Embracing your role

I play a battle cleric of Kord.

I too played a Battle Cleric of Kord. My strength and con were both 18. Bastion was a force to be reckoned with on the field of battle, easily holding his own with the defenders of the group. He also dealt tons of damage, wielding a morning star as he did (d10s, woo!). The acquisition of a horned helm only lent itself to further damage in combat.

I never felt that he became ineffective compared with the strikers or the defender, though to be fair, we had a couple of noobs playing the strikers and our defender was a fighter multiclassed into wizard...
 

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I think would be better if you could play a cleric that was viable in combat if that's what you want to do, or a fighter that can dabble in magic, or a rogue that can provide some healing and support. If that's what you feal like doing. Unfortunatly i don't think 4e's multi class feats really pull it off as well as they should.

You might like to have a look at my revised multiclassing rules, which I devised to make this more practical. They have worked very well for me so far

planesailing / Multiclassing-Fixed

Cheers
 

I think would be better if you could play a cleric that was viable in combat if that's what you want to do...

I too played a Battle Cleric of Kord. My strength and con were both 18. Bastion was a force to be reckoned with on the field of battle, easily holding his own with the defenders of the group. He also dealt tons of damage, wielding a morning star as he did (d10s, woo!). The acquisition of a horned helm only lent itself to further damage in combat.

I never felt that he became ineffective compared with the strikers or the defender, though to be fair, we had a couple of noobs playing the strikers and our defender was a fighter multiclassed into wizard...

I'm not ineffective in combat, it's just not what I do best.

In the midst of my mass of leaderishness in our last session, we got surrounded. I used my Shield of Faith (we were all in the burst) so the party had an AC bonus, I had used Beacon of Hope, so my healing was extremely potent and everyone was pretty safe hp-wise. I was getting attacked by a vine monster of some kind (I think it was reskinned from something). I used Split the Sky to hit the creature, knock it prone, move it two squares, moved after it, then used an action point to Righteous Brand it (with the warlord's various bonuses for attacking with action points). I cut a hole in the encirclement and beat an enemy senseless. Other enemies followed me, surrounded me, and our party surrounded them and tore them apart.

So I can have a solid combat round. But I can't do those all the time.

Our rogue really, OMG AMAZINGLY, showed what strikers are all about. With his rapier, Backstabber feat, his CA literally every. single. attack. and the way he played OA bait for the fighter's mark, he nearly tripled our team damage output compared to the session he missed. It was a frickin clinic.

PS
 

You might like to have a look at my revised multiclassing rules, which I devised to make this more practical. They have worked very well for me so far

planesailing / Multiclassing-Fixed

Cheers

Your version is a lot better! I really don't understand why WoTC didn't set things up the same way. I don't have a problem with the idea of using feats to multi-class it just stinks that to start you basically get a nerfed version of one class feature as an encounter power. i think it's much better to be able to swap one of your at wills, and then later dip into the class features a little.

If i can ever get a ongoing game together i might try your version out.
 

It certainly gives characters a 'multiclassed feel' to them, and it *really* broadens out the archetypes which can be played.

Cheers
 

It certainly gives characters a 'multiclassed feel' to them, and it *really* broadens out the archetypes which can be played.

Cheers
PS,

I can see the advantage of swapping at-wills first and class features later (rather than the reverse order), but your Class Feature Feats are way better than the MC Feats from the PHB. The RAW Initiate of the Faith only grants Healing Word 1/day, but your CFF grants the full Cleric treatment (2/Encounter). That's a huge power boost. Don't you think that's a bit much?

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On the OP's point, I think a good piece of advice for players looking to make a PC is to envision the role you want to play in combat first, then pick the class.
 

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