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*TTRPGs General
Embracing AI in TTRPGs - Enhancing, Not Replacing, Creativity
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<blockquote data-quote="OptionalRule" data-source="post: 9466777" data-attributes="member: 6680"><p>Thanks for bringing up these examples and questions. They really highlight the complexities we're facing with AI in our hobby.</p><p>You're right that the AI-generated answers, while impressive, have accuracy issues. This is exactly why I argued in my blog post for more tailored, ethically-implemented AI solutions rather than relying on general-purpose LLMs.</p><p></p><p>Imagine if WotC (or another publisher) created a properly sourced RAG system from their own lore. It would be incredibly useful and far more reliable than what we're seeing with current AI. The key is doing it ethically and transparently.</p><p></p><p>Now, I know some folks might be skeptical about whether big companies would actually implement this responsibly. That's a fair concern. But my goal is to outline a positive vision - to show there could be a way forward that enhances our games without replacing creativity or trampling on rights. We need these frameworks for productive discussions.</p><p></p><p>Even if the major players don't bite, smaller publishers or community projects might embrace this approach. Level Up 5e, for example, could benefit from an AI-powered search and summary tool for their extensive rules. Some gamers are already experimenting with personal use systems using their own PDFs.</p><p>The copyright questions you raise are thorny. The wikis likely claim fair use, and there's an argument that the companies have allowed this use by not challenging it. Personally, I'd prefer if these were non-profit fan resources, but that ship has sailed.</p><p></p><p>It's crucial to remember that you can't copyright knowledge itself - only specific expressions of it. This distinction protects our ability to reference ideas and build upon them. It's why WotC had to back down on the OGL issue.</p><p></p><p>The ethical path forward, in my view, is for companies to create AI tools using their own content, respecting both copyright and the creative spirit of our hobby. It won't be perfect, but it could genuinely enhance our games without the pitfalls of current AI solutions.</p><p></p><p>There are people who think AI is unacceptable in an form. That's fine, but I don't agree and that's not the topic.</p></blockquote><p></p>
[QUOTE="OptionalRule, post: 9466777, member: 6680"] Thanks for bringing up these examples and questions. They really highlight the complexities we're facing with AI in our hobby. You're right that the AI-generated answers, while impressive, have accuracy issues. This is exactly why I argued in my blog post for more tailored, ethically-implemented AI solutions rather than relying on general-purpose LLMs. Imagine if WotC (or another publisher) created a properly sourced RAG system from their own lore. It would be incredibly useful and far more reliable than what we're seeing with current AI. The key is doing it ethically and transparently. Now, I know some folks might be skeptical about whether big companies would actually implement this responsibly. That's a fair concern. But my goal is to outline a positive vision - to show there could be a way forward that enhances our games without replacing creativity or trampling on rights. We need these frameworks for productive discussions. Even if the major players don't bite, smaller publishers or community projects might embrace this approach. Level Up 5e, for example, could benefit from an AI-powered search and summary tool for their extensive rules. Some gamers are already experimenting with personal use systems using their own PDFs. The copyright questions you raise are thorny. The wikis likely claim fair use, and there's an argument that the companies have allowed this use by not challenging it. Personally, I'd prefer if these were non-profit fan resources, but that ship has sailed. It's crucial to remember that you can't copyright knowledge itself - only specific expressions of it. This distinction protects our ability to reference ideas and build upon them. It's why WotC had to back down on the OGL issue. The ethical path forward, in my view, is for companies to create AI tools using their own content, respecting both copyright and the creative spirit of our hobby. It won't be perfect, but it could genuinely enhance our games without the pitfalls of current AI solutions. There are people who think AI is unacceptable in an form. That's fine, but I don't agree and that's not the topic. [/QUOTE]
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