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EN World City Project: Guilds and Organizations
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<blockquote data-quote="Conaill" data-source="post: 792674" data-attributes="member: 1264"><p><strong>Summary of Workers Guild discussion on Crafts thread</strong></p><p></p><p><em>Originally posted by Conaill </em></p><p>One category we are low on is high level *Commoners* [...]</p><p></p><p>The leaders of the People's Senate could also be high-level Commoners. Essentially peasant leaders. Strong men and women that have toiled all of their lives in low-paying jobs, fought in the militia numerous times, and whom the lower classes look up to as their leaders and spokespersons.</p><p></p><p>"By the book" we have room for another Com14 (head of the Worker's Senate?), and a couple ~Com9 (perhaps a powerful farmer just outside the city wall?):</p><p></p><p>Commoner:</p><p>1x18, 1x14, 2x9, 2x7, 4x5, 4x4, 16x2, 6402x1 </p><p></p><p>----------------------------------</p><p></p><p><em>Originally posted by Tonguez </em></p><p>I've said it many times before FARMERS are EXPERTS! While a Farm hand might be a commoner the Skill of Animal Husbandry requires an Expert.</p><p></p><p>Second what exactly is the Workers Senate? Since when did workers have rights? - that sounds suspiciously like that socialism and democracy rubbish we keep heaing about from those ruddy halflings I say <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> - Next your be saying that gobbos deserve a fair trial be we lynch them... </p><p></p><p>----------------------------------</p><p></p><p><em>Originally posted by lalato </em></p><p>Just my opinion... but I doubt there would be a worker's senate... who makes up this group... the poor sods that couldn't make it in a guild? </p><p></p><p>If they can't make it in a guild... then they're working the fields. If they're not working the fields then they're Squatters, beggars or worse...</p><p></p><p>A worker's senate assumes stable work and a socialist concept that would be foreign in the frontier... (in my opinion)</p><p></p><p>Now... that doesn't mean that there can't be a 14th level socialist halfling trying to get the farm workers to join together for better pay... Now that's what I call a plot hook. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>----------------------------------</p><p></p><p><em>Originally posted by Conaill </em></p><p>See, it's people like you why we need a Worker's Senate. It's about time for the 6400 common people of Mor's End to stand up for their rights and make their voice heard!</p><p></p><p><span style="font-size: 12px">El Pueblo, Unido, Jamás sera vencido!</span> </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>----------------------------------</p><p></p><p><em>Originally posted by Conaill </em></p><p>I'm not sure who came up with the "workers Senate" name (<em>Edit: off-hand comment by Starwolf</em>), but it's been in Knightfall's summary from quite a while back, so I adopted it in the "Guilds & Organizations" thread.</p><p></p><p>In the middle ages, pretty much *everybody* working in the city was member of a guild. The "Workers Senate" is nothing more than the Guild for the common laborers. Actually, ~700 Laborers (those who perform manual labor without a craft or profession to speak of) and ~117 Porters (those who carry things), composed primarily of Com1's.</p><p></p><p>The name sounds grandiose and implies a lot more democracy than there really is. In practice it could be nothing more than the worst caricature of a labor union ("Ya wanna work in da city? Join da Senate, or we'z gonna break yo legs!") But still, names count, and I'm sure it's members would approve of such a self-aggrandizing title.</p><p></p><p></p><p>14th level halfling socialist...</p><p></p><p>Nah, a halfling wouldn't demand enough respect from the Human and Dwarven population. Let's pick a burly Human. Perhaps Com9/War2/Exp3. Worked as a bricklayer or something like that for most of his life, distinguished himself fighting with the Militia during two general musters, then started getting into politics. That's the "socialist" version, which could lead to oodles of plot hooks.</p><p></p><p>For a more mafia/corrupt labor union style, we could go for a Com8/War2/Rog4 instead. But then we'll have to work out their relations with the Thieves Guild instead. Again, plenty of plot hooks available!</p><p></p><p>If anyone is interested in statting these out, feel free to! I don't have much experience writing up high-level NPCs, and I find myself spending *way* too much time on them... </p><p></p><p>----------------------------------</p><p></p><p><em>Originally posted by lalato </em></p><p>Unskilled laborers were rarely grouped together in guilds in the medieval era. Either you were skilled and in a guild... or you worked on a farm... or you worked in the service industry... or you worked construction. Otherwise, you were a beggar or worse. </p><p></p><p>I find it much more interesting if there is an NPC trying to organize the workers... rather than if there is already a group formed. Whether the NPC is doing it for good or bad reasons doesn't matter to me.</p><p></p><p>==================================</p><p></p><p><em>And just for completeness, here's what I already had for the Workers Senate, from page 1:</em></p><p></p><p>The largest Guild of the City, at least in terms of membership. Almost more of a Union than a Guild really, it combines all the low-class workers. These are typically the "untrained labor" listed in the DMG</p><p></p><p>Laborers: 700</p><p>(those who perform manual labor without a craft or profession to speak of)</p><p></p><p>Porters: 117</p><p>(those who carry things)</p><p></p><p>Expert:</p><p>1x15, 1x12, 2x8, 2x6, 4x4, 4x3, 16x2, 32x1 +210 Exp1</p><p></p><p>Commoner:</p><p>1x18, 1x14, 2x9, 2x7, 4x5, 4x4, 16x2, 32x1 +6370 Com1</p><p></p><p><strong>Membership</strong>: 800, mostly Laborers and Porters</p><p><strong>Classes</strong>: almost all Com1</p><p><strong>Leadership</strong>: ~Com9-14</p></blockquote><p></p>
