Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
EN World City Project: Protecting the City (Guard Submissions)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 769467" data-attributes="member: 2012"><p><strong>Military NPC Submission! (Crosspost from Craft & Trade Submission thread!)</strong></p><p></p><p><strong><em>Captain of the Militia</em></strong></p><p><strong>Dalvar Hammersmith, male dwarf War10:</strong> Medium-size Humanoid (dwarf); HD 10d8+30; 87 hp; Init +1; Spd 15ft. (20ft. base); AC 16 (+1 Dex, +5 armor); Melee +1 dwarven battleaxe +11/+6 (1d10+4); SQ dwarf traits; AL LG; SV Fort +7, Ref +3, Will +3; Str 16, Dex 12, Con 16, Int 10, Wis 11, Cha 14.</p><p><em>Skills and Feats:</em> Climb +3, Diplomacy +3, Handle Animal +4, Intimidate +6, Jump +1, Profession (soldier) +5, Ride +5; Exotic Weapon Proficiency (dwarven waraxe), Leadership, Power Attack, Skill Focus (profession: soldier).</p><p><em>Equipment:</em> Belt pouch (20gp), breastplate, cold weather outfit, <em>+1 dwarven battleaxe</em>, traveler’s outfit, waterskin, war pony w/ bit & bridle, military saddle, saddlebags.</p><p></p><p>Dalvar Hammersmith was born to a prominent clan of warriors in Kul Moren. He was raised to fight from an early age and is an expert with his traditional clan weapon, a dwarven waraxe. Thus, he felt more than qualified to become a member of the Royal Guard in Mor’s End and left Kul Moren and his clan behind.</p><p></p><p>Once in the human-dominated city he joined the Guild of Guards and was soon on his way to becoming one of the most stout, reliable members of the guild. However Dalvar became bored with guard duty and soon was forgetting to show up for assignments, as he spent more and more time in the city’s many taverns pestering adventurers and travelers for news from beyond the walls of Mor’s End. The guildmaster at the time, Henry Wilhelm, told Dalvar to either give up his obsession or leave the guild. Dalvar left the guild and everyone is glad he did. Now a successful tavern owner Dalvar can spend time doing what he loves most – chatting with adventurers and travelers, when he has the time.</p><p> </p><p>For Dalvar wasn’t content to let his fighting skills go to waste. He is a proud member of the militia and has recently been promoted to captain. The previous captain, Alex Backfield, retired from the militia last year to his stedding several miles northeast of Mor’s End. Backfield chose Dalvar for the position and both the Castellan and Lady Kelvin agreed. Dalvar often visits the retired old captain for advice, realizing the man’s experience is still valuable to the city.</p><p></p><p>The added responsibilities of being the Captain of the Militia tend to keep Dalvar away from The Downpour during the day, as he and his personal squad of men spend a lot of time on active duty and helping the local watch. This has allowed him to seek out interesting escapades, such as cleaning out monstrous vermin from the city’s sewers to riding with the Outlands Rangers on rare occasion. He’s eager for the chance to prove himself and to hopefully turn the standing militia into a more crack fighting force.</p><p></p><p>Most of the time he helps run drills throughout the city every six months or so. He believes in being prepared for anything and takes his new responsibilities very seriously. He has matured to the point where he understands what is needed from him as Captain of the Militia. Gone is the easily distracted young dwarf that once dallied from tavern to tavern, although he still enjoys a good night of revelry and story telling. As long as any active members of the militia show up on time the next day, they are welcome to sit and have a mug of Dwarven Strongheart with their captain in his tavern.</p><p></p><p><em>Plot hook:</em> Rumors are floating around that a foreign force is marching towards Mor’s End to lay siege to the independent city-state. The commanders of the military aren’t sure what to make of the rumors. Dalvar and his men are put on constant alert but Dalvar would like to get Alex Backfield’s advice on the current situation, as well as some strategic information the retired old captain and he discussed the last time he visited him. However, his responsibilities as captain means that he has to stay in the city and he can’t spare any militiamen to go to the Backfield stedding.</p><p></p><p>He knows of the PCs, as they have visited his tavern on occasion. He asks them to go to the Backfield Stedding and take some important plans for the Alex to look over. They are to get a written response from Backfield, as well as anything else he’s been working on for Dalvar, and return with the documentation to the city. In reality, Dalvar considers Alex to be a mentor and would prefer it if the old man came back to the city, for a while, just in case the rumors turn out to be true. He asks the PCs to try and convince Alex to come back with them. However, Alex is a stubborn man and the PCs might very well get caught outside the city defending the old man’s stedding, from an invading army, if they can’t convince him to come back to Mor’s End. Regardless, Dalvar needs the information Alex is providing.