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EN World City Project: Guilds and Organizations
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<blockquote data-quote="Tonguez" data-source="post: 771183" data-attributes="member: 1125"><p>Historically Merchant Guilds have been the most powerful since they pretty much control the cities money flow. For instance the Provost of Paris was head of the Merchants Guild and essentially City Mayor.</p><p></p><p>I'd say the Glittering Brotherhood would be significant due to its influence amongst the 'magic' community which with cunning management and political savvy could even mean that this Guild controls trade in magic items in and around the city!</p><p></p><p>I'd link the Silkers directly with the 'Aristocracy' as the rights to harvest silkfish and to build and manage ponds is a function of land ownership along the lakes shoreline. Ergo the Silkers Circle is made up of the land owners around the lake and are large 'family/clan' concerns. These Landowners employ Harvesters and rent land to tenants.</p><p></p><p>Personally I'd keep the Glazers and Potters seperate as they are two disinct and seperate skills. I'd also give contol of the Clay Pits to the Potters Guild but consider them lower on the heirarchy because Glazing is an art whereas Potters are only slightly above labourers (NB not my opinion but that of the Glazers<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />).</p><p></p><p>Anyway my Hierarchy</p><p></p><p>1 Merchants Council = Headed by the Provost (defacto head of the City Warders who reports to Castellan Stangus</p><p>2 Glittering Brotherhood = Control of Magic</p><p>3 Silkers Circle = Aristocratic Landowners</p><p>4 Glazers Guild</p><p>5 Potters Guild = Control the Claypits</p></blockquote><p></p>
[QUOTE="Tonguez, post: 771183, member: 1125"] Historically Merchant Guilds have been the most powerful since they pretty much control the cities money flow. For instance the Provost of Paris was head of the Merchants Guild and essentially City Mayor. I'd say the Glittering Brotherhood would be significant due to its influence amongst the 'magic' community which with cunning management and political savvy could even mean that this Guild controls trade in magic items in and around the city! I'd link the Silkers directly with the 'Aristocracy' as the rights to harvest silkfish and to build and manage ponds is a function of land ownership along the lakes shoreline. Ergo the Silkers Circle is made up of the land owners around the lake and are large 'family/clan' concerns. These Landowners employ Harvesters and rent land to tenants. Personally I'd keep the Glazers and Potters seperate as they are two disinct and seperate skills. I'd also give contol of the Clay Pits to the Potters Guild but consider them lower on the heirarchy because Glazing is an art whereas Potters are only slightly above labourers (NB not my opinion but that of the Glazers:D). Anyway my Hierarchy 1 Merchants Council = Headed by the Provost (defacto head of the City Warders who reports to Castellan Stangus 2 Glittering Brotherhood = Control of Magic 3 Silkers Circle = Aristocratic Landowners 4 Glazers Guild 5 Potters Guild = Control the Claypits [/QUOTE]
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