[QUOTE="Conaill, post: 792674, member: 1264"] [b]Summary of Workers Guild discussion on Crafts thread[/b] [i]Originally posted by Conaill [/i] One category we are low on is high level *Commoners* [...] The leaders of the People's Senate could also be high-level Commoners. Essentially peasant leaders. Strong men and women that have toiled all of their lives in low-paying jobs, fought in the militia numerous times, and whom the lower classes look up to as their leaders and spokespersons. "By the book" we have room for another Com14 (head of the Worker's Senate?), and a couple ~Com9 (perhaps a powerful farmer just outside the city wall?): Commoner: 1x18, 1x14, 2x9, 2x7, 4x5, 4x4, 16x2, 6402x1 ---------------------------------- [i]Originally posted by Tonguez [/i] I've said it many times before FARMERS are EXPERTS! While a Farm hand might be a commoner the Skill of Animal Husbandry requires an Expert. Second what exactly is the Workers Senate? Since when did workers have rights? - that sounds suspiciously like that socialism and democracy rubbish we keep heaing about from those ruddy halflings I say :p - Next your be saying that gobbos deserve a fair trial be we lynch them... ---------------------------------- [i]Originally posted by lalato [/i] Just my opinion... but I doubt there would be a worker's senate... who makes up this group... the poor sods that couldn't make it in a guild? If they can't make it in a guild... then they're working the fields. If they're not working the fields then they're Squatters, beggars or worse... A worker's senate assumes stable work and a socialist concept that would be foreign in the frontier... (in my opinion) Now... that doesn't mean that there can't be a 14th level socialist halfling trying to get the farm workers to join together for better pay... Now that's what I call a plot hook. :) ---------------------------------- [i]Originally posted by Conaill [/i] See, it's people like you why we need a Worker's Senate. It's about time for the 6400 common people of Mor's End to stand up for their rights and make their voice heard! [size=3]El Pueblo, Unido, Jamás sera vencido![/size] :D ---------------------------------- [i]Originally posted by Conaill [/i] I'm not sure who came up with the "workers Senate" name ([i]Edit: off-hand comment by Starwolf[/i]), but it's been in Knightfall's summary from quite a while back, so I adopted it in the "Guilds & Organizations" thread. In the middle ages, pretty much *everybody* working in the city was member of a guild. The "Workers Senate" is nothing more than the Guild for the common laborers. Actually, ~700 Laborers (those who perform manual labor without a craft or profession to speak of) and ~117 Porters (those who carry things), composed primarily of Com1's. The name sounds grandiose and implies a lot more democracy than there really is. In practice it could be nothing more than the worst caricature of a labor union ("Ya wanna work in da city? Join da Senate, or we'z gonna break yo legs!") But still, names count, and I'm sure it's members would approve of such a self-aggrandizing title. 14th level halfling socialist... Nah, a halfling wouldn't demand enough respect from the Human and Dwarven population. Let's pick a burly Human. Perhaps Com9/War2/Exp3. Worked as a bricklayer or something like that for most of his life, distinguished himself fighting with the Militia during two general musters, then started getting into politics. That's the "socialist" version, which could lead to oodles of plot hooks. For a more mafia/corrupt labor union style, we could go for a Com8/War2/Rog4 instead. But then we'll have to work out their relations with the Thieves Guild instead. Again, plenty of plot hooks available! If anyone is interested in statting these out, feel free to! I don't have much experience writing up high-level NPCs, and I find myself spending *way* too much time on them... ---------------------------------- [i]Originally posted by lalato [/i] Unskilled laborers were rarely grouped together in guilds in the medieval era. Either you were skilled and in a guild... or you worked on a farm... or you worked in the service industry... or you worked construction. Otherwise, you were a beggar or worse. I find it much more interesting if there is an NPC trying to organize the workers... rather than if there is already a group formed. Whether the NPC is doing it for good or bad reasons doesn't matter to me. ================================== [i]And just for completeness, here's what I already had for the Workers Senate, from page 1:[/i] The largest Guild of the City, at least in terms of membership. Almost more of a Union than a Guild really, it combines all the low-class workers. These are typically the "untrained labor" listed in the DMG Laborers: 700 (those who perform manual labor without a craft or profession to speak of) Porters: 117 (those who carry things) Expert: 1x15, 1x12, 2x8, 2x6, 4x4, 4x3, 16x2, 32x1 +210 Exp1 Commoner: 1x18, 1x14, 2x9, 2x7, 4x5, 4x4, 16x2, 32x1 +6370 Com1 [b]Membership[/b]: 800, mostly Laborers and Porters [b]Classes[/b]: almost all Com1 [b]Leadership[/b]: ~Com9-14 [/QUOTE]
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