Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
EN World City Project: NPC Contest #2... Final Round Ingredients!!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ajanders" data-source="post: 834807" data-attributes="member: 3271"><p><strong>Posting</strong></p><p></p><p>I thought I was not quite late yet: I seem to have been wrong. Submission is posted here, if I need to forfeit, I understand.</p><p></p><p>Elements:</p><p>Key Phrase: "Good things come in small packages"</p><p>Ingredients: an orphaned twin, a midnight rendevous, "A picture paints a thousand words"</p><p></p><p>Stat Block:</p><p>Tessa Leyte, Female Half-Elf Cleric 4 CR 4</p><p>Hp 28; Init +0; Spd Walk 30';</p><p>AC 10 (flatfooted 10, touch 10)</p><p>SA: Elven Blood,Immunity to sleep,save +2 vs enchantment spells,Spontaneous casting,Turn Undead 4/day; Vision: Low-light,Normal </p><p>AL: NG; Sv: Fort +5, Ref +1, Will +7; </p><p>Str 10, Dex 10, Con 12, Int 12, Wis 16, Cha 14</p><p>Skills:Craft (Carpentry) +3, Diplomacy +4, Heal +15, Knowledge (Religion) +8, Listen +4, Profession (Cook) +5, Profession (Herbalist) +9, Search +2, Spot +4</p><p>Feats:Armor Proficiency (Heavy) (1x),Armor Proficiency (Light) (1x),Armor Proficiency (Medium) (1x),Scribe Scroll,Shield Proficiency,Simple Weapon Proficiency,Skill Focus (Heal)</p><p>Domains: Healing, Protection</p><p></p><p>Description</p><p>Tessa Leyte looks like a tiny little blond blue-eyed girl, five feet tall and 100 pounds. She is actually a thirty year old devout cleric of a god of healing and protection. Tessa usually wears white robes with a holy symbol of her god embroidered on the right breast and a pendant consisting of a single large opal around her neck.</p><p>She spends her time feeding the hungry, healing the wounded, clothing the naked, sheltering the homeless, and teaching the ignorant. She can usually be found at her hospice in Mor's End, where she preaches universal peace and love.</p><p></p><p>History</p><p>Tessa Leyte doesn't really know very much of her history, which saddens her greatly.</p><p>Mother Leyte found a little half-elf baby on her doorstep one night wrapped in a wool blanket and an opal pendant. There was no letter or any sort of identifying marks on the blanket or the pendant. Mother Leyte promptly adopted the little child and cared for her as though she were her own.</p><p>Tessa grew up helping Mother Leyte care for her adoptive brothers and sisters and wondering what her real parents were like. It was, after all, pointless for Mother Leyte to pretend she was her own child, since neither she nor her husband were elves. Young Tessa wrote stories about her mother and father: sometimes they were heroes tragically slain by their treacherous enemies, other times star-crossed lovers held apart by racial hatred. She keeps perhaps a dozen pages of these stories still, passionately bodice-ripping descriptions of midnight rendezvouses written up as only an half-elven adolescent can. They are safely hidden in a box under her bed with her supply of emergency healing scrolls.</p><p>As she grew older, she became more aware of the gifts Mother Leyte had given her: shelter, food, and love.</p><p>When she reached the age of majority, she became an acolyte at the local temple, working to help the poor. She has continued to do so to this day.</p><p>Now she has a small hospice in what used to be Mother Leyte's home, Mother and Father Leyte having died and her adoptive siblings having their own separate establishment. She is well-loved in the area because she grants healing, food, and shelter to any who ask it, no questions asked. Her nickname among the rougher folk of the area (which is most of them) has become "Small Package", "loike whut a good thing commen in." None of them would lay a hand on her.</p><p></p><p>Adventure Hooks</p><p>1. Adventurers can always go to Tessa for healing. She does not charge for her spells or care, but has a way of looking at people that makes most of them feel guilty until they make some kind of donation.</p><p>2. Tessa always needs money for her hospice. Anyone feeling inclined to make a charitable contribution is likely to be directed to her, where it is recieved with grateful thanks and a friendly hug. (Tessa's hugs have been known to make paladins and monks rush off to take long ice-cold baths and think about combat tactics.)</p><p>3. One of the jewelers in Mors End offered to clean Tessa's opal pendant gratis and found out it is both more and less than it appears. The immense opal is perhaps an inch and a half across, set in a heavy gold circle with a sturdy chain. Tessa usually wears this inside her robe, because it's rather gaudy for her tastes. But the opal is not really an opal stone:it's an opal triplet, a thin slice of opal covered by a heavy cabochon of rock crystal. It's a fake.</p><p>However, the pendant is actually a locket: it will open when a cleverly concealed catch is triggered. Opening the locket reveals an enameled picture of an elven man, a human woman, and two babies. One of the babies is undoubtedly Tessa. The other baby looks like her twin brother and the family is perfectly identifiable -- indeed-- worth a thousand words of description. The jeweler would like to surprise Tessa with a family reunion: he can spare a little money for expenses if someone wants to do a little detective work with Gather Information or Bardic Knowledge. The status of the rest of her family is left up to individual game masters.</p><p>Creative DM's may take this opportunity to give a character more family than they knew they had.</p><p>4. Tessa is a tiny half-elven cleric who has forsworn weapons and violence. She has been known to give her own bed and meals to those that need them. It's hard to imagine someone in Mor's End being nasty enough to come up behind her, beat her unconscious, and take her money, necklace, and emergency healing scrolls.</p><p>It's hard to imagine, but someone was. Even the criminal organizations of Mor's End are embarrassed.</p><p>There's a substantial reward offered, so parties may want to go hunt the thieves.</p><p>After they find the thief, a creative DM may make them stop the lynch mob that's forming.</p></blockquote><p></p>