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 769467, member: 2012"] [b]Military NPC Submission! (Crosspost from Craft & Trade Submission thread!)[/b] [b][i]Captain of the Militia[/i][/b] [b]Dalvar Hammersmith, male dwarf War10:[/b] Medium-size Humanoid (dwarf); HD 10d8+30; 87 hp; Init +1; Spd 15ft. (20ft. base); AC 16 (+1 Dex, +5 armor); Melee +1 dwarven battleaxe +11/+6 (1d10+4); SQ dwarf traits; AL LG; SV Fort +7, Ref +3, Will +3; Str 16, Dex 12, Con 16, Int 10, Wis 11, Cha 14. [i]Skills and Feats:[/i] Climb +3, Diplomacy +3, Handle Animal +4, Intimidate +6, Jump +1, Profession (soldier) +5, Ride +5; Exotic Weapon Proficiency (dwarven waraxe), Leadership, Power Attack, Skill Focus (profession: soldier). [i]Equipment:[/i] Belt pouch (20gp), breastplate, cold weather outfit, [i]+1 dwarven battleaxe[/i], traveler’s outfit, waterskin, war pony w/ bit & bridle, military saddle, saddlebags. Dalvar Hammersmith was born to a prominent clan of warriors in Kul Moren. He was raised to fight from an early age and is an expert with his traditional clan weapon, a dwarven waraxe. Thus, he felt more than qualified to become a member of the Royal Guard in Mor’s End and left Kul Moren and his clan behind. Once in the human-dominated city he joined the Guild of Guards and was soon on his way to becoming one of the most stout, reliable members of the guild. However Dalvar became bored with guard duty and soon was forgetting to show up for assignments, as he spent more and more time in the city’s many taverns pestering adventurers and travelers for news from beyond the walls of Mor’s End. The guildmaster at the time, Henry Wilhelm, told Dalvar to either give up his obsession or leave the guild. Dalvar left the guild and everyone is glad he did. Now a successful tavern owner Dalvar can spend time doing what he loves most – chatting with adventurers and travelers, when he has the time. For Dalvar wasn’t content to let his fighting skills go to waste. He is a proud member of the militia and has recently been promoted to captain. The previous captain, Alex Backfield, retired from the militia last year to his stedding several miles northeast of Mor’s End. Backfield chose Dalvar for the position and both the Castellan and Lady Kelvin agreed. Dalvar often visits the retired old captain for advice, realizing the man’s experience is still valuable to the city. The added responsibilities of being the Captain of the Militia tend to keep Dalvar away from The Downpour during the day, as he and his personal squad of men spend a lot of time on active duty and helping the local watch. This has allowed him to seek out interesting escapades, such as cleaning out monstrous vermin from the city’s sewers to riding with the Outlands Rangers on rare occasion. He’s eager for the chance to prove himself and to hopefully turn the standing militia into a more crack fighting force. Most of the time he helps run drills throughout the city every six months or so. He believes in being prepared for anything and takes his new responsibilities very seriously. He has matured to the point where he understands what is needed from him as Captain of the Militia. Gone is the easily distracted young dwarf that once dallied from tavern to tavern, although he still enjoys a good night of revelry and story telling. As long as any active members of the militia show up on time the next day, they are welcome to sit and have a mug of Dwarven Strongheart with their captain in his tavern. [i]Plot hook:[/i] Rumors are floating around that a foreign force is marching towards Mor’s End to lay siege to the independent city-state. The commanders of the military aren’t sure what to make of the rumors. Dalvar and his men are put on constant alert but Dalvar would like to get Alex Backfield’s advice on the current situation, as well as some strategic information the retired old captain and he discussed the last time he visited him. However, his responsibilities as captain means that he has to stay in the city and he can’t spare any militiamen to go to the Backfield stedding. He knows of the PCs, as they have visited his tavern on occasion. He asks them to go to the Backfield Stedding and take some important plans for the Alex to look over. They are to get a written response from Backfield, as well as anything else he’s been working on for Dalvar, and return with the documentation to the city. In reality, Dalvar considers Alex to be a mentor and would prefer it if the old man came back to the city, for a while, just in case the rumors turn out to be true. He asks the PCs to try and convince Alex to come back with them. However, Alex is a stubborn man and the PCs might very well get caught outside the city defending the old man’s stedding, from an invading army, if they can’t convince him to come back to Mor’s End. Regardless, Dalvar needs the information Alex is providing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
EN World City Project: Protecting the City (Guard Submissions)
Top