify the lich’s control over Thay.</li> </ul><h3>6. <strong>Samas Kul</strong></h3> <ul> <li data-xf-list-type="ul"><strong>Position</strong>: Zulkir of Enchantment and Guildmaster of the Thayan Enclave System</li> <li data-xf-list-type="ul"><strong>Description</strong>: Samas Kul was the Zulkir of Enchantment and the mastermind behind Thay’s economic strategies, particularly the creation of Thayan enclaves in foreign lands. He used his skills in Enchantment to manipulate and control others, securing both political power and wealth for Thay.</li> </ul><h3>7. <strong>Aznar Thrul</strong></h3> <ul> <li data-xf-list-type="ul"><strong>Position</strong>: Zulkir of Evocation</li> <li data-xf-list-type="ul"><strong>Description</strong>: Aznar Thrul, the Zulkir of Evocation, was a fire-mage with ambitions of expanding Thay’s borders. He held immense military power and was often engaged in conquest and warfare. However, he was eventually assassinated during Thay’s internal conflicts, a victim of the deadly politics among the Red Wizards.</li> </ul><h3>8. <strong>Mythrell'aa</strong></h3> <ul> <li data-xf-list-type="ul"><strong>Position</strong>: Zulkir of Illusion</li> <li data-xf-list-type="ul"><strong>Description</strong>: As the Zulkir of Illusion, Mythrell'aa was known for her manipulative and secretive nature. She was one of the most enigmatic figures among the Red Wizards, using her mastery of illusion magic to influence events from behind the scenes. She opposed Szass Tam’s necromantic ambitions but was ultimately outmaneuvered.</li> </ul><h3>9. <strong>Zhengyi</strong></h3> <ul> <li data-xf-list-type="ul"><strong>Position</strong>: Red Wizard (Formerly)</li> <li data-xf-list-type="ul"><strong>Description</strong>: Zhengyi, known as the Witch-King of Vaasa, was once a Red Wizard of Thay before breaking away to pursue his own ambitions in the lands to the north. He became a powerful lich and established his own kingdom, though he was eventually defeated. His story remains a cautionary tale of what happens when a Red Wizard's ambitions outgrow Thay.</li> </ul><h3>10. <strong>Homen Odesseiron</strong></h3> <ul> <li data-xf-list-type="ul"><strong>Position</strong>: Red Wizard</li> <li data-xf-list-type="ul"><strong>Description</strong>: Homen Odesseiron was a prominent Red Wizard who served as an influential figure in Thay’s military. He was involved in several key campaigns and was known for his strategic acumen in leading Thay’s armies, though he never rose to the rank of Zulkir.</li> </ul><p>These wizards represent some of the most prominent figures from Thay, each shaping the nation’s history through their mastery of magic and involvement in the dark and dangerous politics of the Red Wizards.[/SPOILER]</p><p></p><p>Problem is being produced by AI I've no way of knowing what is accurate, that it has pulled form information on the internet, and what it just made up because it suits the fantasy world of D&D. It all seems plausible, and my knowledge of the setting isn't deep enough to know what might be inaccurate. Looking up the wizards they seem to be existing characters but not all current or necessarily about at the same period.</p><p></p><p>I wonder about the ethics of something like the above, and copyright issues. Both results are clearly pulling information gathered from what is available on the internet on various wikis (often produced by fans), but what is available on the internet is pulling from originally copyrighted works. How much has been significantly transformed from say The Forgotten Realms Campaign guide? And if copyright is being broken who is breaking the copyright ChatGPT or the fan wiki, both? Why is the AI search and worse than an old fashioned google search and visiting the fan wiki?