rgoodbb
Adventurer
Looking for ideas for interesting things to fill out an emporium.
One of the first things my players might do is cast detect magic and then leave if nothing lights up, but their interest might be piqued if there are some unusual items in this nick-knack shop that sells a bit of everything
What might those non-magical items consist of?
Thanks.
One of the first things my players might do is cast detect magic and then leave if nothing lights up, but their interest might be piqued if there are some unusual items in this nick-knack shop that sells a bit of everything
What might those non-magical items consist of?
Thanks.