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<blockquote data-quote="Conaill" data-source="post: 763741" data-attributes="member: 1264"><p><strong>The Glazer's Guild</strong></p><p></p><p>Quote from GadiusNP in the Goverment Affairs thread:</p><p></p><p><span style="font-size: 9px">Just throwing this out here - I think the Glazers (not sure of technical name) who make the distinctive coatings on the pottery of Mor's End should have some power. If this is a unique product, the monopoly would be tightly controlled - such a profitable, high quality luxury item has the potential for making skilled artisans a lot of money.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Of course, there are all sorts of regulations pushed through by the guild to prevent just anyone from joining - and those who haven't joined can't use the seal of the city on any finished pottery - making it worth much, much less.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Since the Elven Silk Fishers are the other main luxury item produced by Mor's End, one has to wonder - what do they think of the Glazers? Some sort of rivalry could be good - not bitter, but friendly (at least until an adventure hook needs an escalation in hostility). Even the humans who quarry clay, and the elves who raise silk fish, the workers on the street, could have this rivalry.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">One of the more notorious gangs of the Squats could traffic in counterfeit glazes - something a little unusual and unique for criminals to sell. They'd probably have decent influence amoung the clay-pit workers, and hide bodies in the soft clay - sometimes living ones. These counterfeit glazes would be vastly inferior - they give the lustre and brilliance of the real coating, but chip and crack within weeks. This would be a high priority for the guard - the Glazer's Guild would make sure of it. What use is money if you can't do anything with it?</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">The Glazer's also control, through their monopoly of the glazes, the clay-pits (and probably the quarries, though I can't imagine much decent stone gets dug out at Mor's End), and the pottery guilds/companies (who are you going to sell to - the guild who gives three times as much profit, or some other guy?).</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">They'd also give gold to the city - lots of it. Guardsmen, roadworks, public holidays, schools, and so forth. Especially guardsmen.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Lastly, the Glazers are going to guard the secrets of the glazes with all the means within their power. If you get the formula, the gloves come off - immediately.</span></p><p></p><p>Because of their talents at Alchemy, the Glazers' Guild would have a large percentage of Gnomes in its ranks (gnomes are 13% of the population). The potters kilns are likely located in the "industrial district" area of Mor's End, at the eastern end of the city north of the river.</p></blockquote><p></p>
[QUOTE="Conaill, post: 763741, member: 1264"] [b]The Glazer's Guild[/b] Quote from GadiusNP in the Goverment Affairs thread: [size=1]Just throwing this out here - I think the Glazers (not sure of technical name) who make the distinctive coatings on the pottery of Mor's End should have some power. If this is a unique product, the monopoly would be tightly controlled - such a profitable, high quality luxury item has the potential for making skilled artisans a lot of money. Of course, there are all sorts of regulations pushed through by the guild to prevent just anyone from joining - and those who haven't joined can't use the seal of the city on any finished pottery - making it worth much, much less. Since the Elven Silk Fishers are the other main luxury item produced by Mor's End, one has to wonder - what do they think of the Glazers? Some sort of rivalry could be good - not bitter, but friendly (at least until an adventure hook needs an escalation in hostility). Even the humans who quarry clay, and the elves who raise silk fish, the workers on the street, could have this rivalry. One of the more notorious gangs of the Squats could traffic in counterfeit glazes - something a little unusual and unique for criminals to sell. They'd probably have decent influence amoung the clay-pit workers, and hide bodies in the soft clay - sometimes living ones. These counterfeit glazes would be vastly inferior - they give the lustre and brilliance of the real coating, but chip and crack within weeks. This would be a high priority for the guard - the Glazer's Guild would make sure of it. What use is money if you can't do anything with it? The Glazer's also control, through their monopoly of the glazes, the clay-pits (and probably the quarries, though I can't imagine much decent stone gets dug out at Mor's End), and the pottery guilds/companies (who are you going to sell to - the guild who gives three times as much profit, or some other guy?). They'd also give gold to the city - lots of it. Guardsmen, roadworks, public holidays, schools, and so forth. Especially guardsmen. Lastly, the Glazers are going to guard the secrets of the glazes with all the means within their power. If you get the formula, the gloves come off - immediately.[/size] Because of their talents at Alchemy, the Glazers' Guild would have a large percentage of Gnomes in its ranks (gnomes are 13% of the population). The potters kilns are likely located in the "industrial district" area of Mor's End, at the eastern end of the city north of the river. [/QUOTE]
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