</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 9466279, member: 3987"] Out of curiosity I threw a couple of your questions into ChatGPT. Summarize the history of the city of Waterdeep [SPOILER]Waterdeep, also known as the "City of Splendors," is a major port city in the Forgotten Realms, a fictional world in the Dungeons & Dragons (D&D) universe. It is one of the most influential and largest cities on the Sword Coast of Faerûn, known for its rich history, diverse population, and political intrigue. [B]Origins and Founding [/B] Waterdeep's history stretches back thousands of years, predating its modern incarnation. It originally started as a humble fishing village, inhabited by small groups of humans and non-human races. Its strategic location, along the coast and at the crossroads of many trade routes, soon led to its growth and importance. Over time, the village developed into a more structured settlement and became a gathering point for adventurers, merchants, and settlers. It grew significantly when human settlers came into conflict with other races, including the elves of nearby Ardeep Forest and the orcs of the Spine of the World mountains. The city's history has been marked by a series of wars, notably against orcs and other invaders. [B]Rise of Waterdeep[/B] By the Year of the Curse (1032 DR), Ahghairon, a powerful wizard, rose to prominence and became the first Lord of Waterdeep. He established the system of governance by masked lords, an oligarchy that ruled anonymously, protecting the city from personal vendettas and ensuring fairness. Ahghairon's magic and leadership stabilized Waterdeep, fostering a period of growth and prosperity. Over the centuries, Waterdeep became a thriving hub for trade, magic, and culture. Its influence spread along the Sword Coast and beyond, making it a key player in regional politics. Adventurers from around Faerûn were drawn to the city due to its proximity to dungeons and ruins, particularly Undermountain, a vast labyrinth beneath the city filled with monsters, treasure, and ancient secrets. [B]Recent History and Modern Waterdeep [/B] In modern times, Waterdeep is one of the largest and wealthiest cities in the Forgotten Realms, boasting a cosmopolitan population that includes humans, elves, dwarves, gnomes, and even more exotic races. Its political landscape is defined by the Open Lord, a public figurehead, and the Masked Lords, whose identities are secret. The city is also home to powerful factions like the Harpers, the Zhentarim, and the Lords' Alliance, all vying for influence. The city’s history is intertwined with the presence of Waterdeep's powerful guilds, temples, and noble houses. The Lords of Waterdeep, including the mysterious Masked Lords, maintain order through a mix of diplomacy, magic, and military power. The city remains a center for commerce, adventuring, and arcane studies, with institutions like Blackstaff Tower and the Yawning Portal serving as key locations for magical research and exploration. Waterdeep’s significance as a trade and cultural center remains unmatched in Faerûn, and it continues to be a focal point in many D&D campaigns and stories."[/SPOILER] and "Give me a list of the named wizards from the city of Thay, from Dungeons and Dragons" [SPOILER]Thay, a powerful and feared nation in the [I]Dungeons & Dragons[/I] universe, is renowned for its Red Wizards, a group of arcane spellcasters who control the nation's political and military power. These wizards are notorious for their pursuit of magical dominance and their brutal nature. Here are some of the most notable wizards from Thay: [HEADING=2]1. [B]Szass Tam[/B][/HEADING] [LIST] [*][B]Position[/B]: Zulkir of Necromancy [*][B]Description[/B]: Perhaps the most infamous Red Wizard, Szass Tam is a powerful lich who rose to become the leader of Thay. As the Zulkir of Necromancy, he has manipulated events in Thay to maintain his control, and he aims to achieve immortality and godhood. Tam’s rule is marked by tyranny, with the undead serving as key tools in his regime. [/LIST] [HEADING=2]2. [B]Lallara Mediocros[/B][/HEADING] [LIST] [*][B]Position[/B]: Zulkir of Abjuration [*][B]Description[/B]: Lallara is known for her expertise in protective magic. As the Zulkir of Abjuration, she is deeply involved in the political intrigue of Thay, often opposing Szass Tam’s ambitions. Though a powerful Red Wizard, her alliances and motivations can be complex and self-serving. [/LIST] [HEADING=2]3. [B]Yaphyll[/B][/HEADING] [LIST] [*][B]Position[/B]: Zulkir of Divination [*][B]Description[/B]: A former Zulkir, Yaphyll was a skilled diviner and seer. She played a key role in Szass Tam's rise to power but fell out of favor after being forced to perform a prophecy that foretold his potential downfall. Her current status is uncertain, as her