Committed Hero
Hero
How would you go about it? Not as far as monsters with NPC qualities, but rather the effects of long-term Sanity erosion from the gradually increasing exposure to horrible secrets?
Rather than making Stress damage long-term, I would prefer some sort of dwindling resouce allocation, since it meshes well with how Spycraft already works....
Rather than making Stress damage long-term, I would prefer some sort of dwindling resouce allocation, since it meshes well with how Spycraft already works....