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Empire Strikes Back 2.0. Star Wars RPG
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<blockquote data-quote="Jd Smith1" data-source="post: 8091385" data-attributes="member: 6998052"><p>A massive hidden base, with enough personnel to service cruisers and their 2000 man crews, that stays secret even though it will need regular ship-borne deliveries of all manner of supplies. </p><p></p><p>Yeah, that's not going to work. Not only would an intelligence agency crack the location (after all, someone had to build the thing, plus all the ship traffic; too many people know) soon, but the instant the secret is out, it is a sitting duck. You don't even need to navigate the Nebula Of Ominous Navigation Which Supply Ships Have No Problem With; all you have to do is park a task force close enough to the station and the base is thus rendered useless, tying up thousands of staff and costing megabuck for nothing.</p><p></p><p>Amateurs talk of tactics; professionals discuss logistics.</p><p></p><p>Gimmicks like 'a secret base' won't work. You are going to need a network of bases to support enough cruisers to have a fighting chance at driving up shipping losses to the breaking point, and while you're undertaking that effort (the USN needed three years) the enemy is going to be hunting bases and mounting countermeasures with all the determination that career officers and bureaucrats ten years short of retirement can bring to a 'do it or get sacked' mission. And still your supply lines are wide open, easy picking for your enemies.</p><p></p><p>Your concept is paper-thin at best. </p><p></p><p>For one thing, aside from the silly secret base, is you're going with too much ship. If your doctrine is to cripple commerce shipping, you use guided missile boats: small, fast, cheap, tiny crew. They zip in, launch a volley of torpedoes/missiles, and zip away. They meet up with a FSV that is a converted civilian freighter, rearm, spend a quick liberty aboard with whores & booze, and then its back out. Repair jobs are small enough for the FSV.</p><p></p><p>You don't need bases, your industrial and training infrastructure is minimal, your logistical footprint is both intermittent and small. Yeah, you'll lose both boats and FSV in numbers, but you've chosen a battle of attrition.</p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 8091385, member: 6998052"] A massive hidden base, with enough personnel to service cruisers and their 2000 man crews, that stays secret even though it will need regular ship-borne deliveries of all manner of supplies. Yeah, that's not going to work. Not only would an intelligence agency crack the location (after all, someone had to build the thing, plus all the ship traffic; too many people know) soon, but the instant the secret is out, it is a sitting duck. You don't even need to navigate the Nebula Of Ominous Navigation Which Supply Ships Have No Problem With; all you have to do is park a task force close enough to the station and the base is thus rendered useless, tying up thousands of staff and costing megabuck for nothing. Amateurs talk of tactics; professionals discuss logistics. Gimmicks like 'a secret base' won't work. You are going to need a network of bases to support enough cruisers to have a fighting chance at driving up shipping losses to the breaking point, and while you're undertaking that effort (the USN needed three years) the enemy is going to be hunting bases and mounting countermeasures with all the determination that career officers and bureaucrats ten years short of retirement can bring to a 'do it or get sacked' mission. And still your supply lines are wide open, easy picking for your enemies. Your concept is paper-thin at best. For one thing, aside from the silly secret base, is you're going with too much ship. If your doctrine is to cripple commerce shipping, you use guided missile boats: small, fast, cheap, tiny crew. They zip in, launch a volley of torpedoes/missiles, and zip away. They meet up with a FSV that is a converted civilian freighter, rearm, spend a quick liberty aboard with whores & booze, and then its back out. Repair jobs are small enough for the FSV. You don't need bases, your industrial and training infrastructure is minimal, your logistical footprint is both intermittent and small. Yeah, you'll lose both boats and FSV in numbers, but you've chosen a battle of attrition. [/QUOTE]
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