involvement in Thayan politics diminished after Szass Tam consolidated his control. [/LIST] [HEADING=2]4. [B]Druxus Rhym[/B][/HEADING] [LIST] [*][B]Position[/B]: Zulkir of Transmutation [*][B]Description[/B]: Known for his skills in altering reality and reshaping matter, Druxus Rhym was the Zulkir of Transmutation. He was one of the wizards who opposed Szass Tam during the civil war but was ultimately defeated. His death or disappearance marked the end of his resistance against Tam's rule. [/LIST] [HEADING=2]5. [B]Nevron[/B][/HEADING] [LIST] [*][B]Position[/B]: Zulkir of Conjuration [*][B]Description[/B]: Nevron, the Zulkir of Conjuration, was a staunch ally of Szass Tam and a master of summoning creatures from other planes. He played a critical role in supporting Szass Tam’s rule during the Thayan civil war. Nevron’s loyalty and power helped solidify the lich’s control over Thay. [/LIST] [HEADING=2]6. [B]Samas Kul[/B][/HEADING] [LIST] [*][B]Position[/B]: Zulkir of Enchantment and Guildmaster of the Thayan Enclave System [*][B]Description[/B]: Samas Kul was the Zulkir of Enchantment and the mastermind behind Thay’s economic strategies, particularly the creation of Thayan enclaves in foreign lands. He used his skills in Enchantment to manipulate and control others, securing both political power and wealth for Thay. [/LIST] [HEADING=2]7. [B]Aznar Thrul[/B][/HEADING] [LIST] [*][B]Position[/B]: Zulkir of Evocation [*][B]Description[/B]: Aznar Thrul, the Zulkir of Evocation, was a fire-mage with ambitions of expanding Thay’s borders. He held immense military power and was often engaged in conquest and warfare. However, he was eventually assassinated during Thay’s internal conflicts, a victim of the deadly politics among the Red Wizards. [/LIST] [HEADING=2]8. [B]Mythrell'aa[/B][/HEADING] [LIST] [*][B]Position[/B]: Zulkir of Illusion [*][B]Description[/B]: As the Zulkir of Illusion, Mythrell'aa was known for her manipulative and secretive nature. She was one of the most enigmatic figures among the Red Wizards, using her mastery of illusion magic to influence events from behind the scenes. She opposed Szass Tam’s necromantic ambitions but was ultimately outmaneuvered. [/LIST] [HEADING=2]9. [B]Zhengyi[/B][/HEADING] [LIST] [*][B]Position[/B]: Red Wizard (Formerly) [*][B]Description[/B]: Zhengyi, known as the Witch-King of Vaasa, was once a Red Wizard of Thay before breaking away to pursue his own ambitions in the lands to the north. He became a powerful lich and established his own kingdom, though he was eventually defeated. His story remains a cautionary tale of what happens when a Red Wizard's ambitions outgrow Thay. [/LIST] [HEADING=2]10. [B]Homen Odesseiron[/B][/HEADING] [LIST] [*][B]Position[/B]: Red Wizard [*][B]Description[/B]: Homen Odesseiron was a prominent Red Wizard who served as an influential figure in Thay’s military. He was involved in several key campaigns and was known for his strategic acumen in leading Thay’s armies, though he never rose to the rank of Zulkir. [/LIST] These wizards represent some of the most prominent figures from Thay, each shaping the nation’s history through their mastery of magic and involvement in the dark and dangerous politics of the Red Wizards.[/SPOILER] Problem is being produced by AI I've no way of knowing what is accurate, that it has pulled form information on the internet, and what it just made up because it suits the fantasy world of D&D. It all seems plausible, and my knowledge of the setting isn't deep enough to know what might be inaccurate. Looking up the wizards they seem to be existing characters but not all current or necessarily about at the same period. I wonder about the ethics of something like the above, and copyright issues. Both results are clearly pulling information gathered from what is available on the internet on various wikis (often produced by fans), but what is available on the internet is pulling from originally copyrighted works. How much has been significantly transformed from say The Forgotten Realms Campaign guide? And if copyright is being broken who is breaking the copyright ChatGPT or the fan wiki, both? Why is the AI search and worse than an old fashioned google search and visiting the fan wiki? [/QUOTE]
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