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EN World City Project: Guilds and Organizations

Conaill

First Post
Geologically, it would make more sense for the clay and sapphire deposits to be separated. The coarser sediment will tend to separate out earlier (further upriver). Of course, that's not going to stop us if we really want to change things, and alsih2o already posted one real-world example where sapphires are indeed embedded in a clay matrix.

I'm just not sure we want to skew the power structure so significantly, and so far I don't really see what it would add for the PCs, apart from some more powerstruggles behind the scenes...

How about this for a compromise: The clay beds are typically well separated from the areas where sapphires are being found. However, some members of the Glazers guild have discovered a rich deposit of sapphires embedded in one of the clay beds, and are trying to keep it quiet, setting up a black market in sapphires. The PCs could be approached by one of the black market sapphire sellers, or they could stumble upon the heavily guarded claybed, or the Glazers could contact the party to find out how the Brotherhood processes the sapphires to bring out their magical qualities...
 

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jdavis

First Post
Trying to work up something on the Guild of Guards, maybe if I get back to producing stuff it will kick start the project for the run to the finish.
 

jdavis

First Post
Guild of Guards

The Guild of Guards is more of an employment agency for hired muscle than it is an actual guild. The guilds power base in Mor’s End is built on an old regulation that states that guards and soldiers in Mor’s End must be registered to work within the city. The guild provides for the registering of soldiers and guards and does the bookwork of keeping track of their service. In order for the guild to register a guard as eligible to work in the city they have to join the guild. Soldiers in the Legion of Mor’s End register directly with the council, as does the Dwarven regiment from Kul Moren, but all private guards, private soldiers and mercenaries must register through the guild if they wish to work in Mor’s End. A added part of the service the guild provides for its members is that the guild bargains and inspects contracts for it’s members to insure they are not being taken advantage of. There are three different branches of representation in the guild, private soldiers, caravan guards and specialist.

Private Soldiers

These are the everyday guards and watchmen in Mor’s End. They guard everything from warehouses to private estates. They are bouncers in taverns to members of personal guards for the nobility. Many of these guards have long-term steady employment and are paid directly by their employers; they only use the guild to keep their registration current. There is a sizable amount of guards in the city that work short-term service and are paid through the guild, they rely on the guild to find them new work once their present job ends. These guards are more loyal to the guild than they are to who is employing them at the time, as they tend to change employers on a regular basis.

Caravan Guards

Caravan guards come and go with the caravans, most are from far off lands and are not from Mor’s End. The guild provides them with a barracks facility to stay in between caravans (if they so choose) and also helps them to find outgoing caravans to sign on with. Caravan guards are always coming and going from Mor’s End and the guild bridges the gap between one caravan ending and another forming up for them. Many caravan guards work in groups and some have built up a name for themselves, the guild always tries to bargain the best rates for these known groups and takes pride in matching up merchants with the proper caliber of guard for their caravan.

Specialist

There is a small body of guards in Mor’s End who are particularly skilled or who are experts in certain task. These guards command high rates and their services are hotly bargained for. It is not uncommon for a particular bodyguard or troubleshooter to have several patrons bidding for his service at the same time. Many times adventurers in need of quick cash will register for work as specialist and take a job or two. The Guild of Guards maintains contact with the Mages Guild and several local temples and often passes on specialist work in their fields to them (for a small fee).

(That's all I got right now, will try to add more tonight or tomorrow.)
 

Conaill

First Post
Sounds good, jdavis. I'll add it to the collection at the top of the thread.

jdavis said:
Many caravan guards work in groups and some have built up a name for themselves
I'd appreciate it if you could have a look at my writeup for "Traders Roost and Hulgo's Protectors" in Craft & Trade some time.
 

jdavis

First Post
I saw it it looked good. :) It would work into this guild really easy.

I'm sort of stuck as to where to go with the leadership part of this guild.
 

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