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EN World City Project: Guilds and Organizations
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<blockquote data-quote="Conaill" data-source="post: 786735" data-attributes="member: 1264"><p>Dang! I knew I should have posted my own writeup for the mage's guild sooner. You scooped me... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Let me crosspost what I already had up on the geography thread (yeah I know, not the best location for this sort of stuff...):</p><p></p><p></p><p>I think we can work these ideas into your writeup with some minor changes to your NPCs. The rest looks great!</p><p></p><p>That being said... I would make the highest level wizard in the city (minus the elven wizard) a Wiz8. </p><p></p><p>Sorcerors would likely be somewhat looked down upon by the Wizards, and would probably not reach the highest level of office. Sorcerors are powerful combat machines however... how about making the senior Sorceror a Sor6/Ftr3? Second highest could be a Sor8 (lots of animosity with the Guild leader, just because he can only cast 4th level spells...)</p><p></p><p>We also need to make at least <em>one</em> of the highest level mages a Loremaster. After all, we only have so many SRD prestige classes that we can freely choose from! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Also, we should have at least one other elven wizard. Elves are a minority, but they <em>do</em> have that preferred class: Wizard. I figure up to 1/4 of the Wizards in the Mages Guild could be elvish.</p><p></p><p>Guild laws: look good. I would include a definition of "arcane spells" - essentially those on the Sor/Wiz list - and then specify that guild laws only apply to arcane spells. This explicitly frees most cleric spell casting from guild rules, and it INCLUDES some spellcasting by adepts! We can't have adepts selling magical trinkets that fall under the purview of he mages guild without paying their dues! (This could also be a useful point of contention between the churches and the mage's guild!)</p><p></p><p>Edit: what level do you need to be to create a homunculus anyway?</p></blockquote><p></p>
[QUOTE="Conaill, post: 786735, member: 1264"] Dang! I knew I should have posted my own writeup for the mage's guild sooner. You scooped me... :) Let me crosspost what I already had up on the geography thread (yeah I know, not the best location for this sort of stuff...): I think we can work these ideas into your writeup with some minor changes to your NPCs. The rest looks great! That being said... I would make the highest level wizard in the city (minus the elven wizard) a Wiz8. Sorcerors would likely be somewhat looked down upon by the Wizards, and would probably not reach the highest level of office. Sorcerors are powerful combat machines however... how about making the senior Sorceror a Sor6/Ftr3? Second highest could be a Sor8 (lots of animosity with the Guild leader, just because he can only cast 4th level spells...) We also need to make at least [i]one[/i] of the highest level mages a Loremaster. After all, we only have so many SRD prestige classes that we can freely choose from! ;) Also, we should have at least one other elven wizard. Elves are a minority, but they [i]do[/i] have that preferred class: Wizard. I figure up to 1/4 of the Wizards in the Mages Guild could be elvish. Guild laws: look good. I would include a definition of "arcane spells" - essentially those on the Sor/Wiz list - and then specify that guild laws only apply to arcane spells. This explicitly frees most cleric spell casting from guild rules, and it INCLUDES some spellcasting by adepts! We can't have adepts selling magical trinkets that fall under the purview of he mages guild without paying their dues! (This could also be a useful point of contention between the churches and the mage's guild!) Edit: what level do you need to be to create a homunculus anyway? [/QUOTE]
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