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EN World City Project: Guilds and Organizations
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<blockquote data-quote="GladiusNP" data-source="post: 800700" data-attributes="member: 10574"><p>Just have been keeping tabs on this discussion. I'm not sure if I'm still convinced of the need for the Worker's Senate. Most of the labourers are already loosely affiliated with some sort of guild - dockworkers and porters with the Merchant's Council, watersilk harvesters with the Watersilker's Circle, and quarry workers with the Glazer's Guild. Sure, they don't have much say, but they probably get paid a little bit better by belonging to the guild and have an easier time finding work.</p><p></p><p>I admit, though this is a world of magic, that I also can't see the workers striking for an extended period of time without starving. Looking at the numbers of clerics and paladins, there aren't really enough to provide for a significant number of workers. Magic items among the workers seems much too high magic as well. Agitators will face an uphill battle.</p><p></p><p>Lastly, socialism is not a medieval idea. <em>The Communist Manifesto</em> was not published until 1848, and Marx's ideas were not recognized widely until after his death. Lenin was the first to really attempt to apply Marx's work to developing a system of government, in the early 1900s. I'd say it's much to anachronistic, and really sets a discordant note compared to the rest of the city. </p><p></p><p>With that said, if this is an idea that people are really behind, I can live with that. As is probably clear, it's not my first choice, but I'll deal with it if we decide to make it canon! Anyway, I'm beginning to wonder about this Thieves' Guild as well - are we going to detail it a little more? Are we still sticking with groups of gangs (which I'd prefer) or were we returning to the more traditional guilds? </p><p></p><p>One more thing, with regard to the university. Although it may not be entirely on Wizard's Guild grounds, I think that wizards are pretty much going to run the place. They have Knowledge as a class skill, are all intelligent, and have leisure time and money. Some clerics may train others in theology, and although they were historically the main force behind universities, I’d argue against this in Mor’s End since the clerics are pretty much in the background. What do other’s think? This way, the university will still remain small, as a bit of a sideshow. It’s not going to have much influence on the town, or large numbers of students.</p></blockquote><p></p>
[QUOTE="GladiusNP, post: 800700, member: 10574"] Just have been keeping tabs on this discussion. I'm not sure if I'm still convinced of the need for the Worker's Senate. Most of the labourers are already loosely affiliated with some sort of guild - dockworkers and porters with the Merchant's Council, watersilk harvesters with the Watersilker's Circle, and quarry workers with the Glazer's Guild. Sure, they don't have much say, but they probably get paid a little bit better by belonging to the guild and have an easier time finding work. I admit, though this is a world of magic, that I also can't see the workers striking for an extended period of time without starving. Looking at the numbers of clerics and paladins, there aren't really enough to provide for a significant number of workers. Magic items among the workers seems much too high magic as well. Agitators will face an uphill battle. Lastly, socialism is not a medieval idea. [I]The Communist Manifesto[/I] was not published until 1848, and Marx's ideas were not recognized widely until after his death. Lenin was the first to really attempt to apply Marx's work to developing a system of government, in the early 1900s. I'd say it's much to anachronistic, and really sets a discordant note compared to the rest of the city. With that said, if this is an idea that people are really behind, I can live with that. As is probably clear, it's not my first choice, but I'll deal with it if we decide to make it canon! Anyway, I'm beginning to wonder about this Thieves' Guild as well - are we going to detail it a little more? Are we still sticking with groups of gangs (which I'd prefer) or were we returning to the more traditional guilds? One more thing, with regard to the university. Although it may not be entirely on Wizard's Guild grounds, I think that wizards are pretty much going to run the place. They have Knowledge as a class skill, are all intelligent, and have leisure time and money. Some clerics may train others in theology, and although they were historically the main force behind universities, I’d argue against this in Mor’s End since the clerics are pretty much in the background. What do other’s think? This way, the university will still remain small, as a bit of a sideshow. It’s not going to have much influence on the town, or large numbers of students. [/QUOTE]
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