Welcome to the Guilds and Organizations thread for the EN World City Project! The goal of this thread is to flesh out the various organizations that are active in the city.
For those guilds and organizations that we've already decided we need, I intend to post some relevant statistics below, based on the demographics guidelines from the DMG (pg 139-140), "A Magical Medieval Society: Western Europe" (MMS) from Expeditious Retreat Press (mainly from Chapter 4, which is a free download), and "Medieval Demographics Made Easy":
- max class levels for the leaders
- number of people with relevant classes
- number of people with relevant professions
These statistics are not binding, they are merely guidelines, ballpark values to help us flesh out the guilds and organizations. With a reasonable justification, we can significantly deviate from these numbers. For example, Mor's End will have a much larger number of potters and silk merchants than the average city.
I will also post some quotes from various sources (mostly from MMS so far). Since these are getting a bit lengthy, I will start posting them in a slightly smaller font. Some of this material may be too specific for Mor's End, and I may edit it out later.
What we need from you, gentle reader, is all the details: history of the guild, structure, infighting, dues, names, leadership, etc. We badly need some better names for some of the guilds as well. Submission for new guilds are also welcome.
Keep in mind that this thread will be tightly interwoven with the NPC thread, the Craft & Trade thread and the Government thread. Entries from the NPC thread could refer to the Guilds in this thread; the Guilds will typically combine one or more Crafts, and the heads of the guilds/organizations will likely play a role in the Government thread.
Suggested Power Groups / Guilds (from Knightfall1972's summary in the "Time to open shop!" thread):
- Glazers Guild
- Glittering Brotherhood
- Guild of Guards
- Mages Guild
- Merchants Guild
- Silkers Circle
- Thieves Guild
Note: See the Goverment thread for for the City Warder. The Potters are now part of the Glazers Guild. The Workers Senate has been eliminated (not a mediaval concept / only skilled wokers have a guild)
For those guilds and organizations that we've already decided we need, I intend to post some relevant statistics below, based on the demographics guidelines from the DMG (pg 139-140), "A Magical Medieval Society: Western Europe" (MMS) from Expeditious Retreat Press (mainly from Chapter 4, which is a free download), and "Medieval Demographics Made Easy":
- max class levels for the leaders
- number of people with relevant classes
- number of people with relevant professions
These statistics are not binding, they are merely guidelines, ballpark values to help us flesh out the guilds and organizations. With a reasonable justification, we can significantly deviate from these numbers. For example, Mor's End will have a much larger number of potters and silk merchants than the average city.
I will also post some quotes from various sources (mostly from MMS so far). Since these are getting a bit lengthy, I will start posting them in a slightly smaller font. Some of this material may be too specific for Mor's End, and I may edit it out later.
What we need from you, gentle reader, is all the details: history of the guild, structure, infighting, dues, names, leadership, etc. We badly need some better names for some of the guilds as well. Submission for new guilds are also welcome.
Keep in mind that this thread will be tightly interwoven with the NPC thread, the Craft & Trade thread and the Government thread. Entries from the NPC thread could refer to the Guilds in this thread; the Guilds will typically combine one or more Crafts, and the heads of the guilds/organizations will likely play a role in the Government thread.
Suggested Power Groups / Guilds (from Knightfall1972's summary in the "Time to open shop!" thread):
- Glazers Guild
- Glittering Brotherhood
- Guild of Guards
- Mages Guild
- Merchants Guild
- Silkers Circle
- Thieves Guild
Note: See the Goverment thread for for the City Warder. The Potters are now part of the Glazers Guild. The Workers Senate has been eliminated (not a mediaval concept / only skilled wokers have a guild)
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