Empowering the traditional buffs

Bauglir

First Post
The second level buffs spells (d4+1 to a stat)

How does empower affect these?

(d4+1)*1.5?
d6+1?

What about double empowered?

2d4+2 seems intuitive
 

log in or register to remove this ad



I was under the impression that the variable part of Bull's Strength was 2-5 so it would be (1d4+1)*1.5.

For spells that have a variable + a level based companant, then it would be like Cure Light Wounds (1d8*1.5) +1/level
 
Last edited:

Cheers

It's been typical in games I've played to empower more typical spells by adding dice, so a 10th level wizard casting an empowered fireball would roll 15d6 and do that much damage.

Do you do that, or do you roll 10d6 then multiply the result?

I suppose the second way would be 'purer' statistically speaking.
 
Last edited:

its (1d4+1)x1.5. Not 1d4x1.5+1. Check the empower example in the PH its for magic missile which is a 1d4+1 type of spell and it is (1d4+1)x1.5. If you had two empowers it would be 1d4+1x2, 3 would be 1d4+1x2.5 and wuld be an 8th level spell and th cap without epic levels or a certain prstige class that shall remain nameless. (which reduces metamgic costs by 1 level so you could have a 7times empowered bulls str for 1d4+1 x 4.5 for a range of 9-22 enhancement bonus to str or if for yourself a tripple empowered tensers transformation for a 2d4x2.5 bonus to str range of 5-20 bonus to str, and tons of other benefits or both.)
 

I multiply the result by 1.5, I don't roll extra dice. I'd let a player do it either way so if they have some desire to roll a bunch of d6s go for it the other way.
 

Cheers

It's been typical in games I've played to empower more typical spells by adding dice, so a 10th level wizard casting an empowered fireball would roll 15d6 and do that much damage.

Do you do that, or do you roll 10d6 then multiply the result?

I suppose the second way would be 'purer' statistically speaking.

Actually, and correct me if I am wrong because this is the way I remember reading empower spell, you don't multiply the original roll. You roll again and take half of that roll and add it onto the first roll. So an empower magic missile cast by a 7th level caster would do 4d4+4+(4d4+4/2). Now I can be wrong since I don't have the books in front of me but I just remember reading the feat that way.
 

Berk said:
Actually, and correct me if I am wrong...

Here's the writeup...

Empower Spell [Metamagic]
You can cast spells to greater effect.
&nbsp&nbspPrerequisites: All variable, numeric effects of an empowered spell are increased by one-half. An empowered spell deals half again as much damage as normal, cures half again as many hit points, affects half again as many targets, etc., as appropriate. For example, an empowered magic missile deals one and one-half times normal damage (roll 1d4+1 and multiply the result by 1.5 for each missile). Saving throws and opposed rolls (such as the one you make when you cast dispel magic) are not affected. Spells without random variables are not affected. An empowered spell uses up a spell slot two levels higher than the spell’s actual level.
 
Last edited:

Berk said:
Actually, and correct me if I am wrong because this is the way I remember reading empower spell, you don't multiply the original roll. You roll again and take half of that roll and add it onto the first roll. So an empower magic missile cast by a 7th level caster would do 4d4+4+(4d4+4/2). Now I can be wrong since I don't have the books in front of me but I just remember reading the feat that way.
You're wrong. Why would anyone make a rule like that? It makes no sense at all.

To anyone still confused, here is the feat. (My emphasis.)

Empower Spell [Metamagic]

Benefit: All variable, numeric effects of an empowered spell are increased by one-half. An empowered spell deals half again as much damage as normal, cures half again as many hit points, affects half again as many targets, etc., as appropriate. Saving throws and opposed rolls (such as the one the character makes when the character casts dispel magic) are not affected. Spells without random variables are not affected. An empowered spell uses up a spell slot two levels higher than the spell’s actual level.


Edit: kreynolds beat me to it. :) "My" version is from the SRD, in case anyone's wondering.
 
Last edited:

Remove ads

Top