[QUOTE="ajanders, post: 834807, member: 3271"] [b]Posting[/b] I thought I was not quite late yet: I seem to have been wrong. Submission is posted here, if I need to forfeit, I understand. Elements: Key Phrase: "Good things come in small packages" Ingredients: an orphaned twin, a midnight rendevous, "A picture paints a thousand words" Stat Block: Tessa Leyte, Female Half-Elf Cleric 4 CR 4 Hp 28; Init +0; Spd Walk 30'; AC 10 (flatfooted 10, touch 10) SA: Elven Blood,Immunity to sleep,save +2 vs enchantment spells,Spontaneous casting,Turn Undead 4/day; Vision: Low-light,Normal AL: NG; Sv: Fort +5, Ref +1, Will +7; Str 10, Dex 10, Con 12, Int 12, Wis 16, Cha 14 Skills:Craft (Carpentry) +3, Diplomacy +4, Heal +15, Knowledge (Religion) +8, Listen +4, Profession (Cook) +5, Profession (Herbalist) +9, Search +2, Spot +4 Feats:Armor Proficiency (Heavy) (1x),Armor Proficiency (Light) (1x),Armor Proficiency (Medium) (1x),Scribe Scroll,Shield Proficiency,Simple Weapon Proficiency,Skill Focus (Heal) Domains: Healing, Protection Description Tessa Leyte looks like a tiny little blond blue-eyed girl, five feet tall and 100 pounds. She is actually a thirty year old devout cleric of a god of healing and protection. Tessa usually wears white robes with a holy symbol of her god embroidered on the right breast and a pendant consisting of a single large opal around her neck. She spends her time feeding the hungry, healing the wounded, clothing the naked, sheltering the homeless, and teaching the ignorant. She can usually be found at her hospice in Mor's End, where she preaches universal peace and love. History Tessa Leyte doesn't really know very much of her history, which saddens her greatly. Mother Leyte found a little half-elf baby on her doorstep one night wrapped in a wool blanket and an opal pendant. There was no letter or any sort of identifying marks on the blanket or the pendant. Mother Leyte promptly adopted the little child and cared for her as though she were her own. Tessa grew up helping Mother Leyte care for her adoptive brothers and sisters and wondering what her real parents were like. It was, after all, pointless for Mother Leyte to pretend she was her own child, since neither she nor her husband were elves. Young Tessa wrote stories about her mother and father: sometimes they were heroes tragically slain by their treacherous enemies, other times star-crossed lovers held apart by racial hatred. She keeps perhaps a dozen pages of these stories still, passionately bodice-ripping descriptions of midnight rendezvouses written up as only an half-elven adolescent can. They are safely hidden in a box under her bed with her supply of emergency healing scrolls. As she grew older, she became more aware of the gifts Mother Leyte had given her: shelter, food, and love. When she reached the age of majority, she became an acolyte at the local temple, working to help the poor. She has continued to do so to this day. Now she has a small hospice in what used to be Mother Leyte's home, Mother and Father Leyte having died and her adoptive siblings having their own separate establishment. She is well-loved in the area because she grants healing, food, and shelter to any who ask it, no questions asked. Her nickname among the rougher folk of the area (which is most of them) has become "Small Package", "loike whut a good thing commen in." None of them would lay a hand on her. Adventure Hooks 1. Adventurers can always go to Tessa for healing. She does not charge for her spells or care, but has a way of looking at people that makes most of them feel guilty until they make some kind of donation. 2. Tessa always needs money for her hospice. Anyone feeling inclined to make a charitable contribution is likely to be directed to her, where it is recieved with grateful thanks and a friendly hug. (Tessa's hugs have been known to make paladins and monks rush off to take long ice-cold baths and think about combat tactics.) 3. One of the jewelers in Mors End offered to clean Tessa's opal pendant gratis and found out it is both more and less than it appears. The immense opal is perhaps an inch and a half across, set in a heavy gold circle with a sturdy chain. Tessa usually wears this inside her robe, because it's rather gaudy for her tastes. But the opal is not really an opal stone:it's an opal triplet, a thin slice of opal covered by a heavy cabochon of rock crystal. It's a fake. However, the pendant is actually a locket: it will open when a cleverly concealed catch is triggered. Opening the locket reveals an enameled picture of an elven man, a human woman, and two babies. One of the babies is undoubtedly Tessa. The other baby looks like her twin brother and the family is perfectly identifiable -- indeed-- worth a thousand words of description. The jeweler would like to surprise Tessa with a family reunion: he can spare a little money for expenses if someone wants to do a little detective work with Gather Information or Bardic Knowledge. The status of the rest of her family is left up to individual game masters. Creative DM's may take this opportunity to give a character more family than they knew they had. 4. Tessa is a tiny half-elven cleric who has forsworn weapons and violence. She has been known to give her own bed and meals to those that need them. It's hard to imagine someone in Mor's End being nasty enough to come up behind her, beat her unconscious, and take her money, necklace, and emergency healing scrolls. It's hard to imagine, but someone was. Even the criminal organizations of Mor's End are embarrassed. There's a substantial reward offered, so parties may want to go hunt the thieves. After they find the thief, a creative DM may make them stop the lynch mob that's forming. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
EN World City Project: NPC Contest #2... Final Round Ingredients!!!
Top